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The Thunder Valley problem

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Martok
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Re: The Thunder Valley problem

Post#11 » Fri Apr 17, 2020 4:54 am

Onemantankwall wrote: Fri Apr 17, 2020 1:25 amAnyone trying to defend elitest behavior by saying they are trying to be "competive" is a joke.

Oh, ok, that must be what I did. Yeah. Thanks.
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Likeaboss
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Re: The Thunder Valley problem

Post#12 » Fri Apr 17, 2020 6:31 am

When you Que solo you can get in SC with double premade and get pushed into your warcamp... There is 1 SC -> "thunder Valley"
to counter that... And you say that is a problem? if you don't like Thunder valley don't Que it, there are enough SC's popin with Thunder valley balcklisted :P
wargrimnir wrote: Mon Apr 05, 2021 11:50 pm Accidental solo-friendly content doesn't stay that way for very long.

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Re: The Thunder Valley problem

Post#13 » Fri Apr 17, 2020 6:58 am

I love this scenario, i just wish that it last longer.
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saupreusse
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Re: The Thunder Valley problem

Post#14 » Fri Apr 17, 2020 7:02 am

toffikx wrote: Fri Apr 17, 2020 12:03 am The problem isnt Thunder Valley but you; the competitive elitist tryhard crowd.
The guard swappers, detaunters and other NB users whose only purpose is to worsen our gameplay experience.
Let us cap our flags in peace, we have enough of the elitist pvpers in this game.
What Thunder Valley needs is more flag variety and most important of all, spawnable PvE bosses.
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Manatikik
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Re: The Thunder Valley problem

Post#15 » Fri Apr 17, 2020 7:19 am

Onemantankwall wrote: Fri Apr 17, 2020 1:25 am
Martok wrote: Fri Apr 17, 2020 12:58 am Thunder Valley is an emblem grind. Most players use it for little else.

In addition, I know you are employing satire, however:
toffikx wrote: Fri Apr 17, 2020 12:03 amThe problem isnt Thunder Valley but you; the competitive elitist tryhard crowd.

One can be competitive without being elitist. Choosing to try and win a fight and choosing to be a **** stem from two entirely different mindsets.
Stomping ungeared pugs is competitive? 6 mans crying that theres a single sc they cant spawn camp to win is trolololo funny.

Wonder how many 6v6 ranked has popped since its been out for these "competitive" players. I bet devs can count the number on their hands lol. Anyone trying to defend elitest behavior by saying they are trying to be "competive" is a joke.

Everyone knows 6v6s don't pop. Enjoy the solo pug farm when TV isnt in rotation.

Besides, if you were truly "competitive" people wouldnt complain about others gearing up to their level for a better more "competitive" fight.


Idk i had 6 Maw's today; there were 4 destro groups and 3 order groups queueing this afternoon. Seems like you're deflecting your own inadequacies onto people who like 6v6 for some reason.

And god I hope people would be able to read faceshaper's sarcasm in his post that people are +1'ing ironically..
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agemennon675
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Re: The Thunder Valley problem

Post#16 » Fri Apr 17, 2020 7:50 am

I love Thunder Valley <3
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Nekkma
Posts: 769

Re: The Thunder Valley problem

Post#17 » Fri Apr 17, 2020 8:00 am

If there is a problem it is the back fill. When you get in from the start and there is 6-10 on each side you work for you medals. But if you que only for TV, at least 1/3 is a back fill where you spend a few seconds up to 1-2 minutes for full medallion reward which, to be fair, seem kind of excessive.
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zaauk
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Re: The Thunder Valley problem

Post#18 » Fri Apr 17, 2020 8:28 am

TV :D love it
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Kragg
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Re: The Thunder Valley problem

Post#19 » Fri Apr 17, 2020 8:42 am

Manatikik wrote: Fri Apr 17, 2020 7:19 am
Onemantankwall wrote: Fri Apr 17, 2020 1:25 am
Martok wrote: Fri Apr 17, 2020 12:58 am Thunder Valley is an emblem grind. Most players use it for little else.

In addition, I know you are employing satire, however:




One can be competitive without being elitist. Choosing to try and win a fight and choosing to be a **** stem from two entirely different mindsets.
Stomping ungeared pugs is competitive? 6 mans crying that theres a single sc they cant spawn camp to win is trolololo funny.

Wonder how many 6v6 ranked has popped since its been out for these "competitive" players. I bet devs can count the number on their hands lol. Anyone trying to defend elitest behavior by saying they are trying to be "competive" is a joke.

Everyone knows 6v6s don't pop. Enjoy the solo pug farm when TV isnt in rotation.

Besides, if you were truly "competitive" people wouldnt complain about others gearing up to their level for a better more "competitive" fight.


Idk i had 6 Maw's today; there were 4 destro groups and 3 order groups queueing this afternoon. Seems like you're deflecting your own inadequacies onto people who like 6v6 for some reason.

And god I hope people would be able to read faceshaper's sarcasm in his post that people are +1'ing ironically..
Despite the sarcasm, what are 6 mans doing in there anyhow? Its unsuited for their playstyle as a 6 man, it will get you pugs and thus zero competion while there are plenty of other scenario's that pop as well. Some would say some of your peers avoid you rather then fight you.
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Re: The Thunder Valley problem

Post#20 » Fri Apr 17, 2020 9:22 am

Thunder Valley imo is a very good SC because it gives the under-geared / under-levelled opponent a chance to win if they coordinate themselves. That´s what Scenarios outside of a deathmatch should be about tbh.
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