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Path of savagery or brutality better?

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Coryphaus
Posts: 2230

Re: Path of savagery or brutality better?

Post#11 » Sat Nov 28, 2015 3:35 am

Kingofpol wrote:Everyone is saying savagery yet ppl back from live days say brut main spec with monst for the CC and survival as the offspec.

Is savagery really worth it? Seems like just a ton of debugfs with not much damage

No

Dont ever go monstro, ever who ever told you that is spreading false information to you and were proably fail mara

This was what the end game mara spec looked like:
http://waronlinebuilder.org/#career=mar ... 7:;0:0:0:0:

No one ever specs up monstro unless your using the class for pve, the heal over time that comes with the stance is garbage past t1 really, it cannot keep up with dmg, the anti armor pen is "nice" but it dosnt gent the job done in 1v1 whch is what brut stance is for

Mara has no cc past the pull, the m1 root, a kd that requires disrupt which rarely ever happens to the extent that most maras on live didnt even put it on their quick bars and concussive jolt but CJ costs you 10 pts in a tree with no other really useful abilites and furthermore is an AoE KD so you will more often than not just be throwing out free immunities

Yes Sav is worth it, some of the strongest debuffs in the game are in that tree and also cutting claw and Thunderous blow are no joke abiltes that you should skip out on, espically the latter which acts as a dmg boost and is one of the reasons mara never needs to stack WS (that and PB)

You open up on your target with sav , debuff them then switch to your dps stance with brut and use impale and what not till 50% then use giouttine when ever its up

monstro has no real place
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SilverWF
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Re: Path of savagery or brutality better?

Post#12 » Sat Nov 28, 2015 10:23 am

waronlinebuilder.org - Marauder build

Were in this spec a lot at Live
It was ok :)
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

Battosai
Posts: 23

Re: Path of savagery or brutality better?

Post#13 » Sat Nov 28, 2015 10:33 am

waronlinebuilder.org - Marauder build
is what you should run atm - the last tactic slot is open, but flanking and deadly clutch are musthave imo.
for t4
waronlinebuilder.org - Marauder build
try useing ferocious assault before the fight starts and open with the wounds debuff in 99% of the cases as it applies the woundsdebuff and then the damage to the already debuffed hp, after that CC, TC DS and TB should be up again.
Note that rend can be used to cover your important debuffs - TC, CC and TB.
Also corruption can be used for that - try not to use it on low toughness targets though due to the current toughness bug.
Switch to monstro when pressured - otherwise sticking to savagery is currently better than swapping to brutality imo in most situations.
don't have gutripper atm on my marauder, but you can hang on one or 2 gcds if you have GoS procced and Rend on a target as it usually resulted in increasing the dot crit chance to a 100% as well as the autoattack crit chance to 100% as well without consumeing the buff, so depending on the stacks it was worth it to not consume the gutripper buff rightaway in certain situations.
Positioning is key.
Battosai WL, Vivj WH, Batto Marauder, Mej WE

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Toldavf
Posts: 1586

Re: Path of savagery or brutality better?

Post#14 » Sat Nov 28, 2015 5:40 pm

Battosai wrote:waronlinebuilder.org - Marauder build
is what you should run atm - the last tactic slot is open, but flanking and deadly clutch are musthave imo.
for t4
waronlinebuilder.org - Marauder build
try useing ferocious assault before the fight starts and open with the wounds debuff in 99% of the cases as it applies the woundsdebuff and then the damage to the already debuffed hp, after that CC, TC DS and TB should be up again.
Note that rend can be used to cover your important debuffs - TC, CC and TB.
Also corruption can be used for that - try not to use it on low toughness targets though due to the current toughness bug.
Switch to monstro when pressured - otherwise sticking to savagery is currently better than swapping to brutality imo in most situations.
don't have gutripper atm on my marauder, but you can hang on one or 2 gcds if you have GoS procced and Rend on a target as it usually resulted in increasing the dot crit chance to a 100% as well as the autoattack crit chance to 100% as well without consumeing the buff, so depending on the stacks it was worth it to not consume the gutripper buff rightaway in certain situations.
Positioning is key.
This pretty much like any mdps in the game doing good damage is dependent on where you stand in relation to your target.

Good dps from mara comes from the amount of mitigation they can defeat/ignore try to get thunderous blows to chit for around 900 on squishes in the second rotation (with cutting claw up). You wont see mara's damage increase till t4 probably or at least till level 34, the only weakness of the class is that it has to many good tactics and only 4 slots :P
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Coryphaus
Posts: 2230

Re: Path of savagery or brutality better?

Post#15 » Sat Nov 28, 2015 5:56 pm

Toldavf wrote: Good dps from mara comes from the amount of mitigation they can defeat/ignore try to get thunderous blows to chit for around 900 on squishes in the second rotation (with cutting claw up). You wont see mara's damage increase till t4 probably or at least till level 34, the only weakness of the class is that it has to many good tactics and only 4 slots :P

Yeah but we also need to factor in a few things, which mainly being that a lot of the bugs will be fixed that made mara really strong; PB, Deadly clutch, feeding on fear not applying the increased crit chance debuff and all that etc

the PB bug fix alone will make maras dmg dip from where it was on live due to TB not benefiting from it
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Toldavf
Posts: 1586

Re: Path of savagery or brutality better?

Post#16 » Sat Nov 28, 2015 6:05 pm

Coryphaus wrote:
Toldavf wrote: Good dps from mara comes from the amount of mitigation they can defeat/ignore try to get thunderous blows to chit for around 900 on squishes in the second rotation (with cutting claw up). You wont see mara's damage increase till t4 probably or at least till level 34, the only weakness of the class is that it has to many good tactics and only 4 slots :P

Yeah but we also need to factor in a few things, which mainly being that a lot of the bugs will be fixed that made mara really strong; PB, Deadly clutch, feeding on fear not applying the increased crit chance debuff and all that etc

the PB bug fix alone will make maras dmg dip from where it was on live due to TB not benefiting from it
Wont really know how it plays out till it happens even after mara isn't going to be a bad class.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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oldgrog
Posts: 5

Re: Path of savagery or brutality better?

Post#17 » Tue Dec 01, 2015 9:58 pm

You showing "current using builds " with 17 skil points and we hewe 16 on lv 31 ??
Do i miss somthing ? im bit lost

Penril
Posts: 4441

Re: Path of savagery or brutality better?

Post#18 » Tue Dec 01, 2015 10:01 pm

oldgrog wrote:You showing "current using builds " with 17 skil points and we hewe 16 on lv 31 ??
Do i miss somthing ? im bit lost
RR 40 gives you another point.

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peterthepan3
Posts: 6509

Re: Path of savagery or brutality better?

Post#19 » Tue Dec 01, 2015 11:58 pm

If you're assisting a Savagery Marauder, Brutality is better for potential burst. Tested it several times with Sekundus and I as maras, and you will get more burst/KBs if played well - guillotine with the crit tactic on a target with reduced armor/toughness makes for some looooovely crits.

If you're the only marauder - go savagery.
If you're in a serious 6-man - both of you go savagery.
If you want to try to get as much damage as possible, while having a savagery marauder in the group - go brutality.


http://waronlinebuilder.org/#career=mar ... ;;;0:0:0:0:

^ If you can 100% assist a savagery marauder. If not, it won't work. You -need- to be on the same target as much as possible for it to shine.
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Gnash
Posts: 206

Re: Path of savagery or brutality better?

Post#20 » Wed Dec 02, 2015 1:22 pm

Rules I followed leveling Cultzure Szaahk (Cult) on live, paraphrased, from countless Kreulhand Job posts and videos, and from posts and vids from many of those posting in this thread, as I tended to "nerd out" on the mechanics of the class, and took orders on How To from more than a few posting in this thread.

I left the number-crunching to those more suited, and made every attempt to follow their suggestions as well. Not in line with my wordy nature, this will be brief. Remember: I am mediocre player who studied and practiced EVERYTHING I could see/read from those players whom I wanted to be more like (and hope they will be quick to correct any mistakes I'm about to make):

1. Go savagery in beginning and while leveling. The debuffs are the Mara bread/butter and unquestionably the easiest Mdps debuffs to synergize from.
-Talis: armor/tough

2. t2 and 3 career description: "Debuff Bot"
-begin sinking RR points in STR, career pts in Sav; don't purchase tree tactics, too situational
-all available rr points in str, but don't 'save' those lonely points, alternately invest in disrupt/dodge + tough, but goal is to fill STR out asap, so save gold or save points, your choice
-Talis: STR/Init/Tough
->FOREGO any WS allocation
->FOREGO any extra crit
3. Once Cutting claw is reached, begin sinking points in Brut. Career description: Sav/Brut
-gear begins changing the scene quite a bit, as well possibilities for temporary experimental stat point allocation
-Talis: STR (softcap it asap)
-Forego +crit RR points (use stance-appropriate tactics: Protip (from Pros, not me): Tactic sets CAN be changed on the fly, during battle making 'stance-dancing' viable [for anyone that wishes to]; see Hammerwiki
-Forego +WS RR pts

4. level 40/RR??: Career description: Brut/Sav
-all encounters start with Sav and debuffs and end with Brut and procs

5. You aren't **** without a competent (somewhat knowledgable) group

6. You are dead without heals; learn how best to support them.

7. Don't get cocky.

8. Good hunting and happy Holidayz. =D
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