Stacking buff/ debuffs
- roadkillrobin
- Posts: 2773
Re: Stacking buff/ debuffs
The potions mechanic in this game aswell as Chosen/Kotbs Stat auras are a terrible concept that invalluate so many abillities. Would be one of the first thing i would change in this game.

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- th3gatekeeper
- Posts: 952
Re: Stacking buff/ debuffs
Agreed 100%. I know Chosen/Knights are up on the Chopping block and according to DEVs they are going to make the auras more "focused"... whatever that means.roadkillrobin wrote:The potions mechanic in this game aswell as Chosen/Kotbs Stat auras are a terrible concept that invalluate so many abillities. Would be one of the first thing i would change in this game.
I dislike potions too, but understand the need for gold sinks... However (as you pointed out) this specific gold sink, interferes with balancing since they dont stack with buffs...
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
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Esperflame
- Posts: 184
Re: Stacking buff/ debuffs
Potions have 2 real reasons for existing.nocturnalguest wrote:By the way, with such a system i see no point in pots with plus stats. They are practically useless, because stacks with nothing. Good example are IB's, they run str/armor/toughness tho having all those buffs, so for me seems absolutly pointless.
#1 Though Stat Potions don't stack with abilites, they do give you a buffer until you can activate those abilites.
#2 Potion Buffs cannot be removed by the opposing faction.
Karnak (Ironbreaker), Hadebrandt (KotBS), Quigon (Swordmaster), Rakthraka (Black Orc), Thulza (Chosen), Braerithryn (Blackguard)
"Yeah, I play all the tanks. I've got beef!" - Me
"Yeah, I play all the tanks. I've got beef!" - Me
Re: Stacking buff/ debuffs
Potions just mean you don't have to use that ability in your rotation, and potions can't be removed.nocturnalguest wrote:By the way, with such a system i see no point in pots with plus stats. They are practically useless, because stacks with nothing. Good example are IB's, they run str/armor/toughness tho having all those buffs, so for me seems absolutly pointless.
The real killer of IB buffs is the fact that they are often overshadowed by passive auras, prayers, or runes. Why use a toughness buff or str that you have to actively apply hitting 1 enemy, when said buff can be easily provided by an aura or rune that doesn't need to be reapplied every 10-15s, and that only applies to you and your oathfriend?
Passives are just much better than actives because it cleanse a lot of junk out of the rotation.
My only issues with potions is we still lack a bit of the variety we had on live like the glue bomb, thorn, and fiery bomb potions. You could actually do some fun stuff with thorn potions on a tank.
- nebelwerfer
- Posts: 704
Re: Stacking buff/ debuffs
Do weapon/set bonus proccs stack with regular debuffs? For example; pulverizing strike(debuffs 35 toughness) stacks with the conq 100 toughness stat steal?
And the subj weapons guile ability stack with deep wounds? (Guile is 25%heal debuff)
Heard some conflicting things would love to clear that up!
And the subj weapons guile ability stack with deep wounds? (Guile is 25%heal debuff)
Heard some conflicting things would love to clear that up!
Re: Stacking buff/ debuffs
Wez bigger is the most useless thing you can skill on a black orc. That's all I have to add to this discussion. Basically granting 120 armor in 20 units range. Hope it gets an upgrade or change when Devs touch BO.
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Re: Stacking buff/ debuffs
No and incoming HDs stack only with outgoing ones (multiplicative).nebelwerfer wrote:Do weapon/set bonus proccs stack with regular debuffs? For example; pulverizing strike(debuffs 35 toughness) stacks with the conq 100 toughness stat steal?
And the subj weapons guile ability stack with deep wounds? (Guile is 25%heal debuff)
- nebelwerfer
- Posts: 704
Re: Stacking buff/ debuffs
Thanks for the reply Even though the answer was not What i wanted!Luth wrote:No and incoming HDs stack only with outgoing ones (multiplicative).nebelwerfer wrote:Do weapon/set bonus proccs stack with regular debuffs? For example; pulverizing strike(debuffs 35 toughness) stacks with the conq 100 toughness stat steal?
And the subj weapons guile ability stack with deep wounds? (Guile is 25%heal debuff)
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Re: Stacking buff/ debuffs
Just tested it. With .getstats.sanii wrote:Correct! The initiative buff does stack in fact, but the debuff does not stack on the enemy according to .getstats with other abilities/proc's ( basically 3/4ths of the tactic do infact stack with everything else , ws/ini buff +ws debuff and 1/4th doesn't which is ini debuff)Kalell wrote:
But the weapon skill part does stack with other abilties?
If you find out if this is intended or not you can post it on the bugtracker!
ini buff - does not stack (+rp)
ini debuff - does not stack (own ini debuff)
ws buff - does not stack (+slayer)
ws debuff - not tested, my guess: does not stack
So, probably working as intended.
Re: Stacking buff/ debuffs
Abilities which buff/debuff the same stat don't stack generally (with a few rare exceptions); it doesn't matter wether they come from a player or an item.
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