For the Dev's

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Kragg
Posts: 1788

Re: For the Dev's

Post#11 » Thu Nov 08, 2018 8:38 pm

HtGeist wrote: Thu Nov 08, 2018 8:08 pm Y you know that snare stuff hurts when dangling around infront of engi fire squads and trigger happy dps ams right? you been playing destro like a casual in pug and such..right?
Well, yes, it is supossed to hurt.
Cos as a casual non premade player the balance imbalance is gross...there is f all you can get done with a pug party having to dodge 6 am's in pug sc..even less you can get done in orvr with the 12 man assist engi snipers in prime time...and i searched just about every toolbox,and nope no hard counter available on destro side no one class outshines then rest and can waltz in to deal with it...so what gives?
But that has got nothing to do with the class itself. We just bring a squad of snipers and focus fire. It would be gamebreakingly OP if you got targetted and you would survive an focused attack from an entire party or 12 man, right?
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Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

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halohopper715
Posts: 26

Re: For the Dev's

Post#12 » Thu Nov 08, 2018 9:07 pm

try this... make classes the way they were when the game came out at launch, and adjust accordingly. yes this is a question aimed towards the 1% that DO NOT switch sides based on whos winning and losing as you would call "balance". all I have seen in the last year is order rolling face all day every day in orvr. so the question aimed at the devs were to see if any of them are on destroy side and possibly see what I see. if only one plays with us, then I guess the others are oblivious? in which I started this thread to appeal to the remaining devs to see if theres any care for true balance for this game. ive asked in advice many times if the devs care to truly make a push to revamp some of the classes to their original glory from what I remember at the launch of this game and all I get from advice is that its a lost cause they all play order so order will always win.

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Onemantankwall
Posts: 523

Re: For the Dev's

Post#13 » Thu Nov 08, 2018 9:08 pm

Kragg wrote: Thu Nov 08, 2018 8:38 pm
HtGeist wrote: Thu Nov 08, 2018 8:08 pm Y you know that snare stuff hurts when dangling around infront of engi fire squads and trigger happy dps ams right? you been playing destro like a casual in pug and such..right?
Well, yes, it is supossed to hurt.
Cos as a casual non premade player the balance imbalance is gross...there is f all you can get done with a pug party having to dodge 6 am's in pug sc..even less you can get done in orvr with the 12 man assist engi snipers in prime time...and i searched just about every toolbox,and nope no hard counter available on destro side no one class outshines then rest and can waltz in to deal with it...so what gives?
But that has got nothing to do with the class itself. We just bring a squad of snipers and focus fire. It would be gamebreakingly OP if you got targetted and you would survive an focused attack from an entire party or 12 man, right?
Well ****... Nerf chosen then ;)
Lots of alts, more alts for the alt gods!

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szejoza
Posts: 748

Re: For the Dev's

Post#14 » Thu Nov 08, 2018 9:13 pm

Order requires heavy nerfs, nerf bw, nerf slayer, nerf kotbs, I'd assume removing cc from them could work as well, because both factions having access to puddles is not balanced at all. Oh, forgot to mention, one player should be targeted by one player from opposing faction, otherwise assists are overpowered and destroy balance.

And call all devs to roll destro to see that this guy speaks truth!
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Onemantankwall
Posts: 523

Re: For the Dev's

Post#15 » Thu Nov 08, 2018 9:17 pm

halohopper715 wrote: Thu Nov 08, 2018 9:07 pm try this... make classes the way they were when the game came out at launch, and adjust accordingly. yes this is a question aimed towards the 1% that DO NOT switch sides based on whos winning and losing as you would call "balance". all I have seen in the last year is order rolling face all day every day in orvr. so the question aimed at the devs were to see if any of them are on destroy side and possibly see what I see. if only one plays with us, then I guess the others are oblivious? in which I started this thread to appeal to the remaining devs to see if theres any care for true balance for this game. ive asked in advice many times if the devs care to truly make a push to revamp some of the classes to their original glory from what I remember at the launch of this game and all I get from advice is that its a lost cause they all play order so order will always win.
Order always win? Son, hold my beer... Order quake when a Oneman wb rolls in all leeroy jenkinsy! (Jking... Jking...) stop running around solo like a chicken with head cut off find a wb get in discord and rekt face and all your problems disappear, alil organization and effort goes a long way


But... This guys gotta just be trolling /shrug
Lots of alts, more alts for the alt gods!

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zgolec
Posts: 754

Re: For the Dev's

Post#16 » Thu Nov 08, 2018 9:30 pm

HtGeist wrote: Thu Nov 08, 2018 8:08 pm (...) Wl overperform (...)
I lol'd.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

halohopper715
Posts: 26

Re: For the Dev's

Post#17 » Thu Nov 08, 2018 10:46 pm

sounds like a bunch of order trolling on a post. why not give destroy a try and see for yourself. all I wanted to know was if the devs know how bad it is and if they had plans to do anything about it because all ive been getting from /advice is no. devs do what they want. they don't care about player base. bla bla bla. don't like my post ? then be a big boy and don't read it. all im trying to do is get a few answers from devs is all. thank you . =)

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szejoza
Posts: 748

Re: For the Dev's

Post#18 » Thu Nov 08, 2018 10:50 pm

why don't you play order yourself and see that the grass isn't greener on the other side?
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Onemantankwall
Posts: 523

Re: For the Dev's

Post#19 » Thu Nov 08, 2018 10:53 pm

Considering theres only what? 2 real devs? And 1 plays destro/runs a huge destro guild thats 50% of the devs play destro im not sure what Max runs around on these days
Lots of alts, more alts for the alt gods!

Foomy44
Posts: 572

Re: For the Dev's

Post#20 » Thu Nov 08, 2018 11:38 pm

HtGeist wrote: Thu Nov 08, 2018 8:08 pm Am and Wl overperform by a margin
DPS shammy is just as good if not better than DPS AM in large scale, melee SH brings a lot more utility than WL does.
HtGeist wrote: Thu Nov 08, 2018 8:08 pm 6 am's in pug sc..even less you can get done in orvr with the 12 man assist engi snipers in prime time and i searched just about every toolbox,and nope no hard counter available on destro
6 dps shammies in a pug has the same effect, and I'd love to know what order's hard counter to 12 man magus teams assist BoCing would be, please enlighten me. Not the devs fault that magus don't group up and assist as often as engi's.
halohopper715 wrote: Thu Nov 08, 2018 10:46 pm sounds like a bunch of order trolling on a post. why not give destroy a try and see for yourself.
Look carefully at how many high RR Destro toons I have, you are being ridiculous and have no idea what you're talking about. Hope you're a troll like the amount of forum posts you have indicates.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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