If ya dont mind my asking, what RR traits and talismans would u use while lvling up? And would u focus on the oRvR gear over SC gear?Mikler wrote: Sat Apr 11, 2020 5:37 am I agree Sorc is great fun!
In terms of builds, I would use different builds in certain circumstances. The single target build is best for scenarios/roaming, and the AoE build is best for running with warbands or city instances. Ice Spikes is key for both!
Single-target build at RR 40:
RoR.builders - Sorcerer
Single-target build at RR 70:
RoR.builders - Sorcerer
This build works well because the Spirit Resistance debuff from the Shadow of Disaster tactic will make your spirit damage abilities hit a lot harder. If the rotation is timed correctly with Chillwind > WoP > Arctic Blast > Gloomburst > Hand of Ruin or Impending Doom, a squishy target could drop almost instantly. To takedown a healer, use Stricken Voices somewhere in the rotation. Also, Ice Spikes is very important to use frequently (can be used as a cleanse buffer, plus has very high damage output with Chilling Gusts). If you aren’t 40, I would start off going into Calamity and getting tactic 3.
AoE build at RR 40:
RoR.builders - Sorcerer
AoE build at RR 70:
RoR.builders - Sorcerer
The AoE build is trickier in that there isn’t an exact rotation, and the abilities you’ll use depend on the situation. Generally, I think it’s good to get Ice Spikes and Gloom of Night on your targets, although GoN less so (can be cleansed whereas Ice Spikes is applied to each target). It’s also best not to use Shattered Shadows in most cases and especially not on shield tanks (block) or healers (disrupt). If a tank blocks your Shattered Shadows or a healer disrupts it, it will not hit any targets. There is also a good chance the target will move out of your line of sight or range while using Shattered Shadows (I’m sure you dealt with this in T1). This is why I usually prioritize Ice Spikes and spam Pit of Shades and Infernal Wave in warband play, or Disastrous Cascade given the rare circumstance. You are guaranteed to at least hit some targets.
With both builds, you’ll always want to keep your Dark Magic at 100 of course, unless you are out of AP and want to use Reckless Gathering.
I hope you’ll find this helpful and happy hunting!
[Sorcerer]-insane fun
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Re: [Sorcerer]-insane fun
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Re: [Sorcerer]-insane fun
While leveling (and max) I would prioritize magic crit renown traits, then futile strikes. I would also use intel talismans until softcapped, then wounds. RvR gear is better than scenario because it has magic crit as opposed to defensive stats, but at a lower level it isn’t as important.jokerspsycho wrote: Mon Apr 13, 2020 10:22 amIf ya dont mind my asking, what RR traits and talismans would u use while lvling up? And would u focus on the oRvR gear over SC gear?Mikler wrote: Sat Apr 11, 2020 5:37 am I agree Sorc is great fun!
In terms of builds, I would use different builds in certain circumstances. The single target build is best for scenarios/roaming, and the AoE build is best for running with warbands or city instances. Ice Spikes is key for both!
Single-target build at RR 40:
RoR.builders - Sorcerer
Single-target build at RR 70:
RoR.builders - Sorcerer
This build works well because the Spirit Resistance debuff from the Shadow of Disaster tactic will make your spirit damage abilities hit a lot harder. If the rotation is timed correctly with Chillwind > WoP > Arctic Blast > Gloomburst > Hand of Ruin or Impending Doom, a squishy target could drop almost instantly. To takedown a healer, use Stricken Voices somewhere in the rotation. Also, Ice Spikes is very important to use frequently (can be used as a cleanse buffer, plus has very high damage output with Chilling Gusts). If you aren’t 40, I would start off going into Calamity and getting tactic 3.
AoE build at RR 40:
RoR.builders - Sorcerer
AoE build at RR 70:
RoR.builders - Sorcerer
The AoE build is trickier in that there isn’t an exact rotation, and the abilities you’ll use depend on the situation. Generally, I think it’s good to get Ice Spikes and Gloom of Night on your targets, although GoN less so (can be cleansed whereas Ice Spikes is applied to each target). It’s also best not to use Shattered Shadows in most cases and especially not on shield tanks (block) or healers (disrupt). If a tank blocks your Shattered Shadows or a healer disrupts it, it will not hit any targets. There is also a good chance the target will move out of your line of sight or range while using Shattered Shadows (I’m sure you dealt with this in T1). This is why I usually prioritize Ice Spikes and spam Pit of Shades and Infernal Wave in warband play, or Disastrous Cascade given the rare circumstance. You are guaranteed to at least hit some targets.
With both builds, you’ll always want to keep your Dark Magic at 100 of course, unless you are out of AP and want to use Reckless Gathering.
I hope you’ll find this helpful and happy hunting!
Defeldar
80+: Sorc, Magus, Choppa, DoK, Shaman, Zealot, Bright Wizard, White Lion, Slayer, Archmage, Warrior Priest
70+: Runepriest, Engineer, Squig Herder
60+: Witch Elf, Blackguard, Shadow Warrior
80+: Sorc, Magus, Choppa, DoK, Shaman, Zealot, Bright Wizard, White Lion, Slayer, Archmage, Warrior Priest
70+: Runepriest, Engineer, Squig Herder
60+: Witch Elf, Blackguard, Shadow Warrior
Re: [Sorcerer]-insane fun
Borek, the best build is the one you posted. I would go for Knives over Tapping the Dark at rr50.
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