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Stacking buff/ debuffs

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roadkillrobin
Posts: 2773

Re: Stacking buff/ debuffs

Post#11 » Mon May 08, 2017 1:34 pm

The potions mechanic in this game aswell as Chosen/Kotbs Stat auras are a terrible concept that invalluate so many abillities. Would be one of the first thing i would change in this game.
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th3gatekeeper
Posts: 952

Re: Stacking buff/ debuffs

Post#12 » Mon May 08, 2017 11:52 pm

roadkillrobin wrote:The potions mechanic in this game aswell as Chosen/Kotbs Stat auras are a terrible concept that invalluate so many abillities. Would be one of the first thing i would change in this game.
Agreed 100%. I know Chosen/Knights are up on the Chopping block and according to DEVs they are going to make the auras more "focused"... whatever that means.

I dislike potions too, but understand the need for gold sinks... However (as you pointed out) this specific gold sink, interferes with balancing since they dont stack with buffs...
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

Esperflame
Posts: 184

Re: Stacking buff/ debuffs

Post#13 » Tue May 09, 2017 12:55 am

nocturnalguest wrote:By the way, with such a system i see no point in pots with plus stats. They are practically useless, because stacks with nothing. Good example are IB's, they run str/armor/toughness tho having all those buffs, so for me seems absolutly pointless.
Potions have 2 real reasons for existing.

#1 Though Stat Potions don't stack with abilites, they do give you a buffer until you can activate those abilites.

#2 Potion Buffs cannot be removed by the opposing faction.
Karnak (Ironbreaker), Hadebrandt (KotBS), Quigon (Swordmaster), Rakthraka (Black Orc), Thulza (Chosen), Braerithryn (Blackguard)

"Yeah, I play all the tanks. I've got beef!" - Me

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Karast
Posts: 554

Re: Stacking buff/ debuffs

Post#14 » Tue May 09, 2017 7:12 am

nocturnalguest wrote:By the way, with such a system i see no point in pots with plus stats. They are practically useless, because stacks with nothing. Good example are IB's, they run str/armor/toughness tho having all those buffs, so for me seems absolutly pointless.
Potions just mean you don't have to use that ability in your rotation, and potions can't be removed.

The real killer of IB buffs is the fact that they are often overshadowed by passive auras, prayers, or runes. Why use a toughness buff or str that you have to actively apply hitting 1 enemy, when said buff can be easily provided by an aura or rune that doesn't need to be reapplied every 10-15s, and that only applies to you and your oathfriend?

Passives are just much better than actives because it cleanse a lot of junk out of the rotation.

My only issues with potions is we still lack a bit of the variety we had on live like the glue bomb, thorn, and fiery bomb potions. You could actually do some fun stuff with thorn potions on a tank.

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nebelwerfer
Posts: 704

Re: Stacking buff/ debuffs

Post#15 » Tue May 09, 2017 7:23 am

Do weapon/set bonus proccs stack with regular debuffs? For example; pulverizing strike(debuffs 35 toughness) stacks with the conq 100 toughness stat steal?
And the subj weapons guile ability stack with deep wounds? (Guile is 25%heal debuff)

Heard some conflicting things would love to clear that up!

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ragafury
Posts: 684

Re: Stacking buff/ debuffs

Post#16 » Tue May 09, 2017 7:23 am

Wez bigger is the most useless thing you can skill on a black orc. That's all I have to add to this discussion. Basically granting 120 armor in 20 units range. Hope it gets an upgrade or change when Devs touch BO.
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Luth
Posts: 2840

Re: Stacking buff/ debuffs

Post#17 » Tue May 09, 2017 7:45 am

nebelwerfer wrote:Do weapon/set bonus proccs stack with regular debuffs? For example; pulverizing strike(debuffs 35 toughness) stacks with the conq 100 toughness stat steal?
And the subj weapons guile ability stack with deep wounds? (Guile is 25%heal debuff)
No and incoming HDs stack only with outgoing ones (multiplicative).

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nebelwerfer
Posts: 704

Re: Stacking buff/ debuffs

Post#18 » Tue May 09, 2017 8:34 am

Luth wrote:
nebelwerfer wrote:Do weapon/set bonus proccs stack with regular debuffs? For example; pulverizing strike(debuffs 35 toughness) stacks with the conq 100 toughness stat steal?
And the subj weapons guile ability stack with deep wounds? (Guile is 25%heal debuff)
No and incoming HDs stack only with outgoing ones (multiplicative).
Thanks for the reply Even though the answer was not What i wanted!
Spoiler:
i thought up this Nice thing i was going to Try when i GOT 5 conq, pulverizing strikes*3, 5* conq bonus stat steal AND the t4 EPC quest weapon red carnage with 10% chance to steal 48 toughness, that would be really funny if IT worked xD

IT would be 250 toughness debuff + wounds debuff from giant tree(devestate) would make slayer 2h a real powerful debuffer

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Kalell
Posts: 48

Re: Stacking buff/ debuffs

Post#19 » Wed May 10, 2017 12:30 pm

sanii wrote:
Kalell wrote:
But the weapon skill part does stack with other abilties?
Correct! The initiative buff does stack in fact, but the debuff does not stack on the enemy according to .getstats with other abilities/proc's ( basically 3/4ths of the tactic do infact stack with everything else , ws/ini buff +ws debuff and 1/4th doesn't which is ini debuff)

If you find out if this is intended or not you can post it on the bugtracker!
Just tested it. With .getstats.
ini buff - does not stack (+rp)
ini debuff - does not stack (own ini debuff)
ws buff - does not stack (+slayer)
ws debuff - not tested, my guess: does not stack

So, probably working as intended.

Luth
Posts: 2840

Re: Stacking buff/ debuffs

Post#20 » Wed May 10, 2017 4:54 pm

Abilities which buff/debuff the same stat don't stack generally (with a few rare exceptions); it doesn't matter wether they come from a player or an item.

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