[Slayer] inevitable doom

Ironbreaker, Engineer, Slayer, Runepriest
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nebelwerfer
Posts: 683

Re: [Slayer] inevitable doom

Post#11 » Tue May 09, 2017 1:09 pm

Sry i never means for this to be a balanse thread But IT is interesting to hear about. thx for your input if i crack the code you will hear it. SL pre nerf would help tons vs those kiting goblins though u feel like IT would be a lot more difficult for them to Get away like that


Still curious is ID works AS intended and where i can find the balanse thread on that if that is the case

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Kali14
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Posts: 340

Re: [Slayer] inevitable doom

Post#12 » Tue May 09, 2017 4:14 pm

I don't think ID was cheanged. Only shatter limbs and deathblow.

Good luck with Shaman. :)

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Thamor
Posts: 113

Re: [Slayer] inevitable doom

Post#13 » Wed May 10, 2017 3:16 am

Haven't noticed that Impending Doom would stop when you die. You do know that ID has random duration, so it might just stop early and just when u die too.

I would say you have less than 5% chance of winning against skilled shaman with slayer, almost impossible. Only way you can kill shaman is by surprise and having rage already before he notices you.

With all the detaunts, heals, snares, kb's he can always easily control everything the slayer can do. Then slowly kill you with dots.

I have never died to solo Choppa with my dps AM and would say no good player would die to solo slayer with dps shammy.
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nebelwerfer
Posts: 683

Re: [Slayer] inevitable doom

Post#14 » Wed May 10, 2017 2:00 pm

ITS not that The DoT runs out IT just stops dealing aoe dmg after i die. I am sure of that.

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nebelwerfer
Posts: 683

Re: [Slayer] inevitable doom

Post#15 » Wed May 10, 2017 2:04 pm

i guess to kill shamans you needf ull beastlord armor so you can run fast Hehe.

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Glorian
Posts: 5002

Re: [Slayer] inevitable doom

Post#16 » Wed May 10, 2017 2:06 pm

I believe that I have seen several Tinker things to stop making damage after you are dead.

Rod
Napalm
Landmine
Keg

I need to make some tests on these.

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