Devs said the server lag isn't because of too many players on at once, but something to do w/ how the server is handling region updates I think?Tesq wrote:there was alredy a full discussion of 50+ pages regarding population/zerg/lock/contribution etc
:/
Dev said they want spread more ppl cuz server need to be improved before be able to substain massive inc.
Also we are alredy 400 and server lag (now should be better) but when more zones will open , we will became for sure 600+......
So i dont get all this fear of no enough population.
Implementation of other two T2 zones
Re: Implementation of other two T2 zones
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Re: Implementation of other two T2 zones
One of my friends hosts servers in the EU, I will get him to message the devs and see if he can help. We currently works from home and does this for a living (server hosting). Or so he told me . .
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Re: Implementation of other two T2 zones
and what it change? you still lag as results open more zone can only make this better.Jaycub wrote:Devs said the server lag isn't because of too many players on at once, but something to do w/ how the server is handling region updates I think?Tesq wrote:there was alredy a full discussion of 50+ pages regarding population/zerg/lock/contribution etc
:/
Dev said they want spread more ppl cuz server need to be improved before be able to substain massive inc.
Also we are alredy 400 and server lag (now should be better) but when more zones will open , we will became for sure 600+......
So i dont get all this fear of no enough population.

Re: Implementation of other two T2 zones
A region update entails updating all the individual objects in that region, and there are of course costs which scale both linearly and quadratically as more players come into the region.Jaycub wrote:Devs said the server lag isn't because of too many players on at once, but something to do w/ how the server is handling region updates I think?
Re: Implementation of other two T2 zones
instead of wasting dev time on workarounds. Lets let them fix it the right way.
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