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Why 2h tanks are not considered "true" tanks?

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Fenris78
Posts: 866

Re: Why 2h tanks are not considered "true" tanks?

Post#11 » Sun Mar 24, 2019 11:56 pm

Just play balanced tanks builds, than can switch 2H and SnB on the fly to get the more of their abilities.
Doing that in my KotBS currently and greatly enjoying it.

I'll see how much guard modification affect 2H gameplay from my point of view, but atm it's not really an issue since I'm still able to switch gear when needed...

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Arbich
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Posts: 788

Re: Why 2h tanks are not considered "true" tanks?

Post#12 » Mon Mar 25, 2019 12:17 am

Fenris78 wrote: Sun Mar 24, 2019 11:56 pm Just play balanced tanks builds, than can switch 2H and SnB on the fly to get the more of their abilities.
Doing that in my KotBS currently and greatly enjoying it.
But on Kobs you would wasted a tactic you have to spend points for. Dirty tricks is almost must have as snb kobs and overpowering swing is also quite nice. could you post your tank build?
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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TenTonHammer
Posts: 3806

Re: Why 2h tanks are not considered "true" tanks?

Post#13 » Mon Mar 25, 2019 12:22 am

Fenris78 wrote: Sun Mar 24, 2019 11:56 pm Just play balanced tanks builds
How about we play the build WE want to play

not be forced to play, all because the devs are trying to "fix" something that was never broken
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Onemantankwall
Posts: 523

Re: Why 2h tanks are not considered "true" tanks?

Post#14 » Mon Mar 25, 2019 12:23 am

Fenris78 wrote: Sun Mar 24, 2019 11:56 pm Just play balanced tanks builds, than can switch 2H and SnB on the fly to get the more of their abilities.
Doing that in my KotBS currently and greatly enjoying it.

I'll see how much guard modification affect 2H gameplay from my point of view, but atm it's not really an issue since I'm still able to switch gear when needed...
Pretty sure 2 gear sets are required on all classes to fill in the roll needed at the time but ""i want to be a cool looking noodle wagger all the time!!! Rant... Rant... Rant... Fen they'll never get it its more of a Fashionhammer issue alotta people for whatever reason believe 2hded weps are cool and shields look boring why this is u got me. Nice to know theres someone else who knows how to play tho cheers! Its not that snb is better or more of a tank folks its that each build should match a role i e. Snb the less dmgy utility guard role. 2h more dmgy less utility role there are times when 1 or the other is needed thus u gear appropriately to fit 1 or the other. Before the patch 2h deftards could fit both roles while snb was still missing the slight dmg increase from wep AA. Your dmg isnt increased that dramatically running 2h especially deftarded out so when u need to be more utility you simply swap to shield... Its always a L2P issue but lets blame the devs and call it a **** patch because its easier.
Last edited by Onemantankwall on Mon Mar 25, 2019 12:32 am, edited 1 time in total.
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peterthepan3
Posts: 6509

Re: Why 2h tanks are not considered "true" tanks?

Post#15 » Mon Mar 25, 2019 12:32 am

Onemantankwall wrote: Mon Mar 25, 2019 12:23 am Before the patch 2h deftards could fit both roles while snb was still missing the slight dmg increase from wep AA.
This is incorrect. A 2h deftard tank (while incredibly tanky) could not provide the same 'role' as a SNB tank would in RvR: he still lacked block, he still lacked Hold the Line. His damage, too, would be only marginally higher than that of a SNB if he was spec'd defensively: he was brought for the faster punts, and any utility that was restricted to 2H (Crimson Death, AOE Wounds Debuff, on-demand KD, etc.)
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Mystry
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Re: Why 2h tanks are not considered "true" tanks?

Post#16 » Mon Mar 25, 2019 12:32 am

Because they don't have Hold the Line, or the ability to block, or NEARLY the defenses of a SnB tank (usually, there is a 2H tank build for SM floating around because SM doesn't have much blocking ability to begin with).

Additionally a lot of them slot focused offensive which nerfs their survivability for more damage even more. I'd go as far as to say that the vast majority of 2 handed 'tanks' are just people who want to be melee DPS but didn't like available MDPS classes. They also rarely guard and tend to have more of a 'MDPS' mentality.

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Onemantankwall
Posts: 523

Re: Why 2h tanks are not considered "true" tanks?

Post#17 » Mon Mar 25, 2019 12:40 am

peterthepan3 wrote: Mon Mar 25, 2019 12:32 am
Onemantankwall wrote: Mon Mar 25, 2019 12:23 am Before the patch 2h deftards could fit both roles while snb was still missing the slight dmg increase from wep AA.
This is incorrect. A 2h deftard tank (while incredibly tanky) could not provide the same 'role' as a SNB tank would in RvR: he still lacked block, he still lacked Hold the Line. His damage, too, would be only marginally higher than that of a SNB if he was spec'd defensively: he was brought for the faster punts, and any utility that was restricted to 2H (Crimson Death, AOE Wounds Debuff, on-demand KD, etc.)

HTL is not core utility mechanic guard was, htl is situational and could not be used by both specs guard is not and can and is always required but should the offensive tank (meaning dropping block/defense for small dmg increase) be given the same % of core utility as the tank that gave up that dmg for it by being defense? Devs say no, now theres a role to each build and you get to choose which would be needed at the current time.
Lots of alts, more alts for the alt gods!

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TenTonHammer
Posts: 3806

Re: Why 2h tanks are not considered "true" tanks?

Post#18 » Mon Mar 25, 2019 12:45 am

Mystry wrote: Mon Mar 25, 2019 12:32 am

Additionally a lot of them slot focused offensive which nerfs their survivability for more damage even more. I'd go as far as to say that the vast majority of 2 handed 'tanks' are just people who want to be melee DPS but didn't like available MDPS classes. They also rarely guard and tend to have more of a 'MDPS' mentality.
first off your prespective is just from solo casual play and dosnt even bother to consider small scale group play nor real coordinated warband play

where yes people guard and arnt idiot who use FO
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peterthepan3
Posts: 6509

Re: Why 2h tanks are not considered "true" tanks?

Post#19 » Mon Mar 25, 2019 12:46 am

Onemantankwall wrote: Mon Mar 25, 2019 12:40 am
peterthepan3 wrote: Mon Mar 25, 2019 12:32 am
Onemantankwall wrote: Mon Mar 25, 2019 12:23 am Before the patch 2h deftards could fit both roles while snb was still missing the slight dmg increase from wep AA.
This is incorrect. A 2h deftard tank (while incredibly tanky) could not provide the same 'role' as a SNB tank would in RvR: he still lacked block, he still lacked Hold the Line. His damage, too, would be only marginally higher than that of a SNB if he was spec'd defensively: he was brought for the faster punts, and any utility that was restricted to 2H (Crimson Death, AOE Wounds Debuff, on-demand KD, etc.)

HTL is not core utility mechanic guard was, htl is situational and could not be used by both specs guard is not and can and is always required but should the offensive tank (meaning dropping block/defense for small dmg increase) be given the same % of core utility as the tank that gave up that dmg for it by being defense? Devs say no, now theres a role to each build and you get to choose which would be needed at the current time.
1) I agree - that's why it's important that both 2h and SnB have access to Guard (glad we agree on that)

2) He shouldn't have the same utility as a SnB; they should offer different types of utility (e.g. 2h offers Crimson Death, while SnB offers 5-second KD - or faster punts!).
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TenTonHammer
Posts: 3806

Re: Why 2h tanks are not considered "true" tanks?

Post#20 » Mon Mar 25, 2019 12:47 am

Onemantankwall wrote: Mon Mar 25, 2019 12:40 am

HTL is not core utility mechanic guard was, htl is situational and could not be used by both specs guard is not and can and is always required but should the offensive tank (meaning dropping block/defense for small dmg increase) be given the same % of core utility as the tank that gave up that dmg for it by being defense? Devs say no, now theres a role to each build and you get to choose which would be needed at the current time.
This is like arguing that Rez is a core mechianc for healers but cleanse is not
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