Noticed it too :pNovgoroth wrote:That's a very frenchy patch
Thanks for the job ^^
Patch Notes 29/05/17
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Re: Patch Notes 29/05/17
Head DB Developer
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Anaehll: Shaman 40 RR 8x - Of Sorrow and Death
Anaehl: Sorceress 40 RR 4x - Of Sorrow and Death
Lheanaa: Archmage 40 RR 8x - TeamPsy
Lheaana: Bright Wizard 40 RR 5x - TeamPsy
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Re: Patch Notes 29/05/17
It's maximum player count in opposite realm reached during last few minutes (in the whole lake).Glorian wrote:How far that player on lord counter gets?
Are the guys on groundfloor also calculated?
Hope it's clear :p
Re: Patch Notes 29/05/17
Ah ok. So if there is a lot of opposition in the realm than the lord is as hard as today.washette wrote:It's maximum player count in opposite realm reached during last few minutes (in the whole lake).Glorian wrote:How far that player on lord counter gets?
Are the guys on groundfloor also calculated?
Hope it's clear :p
If not then he is softer as today.

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: Patch Notes 29/05/17
- Height difference is now checked when casting single target pull / jump (mara / WL / SM)
Is the goal here that none of those classes will be able to use those abilities on people on top of keep walls from the ground (and vice versa)?
Is the goal here that none of those classes will be able to use those abilities on people on top of keep walls from the ground (and vice versa)?
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Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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Re: Patch Notes 29/05/17
Great stuff.washette wrote:That's it
And great patch. Seems like some people seem to think that the devs have been reduced in members but a lot of names shows up in the patchnotes.

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: Patch Notes 29/05/17
Nice. Can't wait to try out the new lords. Great work.
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Re: Patch Notes 29/05/17
after the 30 min ago siege seems the life is too low now, with 2/3 wb it took only like 5 min; simply increase /decrease life based on ppl would had been better than remove/scale teh dmg mitigation of the lord.

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Re: Patch Notes 29/05/17
Yeah I never really understood trying to go of DR. DR just makes melee WP/DoK's stand around and cast random cleanses lol. HP scaling seems to be what most games do and with a little number playing I think could actually be easier to scale back and forth.
Re: Patch Notes 29/05/17
Tesq wrote:after the 30 min ago siege seems the life is too low now, with 2/3 wb it took only like 5 min; simply increase /decrease life based on ppl would had been better than remove/scale teh dmg mitigation of the lord.
The most effective feedback for this change would be a video detailing the duration of the keep lord fight and the % reduction experienced by the attackers. As well as a snap shot of the zone population, for example using the population addon or the social window search function to show us the numbers during the fight.
This way the devs and decision makers can review the evidence and make informed decisions on how to change the scale function going forward, whether that be specific numbers or another idea like hp scaling or similar.
Sia - DoK - Lords
Boyd - WP - O.S.
Boyd - WP - O.S.
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