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[Review] [Engi] Blunderbuss - Corporeal Damage

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Mcgotrek
Posts: 250

Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#11 » Sat May 05, 2018 12:33 pm

Ramasee wrote: Sat May 05, 2018 12:02 pm Blunderbuss is used as a filler when you have no devices to deploy or grenades to throw. The other use I've seen for it is when you are bombing in 24 man warbands. But during that you are a support dps providing corp debuff for your bright wizards and pierce defenses for your slayers, and of course mr magneeto! So the amount of damage you are putting out in that situation doesn't matter as much as those debuffs.
By changing Blunderbuss it would be possible for engineers to go from being an utility/support role to being dps in a warband. I use blunderbuss when playing with CNTK even though it's physical and after i've applied said debuffs.
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peterthepan3
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Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#12 » Sat May 05, 2018 12:46 pm

Will spoiler myself:
Spoiler:
The idea of being a utility DPS is fine and all, provided you are actually able to function as a DPS in a WB environment - should you wish to. Engineer should be able to function as a DPS in any environment, as far as I'm concerned: their archetype is damage dealer first, and utility dps second.
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Aurandilaz
Posts: 1896

Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#13 » Sat May 05, 2018 12:47 pm

Doesn't the Magus mirror have shorter effective area? While doing Spirit, which gets often Disrupted. Meanwhile Engi gets longer range, Physical dmg, but goes through Dodge check, which does not face similar absurd high defence checks as Disrupt?

Obviously WB Engi is somewhat lacking and defensive checks hurt everyone (apart from melee hitting enemy backs) - but decent range spammable Corp dmg dealing ability might get quite potent, not sure. (doesn't it also benefit from increased AoE cap?)

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Mcgotrek
Posts: 250

Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#14 » Sat May 05, 2018 1:01 pm

Aurandilaz wrote: Sat May 05, 2018 12:47 pm Doesn't the Magus mirror have shorter effective area? While doing Spirit, which gets often Disrupted. Meanwhile Engi gets longer range, Physical dmg, but goes through Dodge check, which does not face similar absurd high defence checks as Disrupt?

Obviously WB Engi is somewhat lacking and defensive checks hurt everyone (apart from melee hitting enemy backs) - but decent range spammable Corp dmg dealing ability might get quite potent, not sure. (doesn't it also benefit from increased AoE cap?)
Agreed. It might be or it might not be....
We could make the change and see if engineers at last can fill a proper dps slot in a warband.
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roadkillrobin
Posts: 2773

Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#15 » Sat May 05, 2018 3:11 pm

Id just wanna slip in that Engie does have 2 BS tactics where 1 of em also give em WS aswell which open talisman slots to gain a fair amount of arnor pen if you want. Changing these skills to all deal corp would mean that Engie can debuff all their AoE dmg types. I don't think this is a suiteble ballanced way to go as Magus can't double Int tactics or debuff all their own AoE dmg types.
I do think that BB and Frag needs a a slight buff somehow but I don't think changing damage type is the way to go.

Edit: Engie also get dps increase from weapons and Magus don't.
Last edited by roadkillrobin on Sat May 05, 2018 4:05 pm, edited 1 time in total.
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catholicism198
Posts: 1092

Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#16 » Sat May 05, 2018 3:14 pm

Are we appealing to mirrors now? Because the bases of his whole argument is "the Magus does it so why can I?"
Something he failed to mention is that Path of Daemonology focuses on both Spirit AND Elemental damage, one of which the Magus can't debuff without a daemon, much like the Engineer's Path of The Tinkerer which is Corporeal AND Physical damage.

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zgolec
Posts: 754

Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#17 » Sat May 05, 2018 3:53 pm

Agree on what Karast said.

This change would be nice add for engi.
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dansari
Posts: 2524

Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#18 » Sat May 05, 2018 4:47 pm

catholicism198 wrote: Sat May 05, 2018 3:14 pm Are we appealing to mirrors now? Because the bases of his whole argument is "the Magus does it so why can I?"
Something he failed to mention is that Path of Daemonology focuses on both Spirit AND Elemental damage, one of which the Magus can't debuff without a daemon, much like the Engineer's Path of The Tinkerer which is Corporeal AND Physical damage.
Meh I wanted to get a sense for how people feel Blunderbuss and frag grenade are performing. Didn't move it for the Magus mention.

So, consensus says probably a good move for DPS output (referring to Blunderbuss --> Corp), but may be too much. How do you counter? Add a cooldown? Lower range to 30ft?
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Darks63
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Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#19 » Sat May 05, 2018 6:33 pm

dansari wrote: Sat May 05, 2018 4:47 pm
catholicism198 wrote: Sat May 05, 2018 3:14 pm Are we appealing to mirrors now? Because the bases of his whole argument is "the Magus does it so why can I?"
Something he failed to mention is that Path of Daemonology focuses on both Spirit AND Elemental damage, one of which the Magus can't debuff without a daemon, much like the Engineer's Path of The Tinkerer which is Corporeal AND Physical damage.
Meh I wanted to get a sense for how people feel Blunderbuss and frag grenade are performing. Didn't move it for the Magus mention.

So, consensus says probably a good move for DPS output (referring to Blunderbuss --> Corp), but may be too much. How do you counter? Add a cooldown? Lower range to 30ft?
Well you could request input from the magus players before the disrupt changes how much damage they could rack up in funnels with demonic lash.
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Glorian
Posts: 5004

Re: [Engi] Blunderbuss - Corporeal Damage [Close Date May 19]

Post#20 » Sat May 05, 2018 6:43 pm

Blunderbuss vs Static Discharge:

Static Discharge is a 360 degree attack. Do you hit all around you, also if you have someone behind.

Blunderbuss is your rotation filler if Static Discharge or Friction Burn is on cooldown.

Blunderbuss itself is only used spamming from a pierce defense debuff Engi. But you aren't doing damage with that on your own. You do something like 35-50 Damage on a tank. So you only need to hit a group of tanks 150 times. ;)

@Strafing Run: As said is highly situational to disrupt an Raze m2 drop or knock them of a cliff or third floor. If anyone in your warband uses it before that they give destro a 30 sec immunity to drop their morals.

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