Nameless wrote: ↑Mon Nov 18, 2024 10:53 pmwhat does that means. 50 parry vs 50 block should be same vs frontal melee attacks. Block just stop all source of frontal dmg while parry only melee ones. So my understanding is that since most boss do melee dmg and parry is cheaper renown wise better take thatSpacestarKid wrote: ↑Mon Nov 18, 2024 8:19 pm max Block first, because it works differently from Parry, 30 block works like ~60-70 parry.
While 50% parry should be the same as 50% block for melee frontal attacks, there are differences in strikethrough for them.
Bosses should have around 900 STR and 400 WS which should result in 9% parry strikethrough and 6.5% block strikethrough.
Even so, due to block being harder to stack than parry, it makes sense going first for what you can have the most of after strikethrough (usually parry%).
E.g:
Before renown points: 20% block + 30% parry
- 20 rr in block%:
Defenses: 30% block + 30% parry
Strikethrough: 6.5% block + 9% parry
Chance to not be hit = 1 - (1 - 0.30 + 0.065)*(1 - 0.30 + 0.09) = 1 - 0.765 * 0.79 = 1 - 0.604 = 0.396 or 39.6%
- 20 rr in parry%:
Defenses: 20% block + 48% parry
Strikethrough: 6.5% block + 9% parry
Chance to not be hit = 1 - (1 - 0.20 + 0.065)*(1 - 0.48 + 0.09) = 1 - 0.865 * 0.61 = 1 - 0.528 = 0.472 or 47.2%
The only exception would be classes that need either block% or parry% for some other reason.
For example Chosen with:

or IB with:
