AoE spam is getting old
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Re: AoE spam is getting old
It's just 24 aoe cap and rampage buffed to ignore guard block/parry on ror. That is why i opposed to the raise of cap and slayer buff...Scottx125 wrote: ↑Thu Mar 09, 2023 4:39 pm Honestly it depends. I do feel that AoE is currently way too strong. Indicated by the fact that Slayers, BW and WL are the go to DPS on order. If you stack a WB full of slayers.. RIP destro. I think AoE should be more about providing damage pressure to multiple targets, not being able to stack 8 players AoE in order to effectively nuke anyone in the radius. ST should be the go-to nuke spec. AoE should have its cap lowered. But in such a way that provides damage pressure without being so much that it can be used to effectively wipe out a group within a few seconds.
Cap should be lowered back to 9 and dmg buffed, that way position would he king, tank soaking all dmg a thing again vs zerg. Crow controll could be impactufull depending how you play. We alredy had the meta you describe, it was live sov meta of 1.3.6 ... I used to play with 1/2 st party in oRvR... Of course we had also moral bomb. Im advicating for such thing from when i have memory but well whatever..
P.s also more dmg mean higher reward for caster and less melee train.
P.p.s de nerf dok wp detaun and reduce heal range, it's just ugly see such class play as cloth healer.

Re: AoE spam is getting old
We had a 9 target cap for years and it was bad and it got changed and now the higher target cap is bad too and we shall go back to 9 target cap? Let's go full circle, shall we?
Dying is no option.
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Re: AoE spam is getting old
" We pointed out this issues back in 2018 when you released Vanquisher (still the only realy good set out there btw for most classes) and everyone jumped on the easy bag whoring bandwagon going PvDoor for half a year straight.Tesq wrote: ↑Fri Mar 10, 2023 6:44 amIt's just 24 aoe cap and rampage buffed to ignore guard block/parry on ror. That is why i opposed to the raise of cap and slayer buff...Scottx125 wrote: ↑Thu Mar 09, 2023 4:39 pm Honestly it depends. I do feel that AoE is currently way too strong. Indicated by the fact that Slayers, BW and WL are the go to DPS on order. If you stack a WB full of slayers.. RIP destro. I think AoE should be more about providing damage pressure to multiple targets, not being able to stack 8 players AoE in order to effectively nuke anyone in the radius. ST should be the go-to nuke spec. AoE should have its cap lowered. But in such a way that provides damage pressure without being so much that it can be used to effectively wipe out a group within a few seconds.
Cap should be lowered back to 9 and dmg buffed, that way position would he king, tank soaking all dmg a thing again vs zerg. Crow controll could be impactufull depending how you play. We alredy had the meta you describe, it was live sov meta of 1.3.6 ... I used to play with 1/2 st party in oRvR... Of course we had also moral bomb. Im advicating for such thing from when i have memory but well whatever..
P.s also more dmg mean higher reward for caster and less melee train.
P.p.s de nerf dok wp detaun and reduce heal range, it's just ugly see such class play as cloth healer.
You ruined the orvr game step by step with unecessary changes based on nonsense or shortfused decisions.
First example.
I roll a tank/heal warband to stop Order easy bag zerg in chaos wastes, delete 150+ people with m2 raze. One of the most glorious nights of Destro.
Two days later you move Raze to m3 and Distracting bellow to m2. Like wtf..
Second example.
A year later, I come back from my big break.
Destro is dominating with 2 sofisticated fmj warbands + pnp + whispers of mutiny + taow/pugs (taow guild holding 3 organized pug warbands at its hight, get **** good "content creators").
Order realm STILL stacking snipe engies, BW bombing, KoTbs and barely any slayers around. Lets not even mention the other classes with amazing utilites just tagging along as meatshield.
Zerging is really bad and the weak minded bandwagon to destro as ezi bags hangarounds.
So instead of punishing the bag whoring or implementing other zerg/overpopulation punish measures what do you do?
You increase the AOE cap from 9 to 24 people.
Throw ALL abilities into an abyss of an unbalanced state.
Making keep fights a hell.
Literally encouraging people to stack more dps ergo more people to win a fight, because gank > tank.
Utility abilities like cooldown/casttime increase, aoe heal debuff, moral drain etc are a total shitshow for a while.
The rusty gun legit backfired on you.
Third example.
The removal of AOE heal debuff.
Now I really don't know why you would even consider removing such a vital CORE utility from the game. What were you thinking?
I know that I fought some former staff member leading a group in BFP that night with my half assed warband as a dps dok.
This person gets his ass handed back to him and over night there is a sudden little hotfix note WITH SPOILER that said: AOE healdebuff is been removed from the game.
Seriously? Is it that painfull to get killed by ****? Can't handle the pain to get **** on by the "pug leader" so it must be broken and nerfed?
This 3rd change made everything collapse basically, small scale legit died out and reduced to warcamp and straggler ganking.
Organized warbands focusing ONLY on the moral bombing game because thats all whats left at this point.
Fourth change
Actually a good change if you didn't do the other bullshit before.
The moral dmg cap.
Spoiler:
Softcap
As morale damage can not be mitigated in any way, in RoR a soft cap on morale damage has been added. It functions as a meter that increases for each point of morale damage you take, and decays by 500 points per second. As long as your meter is above 2400 you will get a buff called "Resolute" and you will start mitigating 50% of all morale damage you take after that.
(Patch 10/06/20 (link) The reasons for this change is that there has been an increased meta around coordinated AoE morale dumps in larger scale fights, which makes wounds the only defensive stat that really matters. Our hope is that this brings more diversity into tactics employed, while still keeping morale damage abilities as a powerful tool.
That so called "meta" aka. "1.2.3 fart on my spot I am not creative enough to develop another strategy/warband composition to win large scale fights" strategy was only to be countered by aoe heal debuff and other utility combo btw.
Guess what, you removed both of it now.
The latest bullshit I heard was that organized warbands can't kill each other in balanced out fights, that m2 Bellow m4 rotation on the BO was to strong.
WELL NO **** SHERLOCK!
But yeah, let me be more patient.
When will you listen to the unbiased ones that play the actual game though "
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: AoE spam is getting old
aoe cap to 9 or 24 doesnt matter. i've already said this in such topics before. what matters is that if you blob, you don't have to worry about getting flanked. you will have morales, enemy that flanks you won't have morales. it would be nice if all people could get an ability while mounted, which when used gives them +100/200... morale(maybe even more?). not sure how to balance that ability, though i'd say it could only be used if player is NOT in combat, to prevent people from mounting up while in combat to get extra morale.
Re: AoE spam is getting old
Atm there are so many more problems in the game. How many real funnels are there oder the day... maybe 3 or less? We need big a big overall classes balancing patch - but this is really difficult and time intensiv. Dont know - if it will ever come.
Atm WL, WH, WE, Choppa, Slayer, AM, Shaman are ralley shiny. In oder days bw and sorc where on top... so...
And the experience for new Players is bad. The turorial and walktrough is not a big lovley ex. If you reach 40 without souverän its silly bw or sorc dots ticking with 87... on soft targets with 7500 hitpoints...
There is a lot to do but still a lovley game.
Atm WL, WH, WE, Choppa, Slayer, AM, Shaman are ralley shiny. In oder days bw and sorc where on top... so...
And the experience for new Players is bad. The turorial and walktrough is not a big lovley ex. If you reach 40 without souverän its silly bw or sorc dots ticking with 87... on soft targets with 7500 hitpoints...
There is a lot to do but still a lovley game.
Re: AoE spam is getting old
What dot ticks for 87? Ignite or chillwind?Eweon wrote: ↑Fri Mar 10, 2023 7:53 am Atm there are so many more problems in the game. How many real funnels are there oder the day... maybe 3 or less? We need big a big overall classes balancing patch - but this is really difficult and time intensiv. Dont know - if it will ever come.
Atm WL, WH, WE, Choppa, Slayer, AM, Shaman are ralley shiny. In oder days bw and sorc where on top... so...
And the experience for new Players is bad. The turorial and walktrough is not a big lovley ex. If you reach 40 without souverän its silly bw or sorc dots ticking with 87... on soft targets with 7500 hitpoints...
There is a lot to do but still a lovley game.
Dying is no option.
Re: AoE spam is getting old
Agreed.Tesq wrote: ↑Fri Mar 10, 2023 6:44 amIt's just 24 aoe cap and rampage buffed to ignore guard block/parry on ror. That is why i opposed to the raise of cap and slayer buff...Scottx125 wrote: ↑Thu Mar 09, 2023 4:39 pm Honestly it depends. I do feel that AoE is currently way too strong. Indicated by the fact that Slayers, BW and WL are the go to DPS on order. If you stack a WB full of slayers.. RIP destro. I think AoE should be more about providing damage pressure to multiple targets, not being able to stack 8 players AoE in order to effectively nuke anyone in the radius. ST should be the go-to nuke spec. AoE should have its cap lowered. But in such a way that provides damage pressure without being so much that it can be used to effectively wipe out a group within a few seconds.
Cap should be lowered back to 9 and dmg buffed, that way position would he king, tank soaking all dmg a thing again vs zerg. Crow controll could be impactufull depending how you play. We alredy had the meta you describe, it was live sov meta of 1.3.6 ... I used to play with 1/2 st party in oRvR... Of course we had also moral bomb. Im advicating for such thing from when i have memory but well whatever..
P.s also more dmg mean higher reward for caster and less melee train.
P.p.s de nerf dok wp detaun and reduce heal range, it's just ugly see such class play as cloth healer.
Spoiler:
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Re: AoE spam is getting old
Any attack that hits more than one person should have its dmg reduced by 20%-30%.
Why not teach people to use thinking in combat rather than constantly increasing the importance of aoe in the game?
E.g. what is the point of having abilities like SL Flurry or Choppa Losta choppin in the game? The ability beats 3 targets, has a range 5 times longer than mele range and maybe even more, costs 5 ap less than Pulverizing or Slash.
Such aoe nonsense should have been eliminated from the game long ago.
And so we have classes that in the same build are ST and aoe at the same time.
Why not teach people to use thinking in combat rather than constantly increasing the importance of aoe in the game?
E.g. what is the point of having abilities like SL Flurry or Choppa Losta choppin in the game? The ability beats 3 targets, has a range 5 times longer than mele range and maybe even more, costs 5 ap less than Pulverizing or Slash.
Such aoe nonsense should have been eliminated from the game long ago.
And so we have classes that in the same build are ST and aoe at the same time.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Re: AoE spam is getting old
Its was bad for what reason?
what problem had to he solved with aoe cap to 24 ? and did the 24 aoe cap really solved it?
Can you answer to these question straight?
At the time for what i understand the reason for the change was " TO ALLOW TO COUNTER ZERG".
if this was the case we would not be here talk about the same thing over and over....
There is no way to replicate what it was possible do vs the zerg years ago , the sich even became worst since you cannot even moral nuke some blob anymore objective speaking not that i like it as balance.

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