Keep capture, Old vs New: Poll
Re: Keep capture, Old vs New: Poll
i vote for old system
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Re: Keep capture, Old vs New: Poll
There is always a point in talking about things to come, wake up live lifeSulorie wrote:Basically the devs have better things to do than thinking about t2 content. No point in making polls at this time.

Re: Keep capture, Old vs New: Poll
How epic is it to capture a flag inside the tower compared having warbands and npc defending their last breath before others taking it? Not that epic.
Old system ftw!
Old system ftw!
Sephanol - Chosen || Saora - Magus
Re: Keep capture, Old vs New: Poll
Get rid of 2nd ramp, I am not sure if the old designs are available but, it killed keep defenses. Also there used to be a defensive tick, they did away with that which took away a lot of long sieges as defenders often gave up at the first sign of danager.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145
https://bugs.returnofreckoning.com/view.php?id=23145
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Re: Keep capture, Old vs New: Poll
that didn't kill defenses not guarding ramps killed defensesMez wrote:Get rid of 2nd ramp, I am not sure if the old designs are available but, it killed keep defenses. Also there used to be a defensive tick, they did away with that which took away a lot of long sieges as defenders often gave up at the first sign of danager.

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Re: Keep capture, Old vs New: Poll
I voted 'Old' but would like to see focused testing of both when the time comes, plus any other ideas that are proposed. I believe getting RvR right for this server is going to be key to the longevity of RoR. Smiley faces.
Last edited by Vaul on Sat Mar 07, 2015 8:50 am, edited 1 time in total.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)
Shoreditch (Zealot)
Vhannos (Chosen)
Re: Keep capture, Old vs New: Poll
I would vote for the new system (carriers from BOs, no pve required for lock) with guards and keep claiming/upgrades for guilds.
As far as i remember, it was practically impossible to block the ramps, because of the sheer amount of tanks you require. Additionally the defenders have to split up for blocking both ways, while the attackers just have to choose the way where to zerg upstairs. If you couldn't hold the door, the keep was lost.Kaitanaroyr wrote:that didn't kill defenses not guarding ramps killed defensesSpoiler:
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Re: Keep capture, Old vs New: Poll
Keep in mind that the old system is the more complicated, so the hardest to code.
Let's see what our devs are capable to do, even if it's not perfect @start
Let's see what our devs are capable to do, even if it's not perfect @start


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