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Sulorie
Posts: 7464

Re: lifetaps range

Post#11 » Wed May 31, 2017 3:16 pm

Arbich wrote:Dragonwake.

Edit: I still consider this npc-healing as a gimmick. You can´t outheal serious pressure from a lot of enemy players in lord room only with balance essence.

But the heal-range in scenarios is a more serious issue (mostly pug-based, granted). I mean, for example in talabec dam you stand at bomb start point (the island in the middle) and can heal the bomb-carrier up to the bomb dropping point without moving one ft away, if you have some enemies around you. You really don´t think that this range is too large?
Hmm, I can't target someone via grp UI, who drops the bomb, while standing at bomb spawn.
Dying is no option.

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Arbich
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Re: lifetaps range

Post#12 » Wed May 31, 2017 3:31 pm

Sulorie wrote:
Arbich wrote:Dragonwake.

Edit: I still consider this npc-healing as a gimmick. You can´t outheal serious pressure from a lot of enemy players in lord room only with balance essence.

But the heal-range in scenarios is a more serious issue (mostly pug-based, granted). I mean, for example in talabec dam you stand at bomb start point (the island in the middle) and can heal the bomb-carrier up to the bomb dropping point without moving one ft away, if you have some enemies around you. You really don´t think that this range is too large?
Hmm, I can't target someone via grp UI, who drops the bomb, while standing at bomb spawn.
You mean by clicking at the player or by selecting him with hotkey? Hotkey should work. Sadly, only for own group. Thats why I asked this question in another thread (still no answer :cry: ): viewtopic.php?f=66&t=19418
Arbich-BW/Xanthippe-WP/Schnipsel-AM

Sulorie
Posts: 7464

Re: lifetaps range

Post#13 » Wed May 31, 2017 8:36 pm

Arbich wrote:
Sulorie wrote: Hmm, I can't target someone via grp UI, who drops the bomb, while standing at bomb spawn.
You mean by clicking at the player or by selecting him with hotkey? Hotkey should work. Sadly, only for own group. Thats why I asked this question in another thread (still no answer :cry: ): viewtopic.php?f=66&t=19418
Never tried it this way, because I have no buttons left and my F-keys are for morals :) but it seems that the fact that it is still possible via key command is the true issue. Clicking heal targets on enemy or any other unit frame tells you "out of range" and visually you can't see them anymore.
Dying is no option.

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Morf
Posts: 1247

Re: lifetaps range

Post#14 » Wed May 31, 2017 9:26 pm

To be fair Arbich has a point, i dont run any addons that show the target range but there have been many a time where i have been far far away from the group member who im spamming i'll take that lifetaps on, usually kiting when outnumbered and the tank has been CC perma snared,kb,rooted etc and is in the distance somewhere.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

Sulorie
Posts: 7464

Re: lifetaps range

Post#15 » Wed May 31, 2017 9:59 pm

What he means is that you can target someone via keyboard shortcuts on distances, where click targeting with addons doesn't work.
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Arbich
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Re: lifetaps range

Post#16 » Thu Jun 01, 2017 6:15 pm

ok, I did a range test (thanks to guinea pig coldass :D )

the max range for balance essence heal (respectively to switch defensive target) was ca. 825 ft, but the range check seems somewhat delayed. When you ran out of max. range and step 1 ft back, you aren´t within range. Instead you must around 60ft back to regain the ability to switch target. But then you can again run these 60 ft away.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

Sulorie
Posts: 7464

Re: lifetaps range

Post#17 » Fri Jun 02, 2017 11:41 am

Arbich wrote:ok, I did a range test (thanks to guinea pig coldass :D )

the max range for balance essence heal (respectively to switch defensive target) was ca. 825 ft, but the range check seems somewhat delayed. When you ran out of max. range and step 1 ft back, you aren´t within range. Instead you must around 60ft back to regain the ability to switch target. But then you can again run these 60 ft away.
Chars usually blend out visually at what, 200ft? :D

I think heal range should be locked for lifetaps at a range equal to click targeting via UI.
Dying is no option.

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Sigimund
Posts: 658

Re: lifetaps range

Post#18 » Fri Jun 02, 2017 12:04 pm

Sulorie wrote:I think heal range should be locked for lifetaps at a range equal to click targeting via UI.
As long as it didn't also require LOS that sounds reasonable.

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Sulorie
Posts: 7464

Re: lifetaps range

Post#19 » Fri Jun 02, 2017 2:04 pm

Sigimund wrote:
Sulorie wrote:I think heal range should be locked for lifetaps at a range equal to click targeting via UI.
As long as it didn't also require LOS that sounds reasonable.
The only LOS it should require is to your offensive target. But yeah, over 800ft is absurd.
Dying is no option.

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Morf
Posts: 1247

Re: lifetaps range

Post#20 » Fri Jun 02, 2017 2:13 pm

Sulorie wrote:What he means is that you can target someone via keyboard shortcuts on distances, where click targeting with addons doesn't work.
ah gotcha i didnt realise this was possible.
Arbich wrote:ok, I did a range test (thanks to guinea pig coldass :D )

the max range for balance essence heal (respectively to switch defensive target) was ca. 825 ft,
That is ridiculous range, maybe post on the bugtracker how its possible to do so.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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