Issues with Forts;
(I've played both sides and defended and attacked on both sides)
-last 2 weeks or so, defenders win ~90% of forts. (yes, few special victories were fun, mostly its attackers rush, defenders funnel, lord wipes attackers)
-no warband balancing that would make all classes actually help their realm in forts (looking at all the useless mdps standing afk "guarding" prison that has 1-3 enemies inside), 2hander tanks now completely waste of space inside fort area
-BW/Sorc Engi/Magus - freefarm when AoEing into lord room from above - sure its almost balanced since whoever gets to defend can then AoE all the pugs like they were some kind of pve mobs in t1 PQ without defences after lord gives the 1-2 healers in the pugs WB a 10sec KD. It's always fun to see top 10-20 kills go to Sorc/BWs knowing they deserve it. (not even bothering to bring my own Sorc/BW to freefarm medals and renown, since no actual gains after rr80)
-stage 1 is 10 min of AFK, go take a nap, maybe toiletbreak, maybe make food... then return and you are still staring at the door to slowly go down.
-stage 2 barely matters. attacker forms blobs, moves around usual 3-4 close-by flags, defenders do occasional suicide rush outside of fort and wipe. extremely rare case of defender dominating or dragging stage 2 out (which in turn resulted attackers just giving up stage 3 after 1-2 pushes and Lord wiping them). while watching 100 Order run in tight blob formation makes you proud of your realm for managing such good realm coordination, it's pretty much a huge zerg fight with defender just getting zerged in each flag they cap as attackers optimal strategy is to make one big steamroll and just keep roflstomping.
-stage 3; or How I Learned to Love Funneling 60 mins for Free Renown
but in the end, it doesn't matter if your killscore is 50-0 or 0-50, if your side won, you all have equally good chance of winning gold bags (even those heroes who afked 60 min inside jail). however as probability goes, regardless of who wins, your expected Invader medal gain per fort is about 4 medals, win or lose.
keeping up with current levels of enjoyment, I guess within next few months people just stop trying to even push forts.