Yep, yesterday people literally left STAGE 2 Reikland to go try to siege down KV (not even Stonewatch). It was....idk how to describe it to be quite honest. Leaving a fort before even getting to the lordroom and moving to an endzone, not even an other fort, is just weird.
Look, you make due with what you have. If farming double or tripple fort pushes while you have the population advantage (and you always have that, until more americans log in) gives you the invaders you need, then more power to you. Go push like crazy.
In the end, Russians managed to push to the 5 star Dorf anyway this morning.
Ditching Forts Mid-Siege
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- Posts: 226
Re: Ditching Forts Mid-Siege
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Re: Ditching Forts Mid-Siege
Why you stay defending a empty fort?? Just leave and go to def the second one.CountTalabecland wrote: Mon Nov 09, 2020 12:17 am while the original defenders are still occupied at the 1st fort.
Re: Ditching Forts Mid-Siege
When the content is only grudgingly done for the rewards and not the content itself, is it any surprise when people play the odds, and just leave when they've secured the rewards they would more than likely have been getting anyway, if they had stayed for another 30 mins of boredom.
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Re: Ditching Forts Mid-Siege
There u go people.Jabba wrote: Mon Nov 09, 2020 10:05 am When the content is only grudgingly done for the rewards and not the content itself, is it any surprise when people play the odds, and just leave when they've secured the rewards they would more than likely have been getting anyway, if they had stayed for another 30 mins of boredom.
Its that simple. No need for order/destro bashing. Just 1 sentence and he´s more then right.
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Re: Ditching Forts Mid-Siege
You might have a 6 man or less patroling near the wc in SOME zones ( not all zones are as eligible for ganking due to the geographical localities of each warcamp / chapter being, even them, destro favourable, example KV keep / Warcamp, 2 exits in Caledor etc etc etc., on the other hand, you constantly zerg camp the order warcamp Caledor etc .etc. etc .franzjaeger wrote: Mon Nov 09, 2020 8:25 amMMXX43 wrote: Mon Nov 09, 2020 5:29 am Forts are fine and fun . Just cause destro lose them doesnt mean its broken . On another note , only desto ditch forts from what i have gathered thus far , they also are the only ones that zerg camp the warcamp . Order has just less jerks in it i suppose.
Implying Order doesn't zerg camp warcamp when you have the numbers? LMAO you really do like the smell of your own farts, don't you?
Why would Order want to double push, they already have a ~94% win rate as attacker due to meta advantage.
Disregarding the fart part , each has his own fascinations i suppose .
Order has been pushing double even triple fort and winning cause your tryhard overlords dont care about you puglings/zerglings , they already full sov

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Re: Ditching Forts Mid-Siege
Welcome to the jubilee that Order faced some months agoGoermsi wrote: Mon Nov 09, 2020 7:21 am What can you say, the morale on Destro side is currently very low. One feels not heard by the developers, rather taken for a ride.
So what does the average Destro player do?
He plays the fort until 2 tokens are safe, then he leaves the fort to secure other zones and grab bags. This is how you get the most out of a fort (or ... 1h playtime) without getting killed half an hour before the lordroom. This is not about realmpride or organization. It's simply about effectiveness (time, cost, benefit) and as so often, people choose the path of least resistance. No need to be surprised

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Re: Ditching Forts Mid-Siege
There's already a coming change in next patch that will help regarding this:
[Fortresses]
The time left on forts will start ticking down faster if certain conditions are met:
- It is stage 2
- There is less than 30 minutes left of the fort (15 minutes has passed in the stage)
- The door health is 100%
- The defenders have held all five flags for at least two minutes.
If all the above conditions are met, the time left will start ticking down five times faster.
[Fortresses]
The time left on forts will start ticking down faster if certain conditions are met:
- It is stage 2
- There is less than 30 minutes left of the fort (15 minutes has passed in the stage)
- The door health is 100%
- The defenders have held all five flags for at least two minutes.
If all the above conditions are met, the time left will start ticking down five times faster.

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- franzjaeger
- Posts: 47
Re: Ditching Forts Mid-Siege
MMXX43 wrote: Mon Nov 09, 2020 12:21 pmYou might have a 6 man or less patroling near the wc in SOME zones ( not all zones are as eligible for ganking due to the geographical localities of each warcamp / chapter being, even them, destro favourable, example KV keep / Warcamp, 2 exits in Caledor etc etc etc., on the other hand, you constantly zerg camp the order warcamp Caledor etc .etc. etc .franzjaeger wrote: Mon Nov 09, 2020 8:25 amMMXX43 wrote: Mon Nov 09, 2020 5:29 am Forts are fine and fun . Just cause destro lose them doesnt mean its broken . On another note , only desto ditch forts from what i have gathered thus far , they also are the only ones that zerg camp the warcamp . Order has just less jerks in it i suppose.
Implying Order doesn't zerg camp warcamp when you have the numbers? LMAO you really do like the smell of your own farts, don't you?
Why would Order want to double push, they already have a ~94% win rate as attacker due to meta advantage.
Disregarding the fart part , each has his own fascinations i suppose .
Order has been pushing double even triple fort and winning cause your tryhard overlords dont care about you puglings/zerglings , they already full sovgl hf.
Lol you've got to be kidding me. Just a week or so ago when order consistently had twice the destro numbers in RvR they were constantly roaming with full wbs ganking and camping wcs. Not that I saw any destro players complaining about that, it's part of the game, but don't pretend like it didn't happen. But this narrative is pushed constantly, just like order can't admit that they're zerging too when they get the chance, to them it's just "order pride" and they're still the honorable underdogs even when they siege a keep with thrice the destro numbers.
Both sides zerg, both sides gank. Simple as that.
And yeah sure forts are fine and balanced, no changes needed. Ofc when destro were dominating cities, order took to the forums singing an entirely different tune and got the changes they wanted. I don't don't hold any illusions about destro getting the same favorable treatment, though.
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Re: Ditching Forts Mid-Siege
This has been happening a long time and has rendered what is a legit tactic, ie double pushing forts to split defenses, unusable by destro in most cases.
There's elements of truth on both sides of this, Yes there are some class balance issues and the nature of orders rdps and other things that hopefully over time the team will look at and make adjustments. BUT I'm afraid destro have to take a lot of the blame here also. Greed for tokens, **** specs, **** wb setups, lack of commitment all are things that the realm can work on and fix without the need for dev interference. If destro would just try and stick to the plan there would be more successes in forts.
Sure no one likes losing I get it but there have been some crazy examples of this in recent times. Yesterdays stonewatch was just flat out stupid and entirely our fault as a realm. Bailing on stage 2, thinking that you will profit more from a potential reikland flip and fort was madness and caused the whole thing to crash to the ground. Iv led pugs in the past and even region before, a bunch of times and the double push strat can work but with destro as it is, you can basically forget it cus as soon as there's a slight setback, you will lose a bunch of people and set off a snowball effect.
I normally wouldnt advocate for strong measures when the issue can be fixed by the players learning to "get gud" but the side effects of even 20 people bailing means more than 100 people are now **** out of luck in that content. And given that many are on a grind to get the tokens there's actually a strong motive to get your fingers in as many pies as possible and when you think the zone your in could be tough then well you get where we are now.
I think that once a person takes a fort reservation, they should be locked there until the fort ends one way or the other. getting multiple forts on one character in a short window of time needs to be prevented, unless they have actually ended.
Yeah this will upset a bunch of people but currently on destro going on offense into forts is far too often a complete waste of time. Yes it is the realms fault and people need to suck it up and actually commit but the side effects of these people bailing is killing any potential for a large group of others in the zone. If the system is left as it is, with the expectation that the players will do what they need to to improve, i think the situation will continue to decline as more and more of the "better" and geared players see no point at all in going to the fort.
Im glad there's finally a post about this, should of made one a long time ago really.
There's elements of truth on both sides of this, Yes there are some class balance issues and the nature of orders rdps and other things that hopefully over time the team will look at and make adjustments. BUT I'm afraid destro have to take a lot of the blame here also. Greed for tokens, **** specs, **** wb setups, lack of commitment all are things that the realm can work on and fix without the need for dev interference. If destro would just try and stick to the plan there would be more successes in forts.
Sure no one likes losing I get it but there have been some crazy examples of this in recent times. Yesterdays stonewatch was just flat out stupid and entirely our fault as a realm. Bailing on stage 2, thinking that you will profit more from a potential reikland flip and fort was madness and caused the whole thing to crash to the ground. Iv led pugs in the past and even region before, a bunch of times and the double push strat can work but with destro as it is, you can basically forget it cus as soon as there's a slight setback, you will lose a bunch of people and set off a snowball effect.
I normally wouldnt advocate for strong measures when the issue can be fixed by the players learning to "get gud" but the side effects of even 20 people bailing means more than 100 people are now **** out of luck in that content. And given that many are on a grind to get the tokens there's actually a strong motive to get your fingers in as many pies as possible and when you think the zone your in could be tough then well you get where we are now.
I think that once a person takes a fort reservation, they should be locked there until the fort ends one way or the other. getting multiple forts on one character in a short window of time needs to be prevented, unless they have actually ended.
Yeah this will upset a bunch of people but currently on destro going on offense into forts is far too often a complete waste of time. Yes it is the realms fault and people need to suck it up and actually commit but the side effects of these people bailing is killing any potential for a large group of others in the zone. If the system is left as it is, with the expectation that the players will do what they need to to improve, i think the situation will continue to decline as more and more of the "better" and geared players see no point at all in going to the fort.
Im glad there's finally a post about this, should of made one a long time ago really.
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Re: Ditching Forts Mid-Siege
This will solve nothing. This will just push people to afk when a fort is deemed "unwinnable". This is already happening in the current system after first failed push (second push at the latest). In the case of forts it is the content, not the players, that is at fault.carthagerising wrote: Mon Nov 09, 2020 12:58 pmI think that once a person takes a fort reservation, they should be locked there until the fort ends one way or the other. getting multiple forts on one character in a short window of time needs to be prevented, unless they have actually ended.
Yeah this will upset a bunch of people but currently on destro going on offense into forts is far too often a complete waste of time. Yes it is the realms fault and people need to suck it up and actually commit but the side effects of these people bailing is killing any potential for a large group of others in the zone. If the system is left as it is, with the expectation that the players will do what they need to to improve, i think the situation will continue to decline as more and more of the "better" and geared players see no point at all in going to the fort.
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