You have a 2 fold problem you say : mitigate spawn camping, prevent stomps. Imo, one is fair game, the other goal is where you are dropping the ball.wargrimnir wrote: ↑Mon Aug 26, 2019 5:18 pmAlas, the difference between understanding and coming to the same conclusion may be tricky if we have different objectives and goals.Spoiler:
We're not looking to destroy PvP as many have made a meme about it. Very mature those memes, easy to dismiss and such. The goal is to mitigate spawn camping and one sided stomps. Feedback that can help us reach that goal is more than welcome. Feedback that you are very sad about uncontested killfarming being discouraged is pretty much what we expected.
If you have suggestions for additional checks to prevent abuse of the mechanic, that would be fine. We're updating it as we find more creative ways to circumvent it.
The first one is an easy solve. Also, it could be used to revamp and spawn works in scens in general too. But simple mimick RvR. How do players avoid getting camped in RvR ? There is alternative route in PvE, there are portals that teleports you to flag. Just put some in scens. Alternatively, you could put 3 random spawn in each map and when people die they just rez in one of those. Alternatively again, you could give the same buff (close to WC super OP stuff of RvR) in scenarios. Give it like a 20s buff when you leave spawn where you do 100% more damage and take 25% inc damage. Spawn camp will stop.
Then for one way stomps. Do you stop one way stomp in RvR ? Do you stop one way stomp in 6v6 ? Do you stop one way stomp in 1v1 ? Do you stop one way stomp in fort ? Its a game... one way stomp are bound to happen when one team massively outskill/gear/level/number the other one.
But anyway, there are ways...
You could make 2 queue like now : solo or full group. I know people won't like that, but it'll somewhat work. Groups couldn't dodge the 6v6 scen anymore. You queue with a group, you fight other groups. Or you solo queue. LEtting 2-5 man group queue is part of the problem, imo. PuG v Premade. Now most premade say they hate fighting pug and I believe them. Hence they should not object to fight other pre. And people that don'T want to pre, should just queue solo or not at all. And you remove the instance of a good 4-5 man obliterating 12 pugs.
Another one would be to let groups from WB queue. Would greatly increase the number of people in scenario.
Another one would be to, as proposed in my opening, have deathmatch scenario where it is know in advance that the goal is only killing.
And so on. Trying to force the players behavior about how a fight should go (i.e. boyz ! stop killing em, its gonna trigger domi, we need to go cap) is bound to fail. Control the parameters before the fight (who, what class, how many, etc) but once the killing starts, it should not be a part of the game design to stop it at an arbitrary number of kills, because flags matter...