Some worthy issues here:
Fenris78 wrote: ↑Thu Jul 21, 2022 5:25 pmRevert old city system...
Triggering a City Siege following the second Fort lock as prior wouldn't be objectionable, however the time to que for each city should remain at ten minutes (at most) or even reduced to five minutes. Que dodging is an aspect of City Sieges best left dead.
Fenris78 wrote: ↑Thu Jul 21, 2022 5:25 pm...every gear set can be gained through any activity = dungeons are now useless, nobody run them anymore
Really? I can get the Bastion Stair gear without ever actually running the Bastion Stair?
Fenris78 wrote: ↑Thu Jul 21, 2022 5:25 pmFor same reason, and scenarios and rvr being on same level = even if everyone can play as they want to (which is a good thing), it means there is more population shift occurring, also less scenarios or less balanced ones.
I am a huge proponent of scenario play and thus a proponent of most any tweak which serves to promote them. The weekly warfront event remains one of the best standard fares in game. However you are correct, the current currency mechanic does serve to weaken the overall scenario experience. That and the fact most guilds no longer seem to care about running pre-mades for the purpose of seeking balanced fights but rather run them just to frak with pug groups and solo players because e-peen.
Fenris78 wrote: ↑Thu Jul 21, 2022 5:25 pm All RvR lost its meaning : no incentive to push campaign and fortress since City will happen eventually.
I agree in theory. Actual keep defenses have become a rare occurrence, with the majority of defenders either huddling on the third floor or bailing out the back just as the inner door goes down. There is very little need or desire to actually defend anything, and you make a valid point illustrating so. Therefore:
Fenris78 wrote: ↑Thu Jul 21, 2022 5:25 pmLess realm pride, barely any defense anymore...
Quoted for truth.
Fenris78 wrote: ↑Thu Jul 21, 2022 5:25 pmTo me since my debut about 6 years ago, I never felt the game being so bland and meaningless, and I'm not even speaking about many, many people already quitting because of boredom, amongst them many guilds and/or famous WB leaders.
When people are leaving this server to go play on a DOAC server, that does provide cause to wonder. I have been active on this server since 2016, and I can state the level of angst currently manifesting itself is unequaled in the history of the server. RoR has always been plagued to one degree or another with what can accurately be described as less than desirable self-absorbed participants, not enough to truly matter but enough to be noticeable. Recently that phenomena has metastasized to include a level of nihilism hitherto unknown, and good players, good people, have left because of it.
Sproximus, Masayuki, Zappytap, Fixxer, Zombieslicer, five former big-time streamers (just off the top of my head) now gone. How many more hits like that can the server take, is a logical question to ask.
Fenris78 wrote: ↑Thu Jul 21, 2022 5:25 pmThe urge to casualize this game is only leading to a loss of good players (the ones who actually care about improving and play for the "good play"), which in turn leads to a global loss of quality for everyone around.
There were some aspects of the game which needed to be softened up. Fodder for another conversation I supposed however the Zerg-Fest play style is, and there is no other way to say this, boring.
Fenris78 wrote: ↑Thu Jul 21, 2022 5:25 pmOf course the weekly event is not the only thing to blame here, but I feel too much changes in the casual way is doing more hamr than good, actually.
I support the weekly event as it is currently manifested. Influence was meaningless prior, and it is good, in my humble opinion, to see it granted value again.