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[SH] Melee Spec community

Black Orc, Squig Herder, Choppa, Shaman
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Brutinho
Posts: 164

Re: [SH] Melee Spec community

Post#11 » Thu Mar 21, 2019 8:03 pm

Orontes wrote: Thu Mar 21, 2019 8:18 am What about changing Squig Frenzy to be similar to SW's Vengeance of Nagarythe?
I saw your proposal a while back, and I am with you. Too bad balance team hasn't place it on discussion section yet. My two cents will be: Mirror it to Primal Fury, which increases damage by 25% from sides and back, but at the same CD timer as VoN.

What do you think?
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kmark101
Posts: 482

Re: [SH] Melee Spec community

Post#12 » Fri Mar 22, 2019 4:09 am

Spoiler:
This thread should be deleted alongside with this retarded moronic unbalanced piece of crap "class" and all people making these propositions should be banned for lifetime from the forums.
User received a warning for this post.
Gryyw - Ironbreaker

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Zorch
Posts: 23

Re: [SH] Melee Spec community

Post#13 » Fri Mar 22, 2019 5:51 am

Greetings,

sooooo in the post About the 2 Proposals i was reading something like this:
Proposition:
+120 str
+120 wounds
+120 initiative (changed from toughness)
Add dodge strikethrough conversion like Assault stance has
option a) increase Pet AA +50-100%
option b) Give 20% armor pen to pet while user is on SA

that gave me an Idea.. not a good one cause i don't know **** at all About Balance and the like buuuut..

Why not make two different Squig Armor for SH

Like one called Gork's Squig Armor -> For DPS or more Damage all around but less Survivability

and

Mork's Squig Armor -> For more Survivability or Dodge/disrupt but less Damage all around

Don't know how it would look like for Shadowwarrior.. but i just had to leave this here.

Like i said i dont know Nothing, it was just a Idea that hushed my Mind when i was reading this Thread.

Kind regards,

Zorch
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Zorch Shaman 40/51 Cuombajj Magus 20/23
Kebherdyr DoK 26/37
Vortemis Zealot 21/31

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Brutinho
Posts: 164

Re: [SH] Melee Spec community

Post#14 » Fri Mar 22, 2019 6:37 am

Spoiler:
kmark101 wrote: Fri Mar 22, 2019 4:09 am This thread should be deleted alongside with this retarded moronic unbalanced piece of crap "class" and all people making these propositions should be banned for lifetime from the forums.
Thank you for your valuable opinion
Zorch wrote: Fri Mar 22, 2019 5:51 am
[Paraphrasing]
Greetings,

sooooo in the post About the 2 Proposals i was reading gave me an Idea.. not a good one cause i don't know **** at all About Balance and the like buuuut..

Why not make two different Squig Armor for SH

Like one called Gork's Squig Armor -> For DPS or more Damage all around but less Survivability

and

Mork's Squig Armor -> For more Survivability or Dodge/disrupt but less Damage all around
Frist of all, I am in love with you.

I wanted to run by a couple more of ideas but I was afraid some people wouldn't like it as it would have meant to loose survivability for damage. Then you, little piece of heaven, came along with this amazing idea. Not sure how hard it would be to implement, or if it's even possible but allow me to expand it.

G'SA:
+120 Str
+120 wounds
+120 initiative
+50-100% Pet AA OR +20% Pet Armor pen

M'SA:
+120 Str
+120 wounds
+120 Tg
-5% Damage taken OR 10% Armor pen resist

[Editing Values]
Now things get even more interesting:
Sneaky Git (tactic): while on M'SA it will stay as it is: +15% to all defenses, but while on G'SA it will increase +5-10% parry and +25-50% Crit Damage
Last edited by Brutinho on Fri Mar 22, 2019 5:35 pm, edited 1 time in total.
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Ugle
Posts: 590

Re: [SH] Melee Spec community

Post#15 » Fri Mar 22, 2019 9:43 am

Brutinho wrote: Thu Mar 21, 2019 8:03 pm
Orontes wrote: Thu Mar 21, 2019 8:18 am What about changing Squig Frenzy to be similar to SW's Vengeance of Nagarythe?
I saw your proposal a while back, and I am with you. Too bad balance team hasn't place it on discussion section yet. My two cents will be: Mirror it to Primal Fury, which increases damage by 25% from sides and back, but at the same CD timer as VoN.

What do you think?
How much general AOE dmg, utility or survivability would you be prepared to reduce in order to justify this, or do you really just want an (imo unwarranted) general buff?
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shaggyboomboom
Posts: 1230

Re: [SH] Melee Spec community

Post#16 » Fri Mar 22, 2019 11:40 am

Giving a class so many options seems a bit unbalanced, doesn't it?
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Brutinho
Posts: 164

Re: [SH] Melee Spec community

Post#17 » Fri Mar 22, 2019 1:33 pm

Ugle wrote: Fri Mar 22, 2019 9:43 am How much general AOE dmg, utility or survivability would you be prepared to reduce in order to justify this, or do you really just want an (imo unwarranted) general buff?
Let me go through these points:

AOE: You are mentioning this point as if it were an ubber AOE monter. In reality they do meh AOE damage and most of the time it's either used to help burst (pre casting really bad gas).
Utility: This is partially true. Ranged SH have a lot of tools at their disposal, the problem is that once you to melee this is how it compares: mSH has KD, Disarm, Increase CD debuff /
ASW has KD, Disarm, Interrupt, chance to be crit increase debuff, initiative debuff and you are able to use your heal debuff.
Survivability: I agree with you 100% on this one. Part of the other balancing ideas are to increase ST damage while reducing survivability (Check Zorch's idea)

All those points aside, the request to modified squig frenzy is based on wanting the buff been in line with mirror buffs.

If you really think mirroring this buff to your mirror class (with added conditions that mirror wl mecanic) will be too powerful for a ranged SH, you can have a multi-condition buff.

Ex:
- in G'SA it will give 25% damage from sides/back
- in M'GA instead, will make you more survival (haven't thought about it)
- outside any SA it stays as it is
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Brutinho
Posts: 164

Re: [SH] Melee Spec community

Post#18 » Fri Mar 22, 2019 1:43 pm

shaggyboomboom wrote: Fri Mar 22, 2019 11:40 am Giving a class so many options seems a bit unbalanced, doesn't it?
I agree with you, generally speaking. The problem with SA is that it is the most restrictive spec on any class on both sides. You can't use skills from other masteries (or even a version of them), plus you can't even use all skills on bouncing path. As it is right now, there is not many options in which skills/tatics to take. I am trying to give people options on how to build their toon without using unbalancing the class.

The idea here is to have to chose between been tanky and do not make any considerable damage (fun spec) or be ST DPS with little survivability.

For instance: mSH is the only melee spec that has no access to a crit damage tactic of any kind, but adding one to all the survivability he can get would be unbalanced. So having tactics that apply different buffs while under certain conditions keeps this at check.

Makes sense in my head :v
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shaggyboomboom
Posts: 1230

Re: [SH] Melee Spec community

Post#19 » Fri Mar 22, 2019 2:01 pm

Slayer also doesn't have a crit dmg tactic (at least a one that someone with half a brain will use)
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Brutinho
Posts: 164

Re: [SH] Melee Spec community

Post#20 » Fri Mar 22, 2019 4:49 pm

shaggyboomboom wrote: Fri Mar 22, 2019 2:01 pm Slayer also doesn't have a crit dmg tactic (at least a one that someone with half a brain will use)
Oh crap, my bad. You are 100% right about that.

In any case, slayers already do an obscene amount of ST and AOE damage and bring pretty much the same utility than a mSH. So no extra damage modifiers needed.
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