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[POLL] Regarding the Stagger durations

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Poll: What is your Hope or Wish for the Stagger durations we should get?

SingleTarget and Morales = 9sec ; AoEs = 5sec
4
11%
SingleTarget = 9sec ; AoEs = 5sec ; both regardless of Morale or Not
9
24%
Morales = 9sec ; SingleTarget = 5sec; AoEs = 3sec
13
35%
All staggers regardless of type = 9 seconds
2
5%
All staggers regardless of type = 5 seconds
3
8%
other (with explaining below please)
6
16%
Total votes: 37

Sulorie
Posts: 7459

Re: [POLL] Regarding the Stagger durations

Post#11 » Mon Jun 08, 2015 11:06 pm

That's bad positioning, when all get staggered. It's not like you don't see the tank charging your backlines.
Dying is no option.

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Tesq
Posts: 5713

Re: [POLL] Regarding the Stagger durations

Post#12 » Mon Jun 08, 2015 11:16 pm

i don't talk about positioning , but potential issue lotd poket let stag became undefitable

now image 9 sec undefitable stag every 5 min from a chosen/kobs x at least 4 of those x wb ( like 1 undefit stag every 1 min ) now you get why it was nerfed to 3 seconds.
You just need to act as assisting your target and then boom, undefitabel stag from nowhere. Also not like a horse tank cannot circle the nemy wb and stag at the right moment.

If ppl fell stag not good for the too few duration that could be compensate with the remove of chance to parry (but make it disruptable) the stag but this is out of topic and question i assume for now.
Last edited by Tesq on Tue Jun 09, 2015 2:39 pm, edited 1 time in total.
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jonathanmurphy3
Posts: 266

Re: [POLL] Regarding the Stagger durations

Post#13 » Mon Jun 08, 2015 11:25 pm

GIve Magi the longest duration staggers of all classes to give them some utility precedence.
Spoiler:
Sanguish
Magus
R12/RR20

Ungoliante
Witch Elf
R12/RR20

Ancalagorn
Chosen
R12/RR20

Maedhros
White Lion
R12/RR20
Leader of Lupus Deus Est (Destro) - a competitive small-scale PvP Guild

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Coryphaus
Posts: 2230

Re: [POLL] Regarding the Stagger durations

Post#14 » Mon Jun 08, 2015 11:25 pm

Tesq wrote:there are too much stag in game and you just cant divide aoe or ST

chosen/kobs: 4sec (need to be an interrupt, it was too good as 9 sec, too worst as 3 sec interrupt... we need to start with 4 sec and then see, but i just can't see it more than 5 sec. It became too much for a stag on tanks, it's too easy get behind and stag 9 ppl and then rush with no enemy heals)

dok/wp moral stag : 5sec (need to be an interrupt but still dok/wp need the time to go away after use it, but not 9 sec.... it's a damnit undefitable aoe stag dam , make it more than 6 seconds and it make chosen/dok/engi/magus stag unseless.)

engi magus 6sec ( it need at least 6 sec to be relevant if not more )


WH/WE stag and self put: 3 sec (as it is now cos it just needed to let em hide)

ST stag: 6 or 9 secods. (6 if it'S became too op, 9 if it need to be more relevant)
Yeah im cool with this, the breakdown is nice, don’t know bout 6 sec engie/mag stag but everything else sounds good
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Azarael
Posts: 5332

Re: [POLL] Regarding the Stagger durations

Post#15 » Mon Jun 08, 2015 11:55 pm

Tesq wrote:i don't talk about positioning , but potential issue lotd poket let stag became undefitable
If you truly want to balance this game, you may have to kill some of the items, or rework their effects. Potions come to mind, but they are by no means the only example.

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Ototo
Posts: 1012

Re: [POLL] Regarding the Stagger durations

Post#16 » Tue Jun 09, 2015 10:36 am

Azarael wrote:
Tesq wrote:i don't talk about positioning , but potential issue lotd poket let stag became undefitable
If you truly want to balance this game, you may have to kill some of the items, or rework their effects. Potions come to mind, but they are by no means the only example.

:arrow: THIS :idea:
Spoiler:

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Telen
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Posts: 2542
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Re: [POLL] Regarding the Stagger durations

Post#17 » Tue Jun 09, 2015 11:03 am

Morales = 9sec ; SingleTarget = 5sec; AoEs = 3sec

Morales are meant to be game deciders. When morales became so underwhelming end game it had the added effect of making morale building tactics pretty useless too.

With the low ttk at endgame 5s and 3s is more than enough time for staggers.

Always balance to endgame.
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Luth
Posts: 2840

Re: [POLL] Regarding the Stagger durations

Post#18 » Tue Jun 09, 2015 11:25 am

navis wrote:I don't really know.. I didn't really mind them too much because often other players would just break them with spam damage, unknowingly.

What I dislike is the buffs which follow and then grant around 20 seconds immunity to the CC abilities, which is very bad IMO...


Other than that have not thought too much about it... I kind of think the immunities should be shorter, though.
Stagger and the following immunity actually rewards clever gameplay (like it should be).

If someone is a) staggering people that are aoe spammed or b) damaging people that are staggered, this kind of brainless gameplay should be "punished" in form of "free" immunities for the enemy imo.

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Morf
Posts: 1247

Re: [POLL] Regarding the Stagger durations

Post#19 » Tue Jun 09, 2015 11:41 am

3 secs is long enough for any stag from my point of view..3 secs for all ability staggers, 5 secs for morale and 5 sec for engi magus.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Bozzax
Posts: 2622

Re: [POLL] Regarding the Stagger durations

Post#20 » Tue Jun 09, 2015 12:06 pm

Could this poll be more rigged to give Chosen/KOTBs 5s stagger? :lol:

3s for AOE abilities Chosen/KOTBs/Engie/Magus
5s for AOE Morale
9s for ST Morale
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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