1 make spring uninterruptable by your abilities, aka let you sprint and do your warcries and whatnot as you move (rsh has this btw)
2 mechanic reduces avoidances by 25-50% to match the damage bonus gradually but not severely (makes it a bit harder to counter them by pure damage output)
3 make the first ability in aoe tree a targeted leap with aoe snare ( similar to the escape tool of the squigherder but offensive)
as for 2h tree, i proposed most of this earlier but its buried
1 change the crit tactic from flat value exclusive to the trees' abilities to initiative debuff in addition to the toughness debuff from the core ability (will make it synergize better for your group and not to mention your other trees abilities)
2 wielding a greatweapon makes your cleave hit 9 targets by default, no tactic needed (greatweapon is now not only viable, but quite decent in warbands)
3 drastically reduce the amount of exhaustives, only deathblow/wildswing and give those increased damage and higher likelyhood of critting when hitting targets below 30% (like what is typical of finishers, for example the rsh finisher is exactly like that and also used to have access to critical multiplier before the rework iirc)
now atleast i cant blame myself for not voicing my opinion on the classes before they get Reworked

most of these changes have a lot going for them to synergize better and make the classes more competetive in a drastically changed enviroment over the years..
i think it'd be nice to see more slayers and choppas doing solo / smallscale roaming around the lakes
