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Magus Solo Roaming [Gank Unit]

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Pahakukka
Posts: 399

Re: Magus Solo Roaming [Gank Unit]

Post#11 » Tue Jul 23, 2024 6:47 am

Zxul wrote: Tue Jul 23, 2024 12:53 am If engi can get to m1, 7 sec of 100% disrupt can make a difference.
Ppl dont play that morale too often tho. I usually play punt to get rid of WE's with dodge morale up.

Now there is lot more rdps than we's tho, so might be worthwhile to start using it.
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

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ggunit
Posts: 29

Re: Magus Solo Roaming [Gank Unit]

Post#12 » Tue Jul 23, 2024 8:14 am

Pahakukka wrote: Mon Jul 22, 2024 11:32 pm it was a good fight, i actually had to look it up. seems like i did put up some fight atleast. Magus is very harsh matchup for engi with the disarm and and aegis. Engi would need time to set up and still does not have as much interrupts.


Do you always play with insta pet? I have considered dropping it for magus and have dropped it for engi (tho engi needs the WS tactic, so its even more tactic hungry than magus)

ps. can we make this yellow magus theme a thing :D
Magus is very harsh matchup for anyone!
much damage, much HP, much control
also Engi has ranged Auto-atack and more damage from pet i think
all you need is a detount/interupt magus casts

im use insta pet 50/50 times
1 sec pet cast is enought for camping but not pretty confortable for roam

Yellow is burst harder :mrgreen:

ggunit
Posts: 29

Re: Magus Solo Roaming [Gank Unit]

Post#13 » Tue Jul 23, 2024 8:22 am

vanbuinen77 wrote: Mon Jul 22, 2024 11:57 pm Engie only has a chance if they abuse los, keg placement, and cc timing
Engi can do it if interupts/detount Magus burst cast
but keg abuse way is work too :mrgreen:
Zxul wrote: Tue Jul 23, 2024 12:53 am If engi can get to m1, 7 sec of 100% disrupt can make a difference.
it will be 7sec of detount and lose from magus
but m3 can make a differance for sure :D

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Pahakukka
Posts: 399

Re: Magus Solo Roaming [Gank Unit]

Post#14 » Tue Jul 23, 2024 11:51 am

ggunit wrote: Tue Jul 23, 2024 8:14 am
Pahakukka wrote: Mon Jul 22, 2024 11:32 pm it was a good fight, i actually had to look it up. seems like i did put up some fight atleast. Magus is very harsh matchup for engi with the disarm and and aegis. Engi would need time to set up and still does not have as much interrupts.


Do you always play with insta pet? I have considered dropping it for magus and have dropped it for engi (tho engi needs the WS tactic, so its even more tactic hungry than magus)

ps. can we make this yellow magus theme a thing :D
Magus is very harsh matchup for anyone!
much damage, much HP, much control
also Engi has ranged Auto-atack and more damage from pet i think
all you need is a detount/interupt magus casts

im use insta pet 50/50 times
1 sec pet cast is enought for camping but not pretty confortable for roam

Yellow is burst harder :mrgreen:
This! We gotta remember to add to wvery magus guide/discussion that yellow magus hits harder. Orks can keep their red, noone care about elves, but yellow is the color to make spells hurt!
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

Farrul
Posts: 583

Re: Magus Solo Roaming [Gank Unit]

Post#15 » Tue Jul 23, 2024 1:07 pm

ggunit wrote: Tue Jul 23, 2024 8:14 amMagus is very harsh matchup for anyone!
much damage, much HP, much control
also Engi has ranged Auto-atack and more damage from pet i think
all you need is a detount/interupt magus casts
This ultimately highlights the imbalance between physical vs magical in this game, physical need to invest into weapon skill/ a secondary stats) for lesser returns whereas magical does not, a single debuff ( IIRC magus pet does the elemental debuff) and your damage effectiveness is at least 80 effective with zero investment into a secondary stat vs all classes, hence the extreme effectiviness of the magus compared to the engineer in the small man arena ( generally).

Of course engineer can do the same but only with the aoe and dot skills, magus does it with the whole arsenal including the hard hitting singletarget spells which is why it can delete everything fast including regen tanks. Engineer auto attacks is a joke in comparison and would do very little vs a regen Chosen etc.

Go figure, the most effective destruction classes for solo roaming are all magical based, Shaman, Magus, Chosen. On Order the Archmage , the exception is if the class has a lot of good stuff suited for roaming as IB ( before removal of GnM) or previously due to high scaling of armor penetration which no longer exists ( WH/WE 50% tactic).

I agree with what you're saying, a well played Magus such as yours is one of the harder opponents, only previously beaten by the Regen Witch elf and still more manageable than a well played hybrid shaman.

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Stinksuit
Posts: 229

Re: Magus Solo Roaming [Gank Unit]

Post#16 » Tue Jul 23, 2024 2:18 pm

Farrul wrote: Tue Jul 23, 2024 1:07 pm
ggunit wrote: Tue Jul 23, 2024 8:14 amMagus is very harsh matchup for anyone!
much damage, much HP, much control
also Engi has ranged Auto-atack and more damage from pet i think
all you need is a detount/interupt magus casts
This ultimately highlights the imbalance between physical vs magical in this game, physical need to invest into weapon skill/ a secondary stats) for lesser returns whereas magical does not, a single debuff ( IIRC magus pet does the elemental debuff) and your damage effectiveness is at least 80 effective with zero investment into a secondary stat vs all classes, hence the extreme effectiviness of the magus compared to the engineer in the small man arena ( generally).

Of course engineer can do the same but only with the aoe and dot skills, magus does it with the whole arsenal including the hard hitting singletarget spells which is why it can delete everything fast including regen tanks. Engineer auto attacks is a joke in comparison and would do very little vs a regen Chosen etc.

Go figure, the most effective destruction classes for solo roaming are all magical based, Shaman, Magus, Chosen. On Order the Archmage , the exception is if the class has a lot of good stuff suited for roaming as IB ( before removal of GnM) or previously due to high scaling of armor penetration which no longer exists ( WH/WE 50% tactic).

I agree with what you're saying, a well played Magus such as yours is one of the harder opponents, only previously beaten by the Regen Witch elf and still more manageable than a well played hybrid shaman.
You forgot dps zealot from that list of effective destro solo classes ;)

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Goryak
Posts: 203

Re: Magus Solo Roaming [Gank Unit]

Post#17 » Tue Jul 23, 2024 2:38 pm

Pahakukka wrote: Mon Jul 22, 2024 11:32 pm
ps. can we make this yellow magus theme a thing :D

This! We gotta remember to add to wvery magus guide/discussion that yellow magus hits harder. Orks can keep their red, noone care about elves, but yellow is the color to make spells hurt!

If only high-level armour sets for magus could be fully dyed, instead of always having those areas permanently blue, purple, whatnot... :(

Rank 1 yellow shirt it is, then. \o/
NUMBER 1 SHR :shock: O :shock: O :shock: O :shock: O :shock:O :shock: O :shock: MIES CONSUMER!!!
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Zxul
Posts: 1890

Re: Magus Solo Roaming [Gank Unit]

Post#18 » Tue Jul 23, 2024 5:13 pm

Farrul wrote: Tue Jul 23, 2024 1:07 pm
ggunit wrote: Tue Jul 23, 2024 8:14 amMagus is very harsh matchup for anyone!
much damage, much HP, much control
also Engi has ranged Auto-atack and more damage from pet i think
all you need is a detount/interupt magus casts
This ultimately highlights the imbalance between physical vs magical in this game, physical need to invest into weapon skill/ a secondary stats) for lesser returns whereas magical does not, a single debuff ( IIRC magus pet does the elemental debuff) and your damage effectiveness is at least 80 effective with zero investment into a secondary stat vs all classes, hence the extreme effectiviness of the magus compared to the engineer in the small man arena ( generally).

Of course engineer can do the same but only with the aoe and dot skills, magus does it with the whole arsenal including the hard hitting singletarget spells which is why it can delete everything fast including regen tanks. Engineer auto attacks is a joke in comparison and would do very little vs a regen Chosen etc.

Go figure, the most effective destruction classes for solo roaming are all magical based, Shaman, Magus, Chosen. On Order the Archmage , the exception is if the class has a lot of good stuff suited for roaming as IB ( before removal of GnM) or previously due to high scaling of armor penetration which no longer exists ( WH/WE 50% tactic).

I agree with what you're saying, a well played Magus such as yours is one of the harder opponents, only previously beaten by the Regen Witch elf and still more manageable than a well played hybrid shaman.
What you forgot to mention is that armor is a lot more debuffable, while resists are a lot more buffable.

A single 1600 wl/mara debuff reduces armor mitigation by 36%, while the best magus 370 debuff debuffs resists by at most 22%. And armor then still can be penetrated more by ws, while there is no similar skill for resists. A 3 k armor- what a fully decked with armor talis light armor class will have- will only provide a 20% actual dmg mitigation vs a wl with just a 500 ws.

From other hand, there are several classes in the game- kotb/chosen, am/sham, rp/zealot- which can buff resists by 15%-22%, while there are no similar buffs for armor.

As for specifically what you said about "your damage effectiveness is at least 80 effective with zero investment into a secondary stat vs all classes", lets calculate. Kotb, or any member of his party, with 370 resists aura. Lets take base 550 resists, and from other hand 370 magus debuff, leaving 550 actual resists, or 32% actual mitigation- before the toughness mitigation- with zero investment from the defender side. Which magus has no additional way of debuffing. Mind explaining how did you got that "80 effective with zero investment" for magus?
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Farrul
Posts: 583

Re: Magus Solo Roaming [Gank Unit]

Post#19 » Tue Jul 23, 2024 11:49 pm

Zxul wrote: Tue Jul 23, 2024 5:13 pmWhat you forgot to mention is that armor is a lot more debuffable, while resists are a lot more buffable.

A single 1600 wl/mara debuff reduces armor mitigation by 36%, while the best magus 370 debuff debuffs resists by at most 22%. And armor then still can be penetrated more by ws, while there is no similar skill for resists. A 3 k armor- what a fully decked with armor talis light armor class will have- will only provide a 20% actual dmg mitigation vs a wl with just a 500 ws.
WL has a 1360 ish armor debuff in roaming spec and consider the poor WS value of this carrer, mara tactic works for singletarget mutations whilst WL only affects Aoe skills. Hence why a WL is effective at jumping low armor glass cannons( i.e ''pug stomper) but inefficient against armored targets with some level of sustain(i.e any competent, geared roamer which is not a glass cannon).

Zxul wrote: Tue Jul 23, 2024 5:13 pmFrom other hand, there are several classes in the game- kotb/chosen, am/sham, rp/zealot- which can buff resists by 15%-22%, while there are no similar buffs for armor.
This is a dishonest simplification, magic do not have to invest in any stat at all to penetrate for a good value vs all targets, they always have good penetration ( at least 60% which is the equivalent of 800 WS for free) regardless of resistance buffs or not, or armor class, furthermore their powerful magic debuffs are readibly available which trivializes resistance even more and neutralizes the strongest of resistance buffs.
Zxul wrote: Tue Jul 23, 2024 5:13 pmAs for specifically what you said about "your damage effectiveness is at least 80 effective with zero investment into a secondary stat vs all classes", lets calculate. Kotb, or any member of his party, with 370 resists aura. Lets take base 550 resists, and from other hand 370 magus debuff, leaving 550 actual resists, or 32% actual mitigation- before the toughness mitigation- with zero investment from the defender side. Which magus has no additional way of debuffing. Mind explaining how did you got that "80 effective with zero investment" for magus?
With ''superb resistances'', at a 30-32% reduction the penetration is still insane, no investments at all with a 70% ish penetration.

Physical damage has no equivalent to this and must invest 900WS or equvialent in other stats/tactics to reach 70%, e.g disregarding individual class balance, generally magic is A LOT more powerful than physical to the point its such a glaring imbalance in the game's itemization, and never aknowledged afaik.

Furthermore, this point is aimed at roaming, hence most target will not even have a knight/chosen aura resistance buff unless they are playing these specific classes themselves(i.e regen tanks) or use a resistance liniment. 80% penetration or more from magic is very realistic, whereas armor penetration you'll need the equivalent of 700 WS to reach in comparison a measly 50% armor penetration, forget about 70-80 lol unless we're talking the old pre-nerfed WH/WE tactics.

Magic does not even have the equivalent of armor penetration reduction as a secondary defensive stat( unlike armor, to further trivialize WS) and in case of spellcasters, disrupt is almost none existant defence from itemization and renown since they can easily reach 20% striketrhough, compare that to say parry stacking. ( i've heard of AM's with 40% disrupt strikethrough where most targets would struggle to get 30% dirsput without a special skill or mechanic)

P.S. I just dueled BO on my SM, at 5k armor and 10% armor penetration reduction( 400ish regen in this setup) this poor fellow could not deal any damage at all( Sov geared BO) whilst the magic based SM cut through him like a hot knife through butter. :|

Farrul
Posts: 583

Re: Magus Solo Roaming [Gank Unit]

Post#20 » Wed Jul 24, 2024 12:34 am

Stinksuit wrote: Tue Jul 23, 2024 2:18 pm You forgot dps zealot from that list of effective destro solo classes ;)
I think I once met a Zealot that actually did some damage, not directly lethal but felt on a non-regen dps character :) . I do fear Zealot a lot in fact but not as damage( their damn healing :cry: ). Not even magic can overcome low damage abilities?( I only know what I encountered, apologize if i'm wrong ).

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