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Castle Lord Fights

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catholicism198
Posts: 1092

Re: Castle Lord Fights

Post#11 » Wed Mar 21, 2018 11:33 pm

mogt wrote:
Spoiler:
Kabuterimonga wrote:Warhammer has the most hardcore PvE there is in the MMO world, the boss comes back to full health whenever he wants random reset all day! and you have the enemy right under you trying to kick you out. The best mix of PvP and PvE i've seen ever.

Now beein serious, cmon, FIX THIS MADNESS!!!

I believe that HP is not main problem, the RESETS are, cmon, it's broken as ****, who came out with the idea of Lord's resets, cmon who was the genius behind this??

somebody is sleeping at his chair...PLEASE IM BEGGIN YOU, REMOVE RESETS FROM THE GAME WE DON'T NEED IT pleeeeease!!!
are you crazy? the problem with the resets are the players problem, and not the dev. have you play in the past WAR, this game are both, pve and pvp and if the people dont know, what they do at the lord, then he resets. why you want a easy mode, the lord is tricky, and its all fine. stop whining dude
Um, no it's not.
It's just spamming one button until you reach m1 or m2- popping it- then repeating, while hoping that some idiot doesn't reset it. There's nothing tricky about that.
If I recall correctly, the Keep Lord's tankiness- or "difficulty"- was buffed to prevent players from ignoring the opposition and just zerging the lord.
I'm not sure what changes they made....but it's tankiness should depend on the number of people defending the keep and not the number of people in the zone as not all those people are attacking the lord.

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Kabuterimonga
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Posts: 184

Re: Castle Lord Fights

Post#12 » Wed Mar 21, 2018 11:41 pm

mogt wrote:
Kabuterimonga wrote:Warhammer has the most hardcore PvE there is in the MMO world, the boss comes back to full health whenever he wants random reset all day! and you have the enemy right under you trying to kick you out. The best mix of PvP and PvE i've seen ever.

Now beein serious, cmon, FIX THIS MADNESS!!!

I believe that HP is not main problem, the RESETS are, cmon, it's broken as ****, who came out with the idea of Lord's resets, cmon who was the genius behind this??

somebody is sleeping at his chair...PLEASE IM BEGGIN YOU, REMOVE RESETS FROM THE GAME WE DON'T NEED IT pleeeeease!!!

are you crazy? the problem with the resets are the players problem, and not the dev. have you play in the past WAR, this game are both, pve and pvp and if the people dont know, what they do at the lord, then he resets. why you want a easy mode, the lord is tricky, and its all fine. stop whining dude
I dont want an easy mode, if I do i would play a White Lion hahaha
Yes a i am crazy and I do whine a lot i will never stop whinin, I lead PUGs almost everyday and it's a pain in the ass having to deal with RESETs
Hours fightin in da zone, enjoyin the game, havin fun, killin White Lions (damn it feels gud to kill cats) to end up 30 - 60 minutes TRYING to kill lord and it resets at 76% then again at 90% then again at 67% then one more time at 51%...the only thing possitive I found out of Lord's resets are dat warband on second floor can go bottom, push out and wipe order at courtyard, dats cool nice amount of renown right there but cmon the main goal is to kill lord, get bagz and move on to the next zone, NOW dat we have no idea of when the zone will DRAW (no timer) Us as warband leaders can't really know when to stop trying to kill LORD.
We just want to lock zone so players can gear up and have a better time playin warhammer but with this RESETs it makes the game feel broken.

Why is it mandatory to kill lord inside room? That just limits game mechanics, we could tank lord at Third Floor, outside lord room at second floor, anywhere but inside room it could be done and will open up new metas, anyway dat may be just nonsense...

The lord is not tricky, it just has the wrong mechanics and needs a Fix to improve all around players game experience.
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Valarion
Posts: 390

Re: Castle Lord Fights

Post#13 » Thu Mar 22, 2018 12:00 am

Give it time....... the new system is very much evolving in the right direction imo. The lord is not only slightly more stable, he is tauntable and borderline controllable now from a tanking perspective. A smart/fast tank can often-but-not-always keep him from being reset now.

Cleansing is now important
So is aggro management (both in guarding the dps, but especially the healers)

Yes, his hitpoints have increased, but so has the RR/XP/INF rewards as well. Im personally enjoying the slower approach to zone flipping my self.

I think if the capture of bos reduce his overall hitpoints (is it?), we could really be closer to a perfect system here.
Last edited by Valarion on Thu Mar 22, 2018 12:06 am, edited 2 times in total.
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Reesh
Posts: 645

Re: Castle Lord Fights

Post#14 » Thu Mar 22, 2018 12:02 am

Well, they are just painful in current state for everyone, and as has been shown it's too easy to troll it, either by a newb or on purpose.
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Hargrim
Former Staff
Posts: 2465

Re: Castle Lord Fights

Post#15 » Thu Mar 22, 2018 12:05 am

Kabuterimonga wrote:...
Kindly refrain in future from """""(((((tongue in cheek)))))""""" remarks about other classes, if they are easy or hard to play or what not. If you have some valid issue gather evidence and put it either on bugtracker or in balance discussion board, where it belong.
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Valarion
Posts: 390

Re: Castle Lord Fights

Post#16 » Thu Mar 22, 2018 12:20 am

Hargrim - I wanted to thank you and Torq for implementing these changes..... particularly for bringing back the aggro/taunt and cleanse management mechanic.

A lot of us veteran players saw this immediately and knew exactly what you were trying to do here.
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adamthelc
Posts: 832

Re: Castle Lord Fights

Post#17 » Thu Mar 22, 2018 12:55 am

mogt wrote:
Kabuterimonga wrote:Warhammer has the most hardcore PvE there is in the MMO world, the boss comes back to full health whenever he wants random reset all day! and you have the enemy right under you trying to kick you out. The best mix of PvP and PvE i've seen ever.

Now beein serious, cmon, FIX THIS MADNESS!!!

I believe that HP is not main problem, the RESETS are, cmon, it's broken as ****, who came out with the idea of Lord's resets, cmon who was the genius behind this??

somebody is sleeping at his chair...PLEASE IM BEGGIN YOU, REMOVE RESETS FROM THE GAME WE DON'T NEED IT pleeeeease!!!

are you crazy? the problem with the resets are the players problem, and not the dev. have you play in the past WAR, this game are both, pve and pvp and if the people dont know, what they do at the lord, then he resets. why you want a easy mode, the lord is tricky, and its all fine. stop whining dude
That is BS, its a design problem. What game have you ever played where people were constantly perfect on mechanics? Yes its an easy mechanic, but if you dont know it thats doesnt matter. Add to that the fact that there way more people to screw up than normal encounters and possible PvP going on at the same time.

I dont have a big problem with the lords, I have a problem with people defending it like its not flawed.

One of the GMs defended it by saying "You shouldnt just expect free loot". I have no problem with that per se, but it should be up to the other side to stop you from getting the loot in a PvP zone.

The culmination of the main PvP focus should not be a PvE fight where the mechanic is standing absolutely still and bashing yout face into your keyboard for 20 mins. While hoping your entire realm does the same thing.

Its a bad system, stop defending it. Give them time to make something better and stop complaining, sure I can agree with that. But dont act like whats in place is good.

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adamthelc
Posts: 832

Re: Castle Lord Fights

Post#18 » Thu Mar 22, 2018 1:05 am

I actually like the downstairs tank wall part of keep takes. .

I think they should focus on that somehow instead of the lord.

Its when I have to go upstairs I would almost rather log off and not get loot.

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bwdaWAR
Posts: 309

Re: Castle Lord Fights

Post#19 » Thu Mar 22, 2018 3:21 am

One thing I have been thinking of lately... what if, when the Lord switches targets, it'd check where their new target is and if it's outside the Lord room, instead of chasing after them (and most likely getting reset), it'd use a ranged Terminate (the ability those camp guard champs have) on them and switch to the next target? That way instead of punishing the whole realm for someone's incompetence (which they have NO control over, and the often mentioned "educate other players" is a ridiculously unrealistic idea, as anyone who's ever been leading a PvE/PvP PUG would know all too well), only that player would be punished by instant death. The Lord can still be pulled out of their room and reset, but it'd have to be by someone who's been in there to begin with so most likely not planning to run anyways. As far as I can tell, that shouldn't be impossible to implement either since the conditions/actions are clearly defined.

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HissiCNesS
Posts: 228
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Re: Castle Lord Fights

Post#20 » Thu Mar 22, 2018 8:04 am

Spoiler:
bwdaWAR wrote:One thing I have been thinking of lately... what if, when the Lord switches targets, it'd check where their new target is and if it's outside the Lord room, instead of chasing after them (and most likely getting reset), it'd use a ranged Terminate (the ability those camp guard champs have) on them and switch to the next target? That way instead of punishing the whole realm for someone's incompetence (which they have NO control over, and the often mentioned "educate other players" is a ridiculously unrealistic idea, as anyone who's ever been leading a PvE/PvP PUG would know all too well), only that player would be punished by instant death. The Lord can still be pulled out of their room and reset, but it'd have to be by someone who's been in there to begin with so most likely not planning to run anyways. As far as I can tell, that shouldn't be impossible to implement either since the conditions/actions are clearly defined.
I actually REALLY like this idea, interesting to see what devs think of it in terms of implementation and problem solving. :)
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