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Patch Notes 14/05/2026

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tefnaht
Posts: 157

Re: Patch Notes 14/05/2026

Post#11 » Thu May 14, 2026 9:50 am

Has anyone about sc rewards change in numbers? How many crests? How many renown? 0 kills victory 500 points and 0 kills lose 0 points

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Salmaskar
Posts: 3

Re: Patch Notes 14/05/2026

Post#12 » Thu May 14, 2026 10:11 am

Glad to see that devs doing right things with all this new trinkets and vic/tri ring cost reduction! Thanks for patch :3

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Akalukz
Posts: 1909

Re: Patch Notes 14/05/2026

Post#13 » Thu May 14, 2026 10:56 am

Any news on the King of the Hill RvR system?
-= Agony =-

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Demonito
Posts: 106

Re: Patch Notes 14/05/2026

Post#14 » Thu May 14, 2026 11:07 am

Thanks for the patch, please consider fixing those bug if you may find how

https://bugs.returnofreckoning.com/view.php?id=25329
https://bugs.returnofreckoning.com/view.php?id=24707

The sc party bug is gamebreaking
Aao is also messy, allies often don't have the same buff / opposite faction has one while you don't etc...

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ravezaar
Posts: 640

Re: Patch Notes 14/05/2026

Post#15 » Thu May 14, 2026 11:13 am

so the Changes to Vic/Triumph Rings regarding cost, return aso is in next patch then ?
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

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nebelwerfer
Posts: 718

Re: Patch Notes 14/05/2026

Post#16 » Thu May 14, 2026 11:56 am

Awesome! :D

Would be nice if trading stuff to get a box of crests back worked for more pieces of equipment. I really like that idea :) Opens up more playstyles without the incessant grind :mrgreen:

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wonshot
Posts: 1293

Re: Patch Notes 14/05/2026

Post#17 » Thu May 14, 2026 12:22 pm

Thanks for reducing boxes bodyblock in rvr!!!
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 89
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

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Keula
Posts: 171

Re: Patch Notes 14/05/2026

Post#18 » Thu May 14, 2026 12:44 pm

Regarding vic/triumph rings, will the replica/non-replica naming scheme persist based on which one you trade?
Yes I am that superficial.

Secondly as Iron Twilight's tide rings are now relatively worse than they were before compared to their res counterparts, old was 164 armour 180 total res new 178 armour 237 total res, due to the "negative stat conversion" of the new item system being introduced(as I'm assuming res on an accessory is the "normal" always on stat akin to dps on a weapon and armour isn't, hence the conversion loss), Will there be trade in for them?
Ofc not sure how many/any would make that trade-in, me included, but they are the "same" items and one was nerfed relative to the others, so maybe some1 would.

Speaking of, so D&D remained at 9 cost huh... I still fail to see how 2 D&D is more valuable than 1 crit, tough luck if any1 made diamond rings, enjoy -8 stats for no reason. Those ppl should really get trade ins for sure, not even talking about myself here as I own 0 diamond rings. Parry also got more expensive, but you know guard and stuff, at least that makes some sense and can be argued for.

Also I still find it funny that madcap has 1 more stat than fortress, but sure maybe the not completely useless proc is worth 1 stat point.
Alteredheal 85 DOK
Azerrad 80 Sorc
Lumoojatar 71 AM

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gersy
Posts: 320

Re: Patch Notes 14/05/2026

Post#19 » Thu May 14, 2026 1:38 pm

interesting
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL

Witch Hunter General's Compendium (WH Guide)

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TrainInVain
Posts: 183

Re: Patch Notes 14/05/2026

Post#20 » Thu May 14, 2026 1:57 pm

A lot of promising changes!

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