SW M1, Shadow Lurker, Grants SW unbreakeble stealth for 5 seconds.
Chosen M2, Living Armor, Your armor becomes alive and start attacking foes and draining their life force dealing dmg every second for 6 seconds to all enemies within 30 feet and heal you for the damage dealt.
SH, Squig Army, Summon all squigs for 20 seconds. Farty Squig will deal an extra 25% damage and do damage for each pet alive if used. At the end of duration all pets will CD instantly.
Give to me your Morale Ideas
- roadkillrobin
- Posts: 2773
Re: Give to me your Morale Ideas
Last edited by roadkillrobin on Wed Oct 24, 2018 9:28 am, edited 3 times in total.

Ads
Re: Give to me your Morale Ideas
Shadowed Mirage
WH/WE - Through guile and trickery you present two replicas of yourself, on hit there is a 30% chance you will take no damage, following two misses (your duplicates have taken the hit) the effect ends.
Enter the veil
WH/WE - You immediately stealth and teleport to your target within 65ft.
Edge of the void
WH/WE - You force yourself to immediately stealth, regardless of incognito cooldown, for every 5 sec stealthed you take 500 damage, lasts up to 15 secs.
Dance with Death
WH/WE - You gain a 25% damage boost for 15 secs and gain the "doomed" debuff, you must cause 15k damage before the duration end or die instantly.
No pain no gain
WH/WE - for the next 10 secs, you gain 25 ap for every direct damage ability received
WH/WE - Through guile and trickery you present two replicas of yourself, on hit there is a 30% chance you will take no damage, following two misses (your duplicates have taken the hit) the effect ends.
Enter the veil
WH/WE - You immediately stealth and teleport to your target within 65ft.
Edge of the void
WH/WE - You force yourself to immediately stealth, regardless of incognito cooldown, for every 5 sec stealthed you take 500 damage, lasts up to 15 secs.
Dance with Death
WH/WE - You gain a 25% damage boost for 15 secs and gain the "doomed" debuff, you must cause 15k damage before the duration end or die instantly.
No pain no gain
WH/WE - for the next 10 secs, you gain 25 ap for every direct damage ability received
Re: Give to me your Morale Ideas
That's a funny one so for my little shop.
Magus
Daemonic Rift -> A rift in the warp is opened briefly, pulling up to 4 friendly players withing 75 feet in a front cone of the vortex towards it's center and then snaring the pulled friendly players 20% for 3s. Requires Chaotic Rift and once Daemonic Rift used puts Chaotic Rift on 30s cooldown.
Friendly Mist -> Friendly players entering your Dissolving Mist will have their movement speed increased by 20 and their auto-attack speed increased by 25% for 7s. After those 7s the friendly players will be immune to Friendly Mist for 30s. Requires Dissolving Mist.
Magus
Daemonic Rift -> A rift in the warp is opened briefly, pulling up to 4 friendly players withing 75 feet in a front cone of the vortex towards it's center and then snaring the pulled friendly players 20% for 3s. Requires Chaotic Rift and once Daemonic Rift used puts Chaotic Rift on 30s cooldown.
Friendly Mist -> Friendly players entering your Dissolving Mist will have their movement speed increased by 20 and their auto-attack speed increased by 25% for 7s. After those 7s the friendly players will be immune to Friendly Mist for 30s. Requires Dissolving Mist.
Nidwinqq used teabag Magus [Hysteria]
Who is online
Users browsing this forum: Amazon [Bot] and 125 guests