Recent Topics

Ads

Implementation of other two T2 zones

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Jaycub
Posts: 3130

Re: Implementation of other two T2 zones

Post#11 » Tue Jul 21, 2015 5:54 am

Tesq wrote:there was alredy a full discussion of 50+ pages regarding population/zerg/lock/contribution etc

:/

Dev said they want spread more ppl cuz server need to be improved before be able to substain massive inc.

Also we are alredy 400 and server lag (now should be better) but when more zones will open , we will became for sure 600+......
So i dont get all this fear of no enough population.
Devs said the server lag isn't because of too many players on at once, but something to do w/ how the server is handling region updates I think?
<Lords of the Locker Room> <Old School>

Ads
User avatar
Gerv
Banned
Posts: 811

Re: Implementation of other two T2 zones

Post#12 » Tue Jul 21, 2015 9:08 am

One of my friends hosts servers in the EU, I will get him to message the devs and see if he can help. We currently works from home and does this for a living (server hosting). Or so he told me . .
Sia - DoK - Lords
Boyd - WP - O.S.

User avatar
Tesq
Posts: 5713

Re: Implementation of other two T2 zones

Post#13 » Wed Jul 22, 2015 10:47 am

Jaycub wrote:
Tesq wrote:there was alredy a full discussion of 50+ pages regarding population/zerg/lock/contribution etc

:/

Dev said they want spread more ppl cuz server need to be improved before be able to substain massive inc.

Also we are alredy 400 and server lag (now should be better) but when more zones will open , we will became for sure 600+......
So i dont get all this fear of no enough population.
Devs said the server lag isn't because of too many players on at once, but something to do w/ how the server is handling region updates I think?
and what it change? you still lag as results open more zone can only make this better.
Image

User avatar
Azarael
Posts: 5332

Re: Implementation of other two T2 zones

Post#14 » Wed Jul 22, 2015 10:48 am

Jaycub wrote:Devs said the server lag isn't because of too many players on at once, but something to do w/ how the server is handling region updates I think?
A region update entails updating all the individual objects in that region, and there are of course costs which scale both linearly and quadratically as more players come into the region.

User avatar
chaoscode
Posts: 202

Re: Implementation of other two T2 zones

Post#15 » Wed Jul 22, 2015 12:18 pm

instead of wasting dev time on workarounds. Lets let them fix it the right way.

Who is online

Users browsing this forum: Ahrefs [Bot], DunkeIzahn, ismetto and 5 guests