Warrior Priest - Healing T4 help please

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
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Foltestik
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Re: Warrior Priest - Healing T4 help please

Post#11 » Mon May 08, 2017 4:12 pm

becouse with armor you get better survability for small sacrifice.
And i use armor on live too, and almost every WP use it :D
only that which wanna die use willpower

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freshour
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Re: Warrior Priest - Healing T4 help please

Post#12 » Mon May 08, 2017 6:11 pm

I haven't played WP in a few months but I'm sure it is the same with DoK in that not all of your heals get that big of an increase from Willpower. So the logic is that by staying alive with armor talis in the WP case (destro has many many many more melee trains) - armor yields superior survivability to any other tali and therefore - you get to cast more heals.

Biggest increase to my overall healing was when I learned when to HoT, when to spam your aoe for soul essence and spam heals, what targets to detaunt, and so forth. The class churns out heals and can be so tanky once you get it all working together.

Good luck!!!

K13R
Posts: 120

Re: Warrior Priest - Healing T4 help please

Post#13 » Mon May 08, 2017 6:54 pm

Dead healer heals for no HPS..

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Emissary
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Re: Warrior Priest - Healing T4 help please

Post#14 » Tue May 09, 2017 1:34 am

Zoroth wrote:now that we are talking about healer wp..
can someone explain why most of the wp's i see in t4 gem full armor talis instead of lets say wilpower
is it because we lost our aoe repent?
i played a rr100 wp on live and never gemmed armor talis but now i see everybody doing it

So if you recall on live, armor talis, wounds, and toughness was sloted by many wps. Those that did not were, in my opinion, guard botted or did not play the game to how I see was a smart way to play it. I always had slotted wounds talis and toughness on the occasion mixed in. I actually ran with three sets of warpforged, one full wounds slotted, the other toughness (when facing those pesky witch elves, and the other willpower for TOVL.
Obviously our armor on this server is a ton less that full warpforged was on live, so an alive healer (due to a better defense based tali/rr spec) heals better than a dead healer (one with no defense spec thought of), in my opinion.

So live worked like this...

Toughness = 1/5th Reduction to each Damage Point you receive to your HP.
This stat cannot be bypassed or negated. It works on each strike you receive. Mostly PvP based.
500 Toughness will reduce any attack by 100 (regardless of rank)

Armor = % of mitigating Physical Attacks. [Armor Value/(Level*110)] = % of mitigation with a cap of 75%. Toughness is applied before Armor. Mostly PvE concentrated.
3,000 Armor = 68.18% of each Physical Attack (Rank 40)

Magic Defenses (Corporeal, Spirit, Elemental) = % of mitigating the particular Magic attack. [Magic Resistance Value/(Level of Attacker*.42)] = % of mitigation. Toughness is applied before resistances
400 Corporeal Resistance = 23.8% of each Corporeal Attack (Rank 40 Attacker)

Wounds = 10 Hitpoints (this is your green bar)
This is the most basic stat and the most important. If this is taken to zero, you die.
500 Wounds = 5,000 HP (regardless of rank)

Weapon Skill = % chance to Parry (Negate a Melee Physical Attack)
[Weapon Skill Value/(Level*7.5+50) *13.5] = % of Negation Chance. WS also boost your Armor Penetration for your Melee Attacks.
500 Weapon Skill = 19.3% chance to Parry (Level 40)

Initiative = % chance to Dodge (Negate a Ranged Physical Attack)
[Initiative Value/(Level*7.5+50)*13.5] = % of Negation Chance. Initiative also boost your ability to see cloaked enemies.
500 Initiative = 19.3% chance to Dodge (Level 40)

Willpower = % chance to Disrupt (Negate a Magical Attack)
[Willpower Value/(Level*7.5+50)*13.5] = % of Negation Chance. Willpower also boost your HPS.
500 Willpower = 19.3% chance to Disrupt (Level 40)

Block= % chance to Block (Negates any type of Attack EI Shield)
[Block Value/(Level*7.5+50)*5] = % of Negation Chance.
300 Block = 4.3% chance to Block (Level 40)

Besides Wounds and Toughness, any other defensive stat uses your level to decide the percentage for mitigation. With the exception to Magic resistances using the attackers level. This is why is seems that the level 32 Bright Wizard can hit for half the amount of his bigger older brother that is 40.

Remember in this game, well at least on live, toughness is better for tanks and wounds/toughness for healers. Tanks take more hits (should at least) therefore do better with the toughness stat. So if you are a tank with high wounds, you cause your healer to heal more to keep your bigger bucket from emptying and if you are a healer and do not take as much dmg as a tank then wounds can work better because your bucket should not empty as fast.
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freshour
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Re: Warrior Priest - Healing T4 help please

Post#15 » Tue May 09, 2017 1:56 am

I assure you... get all 150 armor talis on your WP and you will be tankier than you have ever imagined lol. Toughness was great on live, it is good for tanks, but if you are a WP or a DOK - run completely maxed out armor, if it is over cap good, if it is way over cap better. You will heal more and live longer than you've ever imagined.

Just make sure to detaunt the rdps. For order there isn't much rdps, for destro around 75% of all order in SC's in RDPS minus premades. So the fact that destro is primarily melee makes armor even more valuable than it already is. You get to 3300-4k armor. You'll be a god haha, try it. IF it doesn't work ,I'll give you the gold for your loss lol.

Zoroth
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Re: Warrior Priest - Healing T4 help please

Post#16 » Sun May 14, 2017 10:22 am

howmuch is armor cap?

freshour
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Re: Warrior Priest - Healing T4 help please

Post#17 » Sun May 14, 2017 3:18 pm

With debuffs you will never be capped lol.. MOAR

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Stmichael1989
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Re: Warrior Priest - Healing T4 help please

Post#18 » Sat Jun 17, 2017 11:05 pm

The theoretical armor cap is something like 7k armor. That's how much it takes to guarantee that between debuffs and weaponskill you'll never have less than 75% reduction. What's more, every point of armor is worth more in terms of increasing your survivability than the point before it. So stack as much as you can and watch your survival against physical dps skyrocket.
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Darosh
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Re: Warrior Priest - Healing T4 help please

Post#19 » Sun Jun 18, 2017 12:43 pm

Lancez wrote:
Zoroth wrote:now that we are talking about healer wp..
can someone explain why most of the wp's i see in t4 gem full armor talis instead of lets say wilpower
is it because we lost our aoe repent?
i played a rr100 wp on live and never gemmed armor talis but now i see everybody doing it
I actually don't know for sure, I did because others were. But I believe it has to do with a few things.

Melee being a bigger threat to backline heals (for pugs.)
getting melted in the KD durration of some classes, need armor to live through that (Dying within one kd is a thing relevant when facing WE/WHs, in which case armor doesn't matter - you are better off with wounds/toughness if you happen to run into alot of WE )
Melee trains (Meh, coordinated meleetrains sport a plethora of armor debuffs to account for stacking...)
better return on investment from armor than other stats (Entirely depends on the class in question and the format (predominant debuffs, morales, pug/nonpug,...) being played in - in case of WPs I don't see a reason to stack armor, might aswell just stack avoidance wounds/toughness/-CTBC and get yourself a pocket IB. Note: Willpower arguably yields the worst returns; on live and on RoR, the natural avoidance isn't worth it unless you only face hordes of dps Shamans, it however could give an additionally edge against mara pulls...but still then the returns would be abysmal compared to other stats.)

maybe some other reasons that I'm missing
In other words - as always -: Theres no swiss knife, your best bet is grouping up, figure out the format you wanna play in, don't fall for common schticks, theres no competitive play so theres no proper meta either, pick your poisen and try to make it work - do math/theorycraft in a manner that accounts for things that are relevant for you.

Theres no reason to copypaste someones setup if you don't play in the same format. If people would state their personal focus in these kind of threads they'd would work out a lot better, people that chime in could discuss things in a more sophisticated manner...

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