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SH changes

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Andack
Posts: 63

Re: SH changes

Post#11 » Thu May 20, 2021 8:04 pm

knick wrote: Thu May 20, 2021 7:47 pm no class can change its playstyle by 100% like a msh could pre patch. A melee dok is still a healer, a sorc is still a range class no matter if aoe or single target and a chosen is still a tank even without shield. why is it okay a SH can be a 100% range class and a 100% melee class
Nice bullshit thanks.

Sw dont have melee st spe and range?

Are you even reading yourself?

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DonPeyote
Posts: 17

Re: SH changes

Post#12 » Thu May 20, 2021 8:06 pm

Sundowner wrote: Thu May 20, 2021 7:56 pm
DonPeyote wrote: Thu May 20, 2021 7:55 pm What about assault stance SW? Plus, you speak of aoe vs st specs. rSH cannot aoe. So for a viable aoe build with SH, melee is needed. But when melee build consists of like 6 abilities with no cc, it's absolutely useless. (Also I'm shifting the convo to the patch notes section)
cd increaser is no cc? same goes for aoe WL, only 1 cc interrupt. This is how these classes are designed, sadly. But having an ST and AOE WL in one tree was not ok for SH at all.
I guess my view of it is now mSH is just a keyboard smashing aoe with no real role other than spamming a few aoe abilities over and over. Other classes that are aoe spec have at least some kind of kd or stun or stagger or something. mSH just seems extremely simplified now to where there is no point of even playing it. I don't understand why that would be done to a class.
Fuglymane - Shaman rr83; Fuglymang - mSH rr83

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knick
Posts: 209

Re: SH changes

Post#13 » Thu May 20, 2021 8:11 pm

DonPeyote wrote: Thu May 20, 2021 7:55 pm What about assault stance SW? Plus, you speak of aoe vs st specs. rSH cannot aoe. So for a viable aoe build with SH, melee is needed. But when melee build consists of like 6 abilities with no cc, it's absolutely useless. (Also I'm shifting the convo to the patch notes section)

viewtopic.php?f=42&t=45257&p=480432#p480432
and whats the point? mSW is a enhancement of the range playstayle and not a standalone single target build like the mSH. The intention of mSH was a aoe path and nothing else.
DonPeyote wrote: Thu May 20, 2021 8:06 pm
Sundowner wrote: Thu May 20, 2021 7:56 pm
DonPeyote wrote: Thu May 20, 2021 7:55 pm What about assault stance SW? Plus, you speak of aoe vs st specs. rSH cannot aoe. So for a viable aoe build with SH, melee is needed. But when melee build consists of like 6 abilities with no cc, it's absolutely useless. (Also I'm shifting the convo to the patch notes section)
cd increaser is no cc? same goes for aoe WL, only 1 cc interrupt. This is how these classes are designed, sadly. But having an ST and AOE WL in one tree was not ok for SH at all.
I guess my view of it is now mSH is just a keyboard smashing aoe with no real role other than spamming a few aoe abilities over and over. Other classes that are aoe spec have at least some kind of kd or stun or stagger or something. mSH just seems extremely simplified now to where there is no point of even playing it. I don't understand why that would be done to a class.
im sorry to disappoint you but as WL (and mSH aoe path is his mirror) i have 4 main ability's 2x dmg 1x utility and pounce . so nothing exciting going on if i play aoe WL in city's...
Knick WL RR85+
Knickli Mara RR80+

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Jastojan
Posts: 219

Re: SH changes

Post#14 » Thu May 20, 2021 8:16 pm

knick wrote: Thu May 20, 2021 7:47 pm no class can change its playstyle by 100% like a msh could pre patch. A melee dok is still a healer, a sorc is still a range class no matter if aoe or single target and a chosen is still a tank even without shield. why is it okay a SH can be a 100% range class and a 100% melee class
What are you guys talking about? I just cant believe it... You are looking on it from the wrong side. It is much better when you have more choices of how to play. Why do all classes have 3 mastery trees? warhammer has a big potential but it looks great on the paper only. All the classes have 3 mastery trees and the SH was one of the better examples (in this game) of how to have access to all of the talent builds and all of them are very good. You should ask why the other classes do not reach the full potential of all mastery trees? For example zealot... 3 mastery trees, but all are crap. You just have to pick up best abilities from all the trees, but there is not just one good and useful mastery tree.

If you write melee dok is still a healer, chosen is still tank etc., so sh is still dps (rsh or msh, still dps). Just the variability of gameplay changes and it is good.

DonPeyote
Posts: 17

Re: SH changes

Post#15 » Thu May 20, 2021 8:28 pm

Jastojan wrote: Thu May 20, 2021 8:16 pm
knick wrote: Thu May 20, 2021 7:47 pm no class can change its playstyle by 100% like a msh could pre patch. A melee dok is still a healer, a sorc is still a range class no matter if aoe or single target and a chosen is still a tank even without shield. why is it okay a SH can be a 100% range class and a 100% melee class
What are you guys talking about? I just cant believe it... You are looking on it from the wrong side. It is much better when you have more choices of how to play. Why do all classes have 3 mastery trees? warhammer has a big potential but it looks great on the paper only. All the classes have 3 mastery trees and the SH was one of the better examples (in this game) of how to have access to all of the talent builds and all of them are very good. You should ask why the other classes do not reach the full potential of all mastery trees? For example zealot... 3 mastery trees, but all are crap. You just have to pick up best abilities from all the trees, but there is not just one good and useful mastery tree.

If you write melee dok is still a healer, chosen is still tank etc., so sh is still dps (rsh or msh, still dps). Just the variability of gameplay changes and it is good.
I agree. Not sure why anyone would be fixated on playing a class true to its archetype. Like he stated, there are 3 mastery trees for a reason. So why should any mastery tree for any class be completely useless - because it's not the original archetype? If we had to play every class only 1 way, I would not be playing this game at all.
Fuglymane - Shaman rr83; Fuglymang - mSH rr83

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knick
Posts: 209

Re: SH changes

Post#16 » Thu May 20, 2021 8:31 pm

Jastojan wrote: Thu May 20, 2021 8:16 pm
knick wrote: Thu May 20, 2021 7:47 pm no class can change its playstyle by 100% like a msh could pre patch. A melee dok is still a healer, a sorc is still a range class no matter if aoe or single target and a chosen is still a tank even without shield. why is it okay a SH can be a 100% range class and a 100% melee class
What are you guys talking about? I just cant believe it... You are looking on it from the wrong side. It is much better when you have more choices of how to play. Why do all classes have 3 mastery trees? warhammer has a big potential but it looks great on the paper only. All the classes have 3 mastery trees and the SH was one of the better examples (in this game) of how to have access to all of the talent builds and all of them are very good. You should ask why the other classes do not reach the full potential of all mastery trees? For example zealot... 3 mastery trees, but all are crap. You just have to pick up best abilities from all the trees, but there is not just one good and useful mastery tree.

If you write melee dok is still a healer, chosen is still tank etc., so sh is still dps (rsh or msh, still dps). Just the variability of gameplay changes and it is good.
maybe i (or we) see it from the wrong side but having one class who can full fill two worlds melee and range and 23 classes bound to their original design sound fair to you? the 3 mastery paths always bring a variety to the original design. not changing the design in total. it is how it is. just complaining SH is now on the same level like all other classes in gamedesing is a bit pathetic
Knick WL RR85+
Knickli Mara RR80+

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DonPeyote
Posts: 17

Re: SH changes

Post#17 » Thu May 20, 2021 8:34 pm

Ummm... 23 classes bound to their original design? That seems a little misinformed.
Fuglymane - Shaman rr83; Fuglymang - mSH rr83

Sundowner
Posts: 468

Re: SH changes

Post#18 » Thu May 20, 2021 8:36 pm

Jastojan wrote: Thu May 20, 2021 8:16 pm
knick wrote: Thu May 20, 2021 7:47 pm no class can change its playstyle by 100% like a msh could pre patch. A melee dok is still a healer, a sorc is still a range class no matter if aoe or single target and a chosen is still a tank even without shield. why is it okay a SH can be a 100% range class and a 100% melee class
What are you guys talking about? I just cant believe it... You are looking on it from the wrong side. It is much better when you have more choices of how to play. Why do all classes have 3 mastery trees? warhammer has a big potential but it looks great on the paper only. All the classes have 3 mastery trees and the SH was one of the better examples (in this game) of how to have access to all of the talent builds and all of them are very good. You should ask why the other classes do not reach the full potential of all mastery trees? For example zealot... 3 mastery trees, but all are crap. You just have to pick up best abilities from all the trees, but there is not just one good and useful mastery tree.

If you write melee dok is still a healer, chosen is still tank etc., so sh is still dps (rsh or msh, still dps). Just the variability of gameplay changes and it is good.
Problem was not mSH having many ways to play, but that both aoe and ST trees with addition to many utility skills were stacked in one mastery tree. If you do not see problem here, maybe check how you look at things.

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knick
Posts: 209

Re: SH changes

Post#19 » Thu May 20, 2021 8:38 pm

DonPeyote wrote: Thu May 20, 2021 8:34 pm Ummm... 23 classes bound to their original design? That seems a little misinformed.
okay go ahead and tell us Which class can change his playstyle and archetype by 100% like mSH could with his mastery. I mean mSW is the only class i can imagine but as already said its working as intended as extension and not standalone
Last edited by knick on Thu May 20, 2021 8:43 pm, edited 2 times in total.
Knick WL RR85+
Knickli Mara RR80+

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DonPeyote
Posts: 17

Re: SH changes

Post#20 » Thu May 20, 2021 8:39 pm

Sundowner wrote: Thu May 20, 2021 8:36 pm
Jastojan wrote: Thu May 20, 2021 8:16 pm
knick wrote: Thu May 20, 2021 7:47 pm no class can change its playstyle by 100% like a msh could pre patch. A melee dok is still a healer, a sorc is still a range class no matter if aoe or single target and a chosen is still a tank even without shield. why is it okay a SH can be a 100% range class and a 100% melee class
What are you guys talking about? I just cant believe it... You are looking on it from the wrong side. It is much better when you have more choices of how to play. Why do all classes have 3 mastery trees? warhammer has a big potential but it looks great on the paper only. All the classes have 3 mastery trees and the SH was one of the better examples (in this game) of how to have access to all of the talent builds and all of them are very good. You should ask why the other classes do not reach the full potential of all mastery trees? For example zealot... 3 mastery trees, but all are crap. You just have to pick up best abilities from all the trees, but there is not just one good and useful mastery tree.

If you write melee dok is still a healer, chosen is still tank etc., so sh is still dps (rsh or msh, still dps). Just the variability of gameplay changes and it is good.
Problem was not mSH having many ways to play, but that both aoe and ST trees with addition to many utility skills were stacked in one mastery tree. If you do not see problem here, maybe check how you look at things.
I do understand. I try to look at things from all angles. But to say SH is only class that can play differently than their archetype is just untrue. SO whatever. mSH is now pure aoe spam. Case closed.
Fuglymane - Shaman rr83; Fuglymang - mSH rr83

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