Could you share your ui mate?Phantasm wrote: ↑Fri Nov 22, 2024 2:50 amIf I really wanted solve it i`d use for exampleXnn wrote: ↑Fri Nov 22, 2024 1:26 amSo I checked this out and it didn't solve the issue. I'm using an opacity change to HP based on distance, but the problem is it isn't accurate (nor is color change). It will only update AFTER you select the target.
What IS accurate is the "Far Text" you can type in at the bottom of distance text... it won't change the color properly, but the "Far Text" shows up at the right time. This means in theory it is possible to fix this: whatever conditions are met for the "Far Text" to appear in the code could be used to determine a change in opacity/color.
I can't code and can't figure this out, but this is 100% doable and would make enemy even better for healers!
viewtopic.php?f=66&t=53906
(if thats what you looking for - greyed out SL and WL in 2nd party cause of distance/los)
Enemy from that pack, test it on separate game profile, if it works - perfect, if not maybe try out discord link and ask Frisk, i heard hes decent guy, maybe he will know how to make it work.
Last my characters were healers so i understand how frustrating it can be.
Anyway, good luck and let us know how it went!
Unit Frame Frustrations
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Re: Unit Frame Frustrations
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