yes that was what i added to gate post, this basically make sorta balanced; one is higer value but require to hit and can be cleansed, the other one is lower in value but undefeatable.TenTonHammer wrote:And to add on to that ease of use comment let us also not forget to mention the fact that WL/Mara armor debuff is undefendable, the ability being so gives even less justification as to why they should have access to the highest value armor debuffs in the game
Also this can be se as an indirect nerf to melee in general; tough as peter sayd maybe sw/slayer can have a better edge it will requrie take an IB instead SM, it depend how much you see atm in the currently meta the ib vs sm tough no clue on this.
BUT generaly this make a better return overall for rdps as now the better in value armor debuff is linked to a tank so this mean the dps pick can be more generously and free of armor debuff. Usually when something get moved on tanks it's easier to have it on the group, since when something is on a dps it limit more the dps party comp and is sorta usually internal balanced with the dps itself rather than to group wide; so this is basically a rebalance since armor debuff is staple in any form in any group for small scale this should both help generally to close the gap between melee traind and rdps comp and give some love to BG/IB if ppl see the need of it; it can lead to interesting things thats why i tried to re-up it after @gate proposal was declined would be worth even 2 week of test imo since per se is pretty simple we may test in practise to what it lead.