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Tanking Stats Basic Overview for PvE

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leftayparxoun
Posts: 304

Re: Tanking Stats Basic Overview for PvE

Post#11 » Tue Nov 19, 2024 12:46 am

Nameless wrote: Mon Nov 18, 2024 10:53 pm
SpacestarKid wrote: Mon Nov 18, 2024 8:19 pm max Block first, because it works differently from Parry, 30 block works like ~60-70 parry.
what does that means. 50 parry vs 50 block should be same vs frontal melee attacks. Block just stop all source of frontal dmg while parry only melee ones. So my understanding is that since most boss do melee dmg and parry is cheaper renown wise better take that

While 50% parry should be the same as 50% block for melee frontal attacks, there are differences in strikethrough for them.
Bosses should have around 900 STR and 400 WS which should result in 9% parry strikethrough and 6.5% block strikethrough.
Even so, due to block being harder to stack than parry, it makes sense going first for what you can have the most of after strikethrough (usually parry%).

E.g:
Before renown points: 20% block + 30% parry
  • 20 rr in block%:
    Defenses: 30% block + 30% parry
    Strikethrough: 6.5% block + 9% parry
    Chance to not be hit = 1 - (1 - 0.30 + 0.065)*(1 - 0.30 + 0.09) = 1 - 0.765 * 0.79 = 1 - 0.604 = 0.396 or 39.6%
  • 20 rr in parry%:
    Defenses: 20% block + 48% parry
    Strikethrough: 6.5% block + 9% parry
    Chance to not be hit = 1 - (1 - 0.20 + 0.065)*(1 - 0.48 + 0.09) = 1 - 0.865 * 0.61 = 1 - 0.528 = 0.472 or 47.2%
Unless some bosses have a specific strikethrough buff (e.g. only for parry% or only for block%) then this rule of thumb should still apply. But the new strikethrough system does also limit how impactful any such abilities would be.

The only exception would be classes that need either block% or parry% for some other reason.
For example Chosen with:
Image
or IB with:
Image
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Uchoo
Posts: 547

Re: Tanking Stats Basic Overview for PvE

Post#12 » Tue Nov 19, 2024 12:52 am

shamallow wrote: Mon Nov 18, 2024 4:21 pm
And what about the 160 toughness tactic (BG) I have, do i keep it ?
Would not recommend Rugged in most content, no.

Bosses have huge damage values without huge scaling from a stat, but also have huge amounts of stats. Toughness reduces damage by a flat amount so it's not very good against huge hits, especially huge hits that aren't reliant on high scaling. I think my guide goes a bit more into detail about how Toughness works.

Leftay explained earlier how Toughness does less as you get more Armor. This is actually untrue if you view Toughness as "take %reduced damage". Then its relative value stays the same when layered with other DRs. This is the best way to view Toughness in my opinion (though it's painfully difficult to simulate) as it really describes how much Toughness you need for the stat to be effective. In most content, 200 Toughness is *very roughly* 10% damage reduction, so with 800 Toughness you can expect around 40% mitigation from just your Toughness. The amount of investment you need to reach that vs a broken level of armor, even vs penetration, is not close. The above rule, by the way, does not apply to PvE. Toughness fares even worse vs A. Very high base damage and B. very high amounts of stats to contend, both of which are true of PvE bosses.

The above Parry example also does a great job of explaining why it can often be better to 2H tank in PvE; If you have 70% Parry vs Having 40% Block and 30% Parry, 70% Parry is much better. The more you can stack of 1 type of Avoidance, the more avoidance you will have. 2H also does a lot more damage (therefore much more threat) and often provides utility that allows the group to kill faster.
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shamallow
Posts: 81

Re: Tanking Stats Basic Overview for PvE

Post#13 » Wed Nov 20, 2024 4:30 pm

Thank you for reply.
I think I'll try to find a mix with pve sets until I can get high RR sets.
I guess I need to have around 40% Parry from gear + renown points, to reach the 75% cap for 2handed tanking build.

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leftayparxoun
Posts: 304

Re: Tanking Stats Basic Overview for PvE

Post#14 » Wed Nov 20, 2024 5:00 pm

shamallow wrote: Wed Nov 20, 2024 4:30 pm Thank you for reply.
I think I'll try to find a mix with pve sets until I can get high RR sets.
I guess I need to have around 40% Parry from gear + renown points, to reach the 75% cap for 2handed tanking build.

Not sure where you read about it, but there is no 75% cap for parry%. Or for block%, dodge% or disrupt% for that matter.
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Avernus
Posts: 385

Re: Tanking Stats Basic Overview for PvE

Post#15 » Wed Nov 20, 2024 5:17 pm

Is RoR PvE that hard that you even need a shield? Grab 2h and save some of your (and your teammates) time killing bosses faster.

Unless you REALLY don't know what you're doing or playing annihilator hobo.

1. You're supposed to have 0% incoming crit chance (no nasty surprises for you and your healer(s)).
2. Decent hp pool - something around 10k preferably, to allow you to sleep on the job.
3. Stack avoidance (parry, block is fine too if you have some time to spare or dead set on sleeping while tanking).
4. Do whatever.

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anstalt
Posts: 130

Re: Tanking Stats Basic Overview for PvE

Post#16 » Wed Nov 20, 2024 6:22 pm

I've done a bunch of runs on my shaman and squig herder where our tank has been running a 2h build.

Even with 60-70% parry chance and sov gear, I have found that 2h tanks are squishier than snb tanks with 40-50% block. That doesn't mean we weren't successful, we were, but there was a noticeable difference.


One of the things that seems to make a difference is the angles that work for blocking vs parry. I have no data on this, only a gut feeling, but i feel like block seems to work at a much wider angle than parry, like 270 degrees for block vs 150ish for parry.

Tends not to make much difference on bosses, but any sort of trash, a 2h tank really struggles with survivability.



Again, only a gut feeling with no data to support it, but definitely when playing my healer it's really noticeable. (i also dont mind tho, as pve is really easy i kinda like the challenge :P )
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shamallow
Posts: 81

Re: Tanking Stats Basic Overview for PvE

Post#17 » Wed Nov 20, 2024 6:51 pm

leftayparxoun wrote: Wed Nov 20, 2024 5:00 pm
shamallow wrote: Wed Nov 20, 2024 4:30 pm Thank you for reply.
I think I'll try to find a mix with pve sets until I can get high RR sets.
I guess I need to have around 40% Parry from gear + renown points, to reach the 75% cap for 2handed tanking build.

Not sure where you read about it, but there is no 75% cap for parry%. Or for block%, dodge% or disrupt% for that matter.
Maybe it's my mistake, because the video is related to rvr spec, but i've heard it at around 5 minutes duration in this video : https://www.youtube.com/watch?v=4WbDLGY_scI

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Nameless
Posts: 1390

Re: Tanking Stats Basic Overview for PvE

Post#18 » Wed Nov 20, 2024 7:23 pm

anstalt wrote: Wed Nov 20, 2024 6:22 pm I've done a bunch of runs on my shaman and squig herder where our tank has been running a 2h build.

Even with 60-70% parry chance and sov gear, I have found that 2h tanks are squishier than snb tanks with 40-50% block. That doesn't mean we weren't successful, we were, but there was a noticeable difference.


One of the things that seems to make a difference is the angles that work for blocking vs parry. I have no data on this, only a gut feeling, but i feel like block seems to work at a much wider angle than parry, like 270 degrees for block vs 150ish for parry.

Tends not to make much difference on bosses, but any sort of trash, a 2h tank really struggles with survivability.



Again, only a gut feeling with no data to support it, but definitely when playing my healer it's really noticeable. (i also dont mind tho, as pve is really easy i kinda like the challenge :P )
when u got snb you got 2 checks, one for block and then one for parry while when use 2h you got only parry check so prolly that is the difference that you feel.
My exp show that when tank know what he is doing there is no matter if he use snb or 2h, while if tank is clueless snb wont safe him. Many stack all possile stats and leave chance of being crit >0 which is disaster no matter snb or 2h
Mostly harmless

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Fenris78
Posts: 866

Re: Tanking Stats Basic Overview for PvE

Post#19 » Wed Nov 20, 2024 9:36 pm

For PvE renown, only spend on :
- Reduced crit chances > 0% ctbc final, you can save many points using 5% liniment and other buffs, just be sure to be 0% ctbc at all time during fights
- Parry, then block.
- Reduced damage taken (Hardy Concession)
- You can perfectly tank any boss using 2H with appropriate buffs also, saving some renown from Block to put on the other stats. Your parry chance should be around 70+% to be effective, use any +20% parry buff (+25% for the IB), and the 2H weapon with the added parry proc wich should stack altogether.
Use 6% parry talisman if you got sentinel ring, and every available buff to be at least 70% parry against bosses.

You can skip entirely Toughness and Dodge/disrupt, because as other explained before, base damage is very high and cannot be mitigated by toughness.

There are no attacks, at least from bosses, wich can be avoided by dodge or disrupt, so you can entirely rely on block and "base" dodge/disrupt on the rare cases mobs are doing such attacks (I think maybe goblins and ranged mobs from gunbad, for instance).

Finally, Hardy Concession ensure maximum damage mitigation, and even 10% extra mitigation can be crucial, especially since damage multipliers are calculated BEFORE armor mitigation.
It wont work for guard damage but it works well for direct boss damage, and you can achieve high levels of mitigation speccing this, also allowing more time for healers to focus on healing more fragile groupmates.

All the rest was already covered in this thread, with at least 9k wounds and 4k armour (but the more armour the better tbh, since there are no magical attacks from any mob or boss, as far as I know.

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shamallow
Posts: 81

Re: Tanking Stats Basic Overview for PvE

Post#20 » Wed Nov 20, 2024 10:10 pm

Thanks for your reply fenris.
I didn't think about hardy concession, but it seems interesting.

Tonight I've done Bastion stairs with my BG SnB.
It went pretty well, regarding the survivability.
I've made some mistakes of course, but I'm still in a learning process :D

My stats were 9k HP (with liniment), -0.9% chance to be crit, 29,3% Block (at 0 hatred), 43,3% parry (at 0 hatred), 5k armor (with pot).
I'm using a mixed gear with ruin and redeye, plus some pieces from the warband guide of Entropy and Chaos.

But when I'll have bloodlord set, I'll try to do a mix to test 2handed spec.
And with more renown points also.

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