Caduceus wrote: ↑Sun Jul 11, 2021 11:02 am
So can anyone confirm so far that any of these claims are true? For one, whether there's some hacked version of NerfButtons available, and second, whether addons like NerfButtons can provide an advantage beyond what is to be reasonably expected from a sequencer?
I know much too little about NerfButtons and technicalities like workarounds, but this does worry me.
So, the main difference between a Sequencer and NerfedButtons is that a Sequencer will just cycle through the abilities assigned to it in sequence (hence the name). NerfedButtons uses a priority list, i.e. you give it a bunch of abilities in priority of highest to lowest along with a bunch of checks to perform when evaluating which ability to pick. The first ability that passes the checks is the one that gets used (these checks are the "conditionals" that people talk about, i.e. only use ability X if condition Y is met). The priority list is evalulated constantly and NerfedButtons will pick the "best" ability according to the conditional checks you have set, as opposed to a sequencer which can only execute abilities in a fixed order.
The simple examples are:
1) skip this ability if on cooldown
2) skip ability if out of range
3) skip ability if I don't have enough career resource/mechanic points for it
The more complex ones are:
1) Only use my snare if the target is not snared
2) Only use my heal debuff if the target is not heal debuffed
3) If the target is channelling (has to be a channelled ability which puts a buff on themselves) then use my interupt
4) Only use my high-damage execute-style abilities when my opponent's health is low enough to get the bonus damage
5) Only use this ability if behind the target (this one is difficult and only a few classes can actually get this working for reason I won't go into here)
6) Don't use my CC if the target is immune to CC
And so on. It can check the status of your abilities (enabled/disabled, in range, AP cost, cooldown, etc), any buffs/debuffs on you and your target, and anything else available to the addon system. It does not let you by-pass the Global Cooldown (a common myth, although this might've been possible on the live servers for a while) as the global cooldown is enforced server side.
Mostly it is used to prevent duplicate buffs/debuffs from being applied, interupting channels, using abilities when they're off cooldown while still mashing the same button, and more optimal crowd control.