I consider the Mara to be more tanky/utility DPS than glass-cannon. His damage output is far superior to Tanks, but I would put it lower than a Choppa, assuming both are alive for the same duration of time.
That being said, they compliment each other very well. Choppa reduces Block/Parry and Mara reduces Armor. Git Stuck In doesn't hurt either.
Choppa vs Slayer
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Re: Choppa vs Slayer
problem doesnt lie in chopoa vs slayer. The slayer seem more viable to order because it brings things that requires multiple class to cover.
While choppa vrings nothing that a mara cant do better and require less babysitting. The one thing it has is CD decrease for party over a mara but debatable if that is even worth going that high i tree unless you run in organized WB that make te class buff bot.
So question is really choppa versus mara because you are not competing against a slayer for viability. Only thing the slayer/choppa share is class mechanic but utilty in groups is completly different because destro has mara that covers to many things. But that is off topic.
Solo isnt even worth discussing as no one cares OR its sacrilege to discuss here.
While choppa vrings nothing that a mara cant do better and require less babysitting. The one thing it has is CD decrease for party over a mara but debatable if that is even worth going that high i tree unless you run in organized WB that make te class buff bot.
So question is really choppa versus mara because you are not competing against a slayer for viability. Only thing the slayer/choppa share is class mechanic but utilty in groups is completly different because destro has mara that covers to many things. But that is off topic.
Solo isnt even worth discussing as no one cares OR its sacrilege to discuss here.
- TenTonHammer
- Posts: 3806
Re: Choppa vs Slayer
Chop fasta isnt good any moretrebla wrote:problem doesnt lie in chopoa vs slayer. The slayer seem more viable to order because it brings things that requires multiple class to cover.
While choppa vrings nothing that a mara cant do better and require less babysitting. The one thing it has is CD decrease for party over a mara but debatable if that is even worth going that high i tree unless you run in organized WB that make te class buff bot.
So question is really choppa versus mara because you are not competing against a slayer for viability. Only thing the slayer/choppa share is class mechanic but utilty in groups is completly different because destro has mara that covers to many things. But that is off topic.
Solo isnt even worth discussing as no one cares OR its sacrilege to discuss here.
It still has a long ass cd but it's synergy with sorc bombing was destroyed plus BO can provide cd decrease on a 20s cd now

Re: Choppa vs Slayer
while this analisys in not wrong it should also be noted that is not simply a matter of choppa having competition for it's utility in mara vs sly not having it... the utility of choppa are also pretty bad... if the 2 class were faction reversed mara would probably still be a litte more "usefull" but sly would still have a few interesting thing that could make it a viable "alternative" (the area increase CD for example is an interesting e powerfull utility that mara don't have) choppa on the other end sorely lack in that department... choppa fast as said is the only utility that was unique to the choppa on destro said... and in fact organized bombing WB often had a couple choppa especially for it... now not only BO have a more functional version... the efficency of cd decrease for destro bombing have been reduced making it less usefull that it was before.... those 2 point have completely destroyed the choppa "wb utility"... and that would be the same if the choppa was an order class... ^^trebla wrote:problem doesnt lie in chopoa vs slayer. The slayer seem more viable to order because it brings things that requires multiple class to cover.
While choppa vrings nothing that a mara cant do better and require less babysitting. The one thing it has is CD decrease for party over a mara but debatable if that is even worth going that high i tree unless you run in organized WB that make te class buff bot.
So question is really choppa versus mara because you are not competing against a slayer for viability. Only thing the slayer/choppa share is class mechanic but utilty in groups is completly different because destro has mara that covers to many things. But that is off topic.
Solo isnt even worth discussing as no one cares OR its sacrilege to discuss here.
so yes... choppa is actualy in a worse position that slayer... the reason is both the class utility ans skill as well as it position overlapping with what is the best destro MDPS... ^^' it is a similar position with the OLD SW (pre live rework) where it was a subpar RDPS put side by side with the best RDPS of that moment (BW of that time)... the only difference is that SH was in an as much if not even worse condition so there was little to lamente about the mirror ^^'.
Re: Choppa vs Slayer
slayer doesnt bring much to the table with 2 hander,you can do everything better with dual wield.Do not misinform people.Fallenkezef wrote:Slayer has a place, both a 2h and dual build each bring to the table something you dont get from a WL.
It does seem hard to find summat the Choppa does that a Mara cant do.
Re: Choppa vs Slayer
What makes slayer better is his aoe capacity is way much higher than choppa and you can still be as effective in single target meanwhile you do aoe.
Choppa has 160 extra wounds tactic+%25 crit damage increase which is amazing,those crits with % 50 dmg increase(red zone) should be fantastic.
Slayer is most effective in dual wield and afaik choppa life is better with 2 hander due to x2 heal debuff capacity and well you dont get much for dual wielding exept the % 10 parry.I bet choppa 2hander spec is really nasty due to % 25 crit damage increase.
Tried every slayer 2 handed spec in solo/group play but nothing beats dual wield % 10 parry bonus( 2hander %10block strike throu is garbage lol
) with inevitable doom and shatter limbs. People do underestimate the power of shatter limbs it is literally devastating on the blobs.
Only funny part about slayer 2 hander is taking fierce might tactic and getting critical hits on red zone under % 20 hp lol at damage
but too situational.
Choppa has 160 extra wounds tactic+%25 crit damage increase which is amazing,those crits with % 50 dmg increase(red zone) should be fantastic.
Slayer is most effective in dual wield and afaik choppa life is better with 2 hander due to x2 heal debuff capacity and well you dont get much for dual wielding exept the % 10 parry.I bet choppa 2hander spec is really nasty due to % 25 crit damage increase.
Tried every slayer 2 handed spec in solo/group play but nothing beats dual wield % 10 parry bonus( 2hander %10block strike throu is garbage lol

Only funny part about slayer 2 hander is taking fierce might tactic and getting critical hits on red zone under % 20 hp lol at damage

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- Posts: 413
Re: Choppa vs Slayer
Are you serious i mean you know what u talking?.Axerker wrote:Choppas get auto-crit anytime they are Blocked/Parried, so the reliance on crit is less, letting them build more Strength over Crit. This is also the reason why Slayer has 100% bypass Parry/Block, while Choppa only get 50%. I WANT you to Block/Parry me, so for the next 3 seconds I automatically crit you to punish you for it.Panzerkasper wrote:It does not "seem", it is fact, that the slayer gets better skills in this trees.Fallenkezef wrote:It does seem that Slayers get better tree skills. Choppa can build better for crits, but if you are going a crit route you may aswell just roll a WE.
As for the crit build, you need full Conq and 2xSubj to get a halfway decent amount of crit without beeing reliant on crit debuffs.
Before that, your crit amount lingers at around 4%. Ofc you can sink rr points into crit, but thats a pretty heavy investment better spent otherwise.
u comparing rampage agaisnt yer getting soft? because im having a serious lol . let me explain you soemthing , that is a tactic slot , wich actualy only work for savage three. And if you are a chopping using throat slasha over slasha ,,, no words , because even with critic u lose .
And u aswell forgot or dont know drop da basha is a core ability shared with slayer as numbling strike .
Re: Choppa vs Slayer
As a 62 Choppa i can say to yo you one thing...if you go for crits you are dead.

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Re: Choppa vs Slayer
If you are playing a choppa as its meant to be played which is in a group getting support (guard,heals) you shouldnt have any problem.Also itemization is very important.I must admit investing into crit ruins the survavibility but you can still make an overall build in renown rank points.oaliaen wrote:As a 62 Choppa i can say to yo you one thing...if you go for crits you are dead.
As long as you got decent initiative and chance to be critted ( 230 base initiative, 5 chance to be crited) you can slack on the parry and go full deft defender and 2 levels of opportunist.
Do not torture yourself by playing solo choppa


Re: Choppa vs Slayer
choppas can get lost among the BOs...where a slayer is kind of loud and proud
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