Recent Topics

Ads

Warhammer Online: 1.4.9 Patch Notes on PTS

Let's talk about... everything else
Blorckever
Posts: 71

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#101 » Wed Sep 16, 2015 11:58 am

Azarael wrote:Interesting, especially for the Magus and the two tank classes. IIRC a long-standing complaint about the SM and BO blade enchantments / shouts/ tank specs was that they didn't benefit the group enough. Those adjustments wouldn't go amiss here, actually. The only problem with trying to replicate them is that some of them have VALUE0 and VALUE1 in place of the intended values.
Yes we can said SM and BO are really mirrored whit this missing patch !

Ads
User avatar
dkabib
Posts: 408

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#102 » Wed Sep 16, 2015 1:05 pm

Azarael wrote:Construct-on-the-move is simple enough, the only issue is that Engis need a different animation. The current animation drops a box where the cast was started, but the turret will spawn elsewhere.
I'm OK with that. It may be ugly, but it's a price i'm willing to pay. Currently, if your target is running away, you just can't lose those seconds to put out a turret, it would make Eng/Magus more viable, which is great.

Either that, or make it insta cast, either one will help tremendously.
Vanhorts

Sulorie
Posts: 7459

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#103 » Wed Sep 16, 2015 2:24 pm

dkabib wrote:
Azarael wrote:Construct-on-the-move is simple enough, the only issue is that Engis need a different animation. The current animation drops a box where the cast was started, but the turret will spawn elsewhere.
I'm OK with that. It may be ugly, but it's a price i'm willing to pay. Currently, if your target is running away, you just can't lose those seconds to put out a turret, it would make Eng/Magus more viable, which is great.

Either that, or make it insta cast, either one will help tremendously.
Use the tactic. It is standard in any non-static build.
Dying is no option.

User avatar
dkabib
Posts: 408

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#104 » Wed Sep 16, 2015 2:26 pm

Sulorie wrote:
dkabib wrote:
Azarael wrote:Construct-on-the-move is simple enough, the only issue is that Engis need a different animation. The current animation drops a box where the cast was started, but the turret will spawn elsewhere.
I'm OK with that. It may be ugly, but it's a price i'm willing to pay. Currently, if your target is running away, you just can't lose those seconds to put out a turret, it would make Eng/Magus more viable, which is great.

Either that, or make it insta cast, either one will help tremendously.
Use the tactic. It is standard in any non-static build.
It's a tactic slot way better used for something else. "Fixing" a class issue with a tactic isn't the best option.
Especially when Redeploy 50% of the time doesn't work properly and makes your turret go to narnia.
Vanhorts

User avatar
Azarael
Posts: 5332

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#105 » Wed Sep 16, 2015 2:35 pm

If there's a tactic slot which makes deploying instant cast, I can simply make the tactic buff a passive, if you believe that buff to the classes is required?

Luth
Posts: 2840

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#106 » Wed Sep 16, 2015 2:38 pm


User avatar
dkabib
Posts: 408

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#107 » Wed Sep 16, 2015 2:39 pm

Azarael wrote:If there's a tactic slot which makes deploying instant cast, I can simply make the tactic buff a passive, if you believe that buff to the classes is required?
I believe it would help. Eng/Magus could use a better studying to see what the class really needs.

But considering the Redeploy current problem, I see that as a good solution, even if it is a placeholder.
Vanhorts

User avatar
dkabib
Posts: 408

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#108 » Wed Sep 16, 2015 2:39 pm

Luth wrote:*cough*
Haha great one!
Vanhorts

Ads
User avatar
Glorian
Posts: 5004

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#109 » Wed Sep 16, 2015 2:43 pm

Azarael wrote:If there's a tactic slot which makes deploying instant cast, I can simply make the tactic buff a passive, if you believe that buff to the classes is required?
Asking the stone If he wants to get harder? :)

Thing is in 1.4.7 or earlier the engie got buffed with a damage bonus around his turret.
The only Problem is, that you have to stay near to it. And when you are attacked while on the move there are two possibilitys. If you have your turret you have a chance. If you Need two or three secs to build it you are dead.

Instantcast as a passive would really help on that regard.

Penril
Posts: 4441

Re: Warhammer Online: 1.4.9 Patch Notes on PTS

Post#110 » Wed Sep 16, 2015 2:49 pm

Glorian wrote:
Azarael wrote:If there's a tactic slot which makes deploying instant cast, I can simply make the tactic buff a passive, if you believe that buff to the classes is required?
Asking the stone If he wants to get harder? :)

Thing is in 1.4.7 or earlier the engie got buffed with a damage bonus around his turret.
The only Problem is, that you have to stay near to it. And when you are attacked while on the move there are two possibilitys. If you have your turret you have a chance. If you Need two or three secs to build it you are dead.

Instantcast as a passive would really help on that regard.
Wouldn't it be better to leave the tactic as it is, but make the +20% damage while near your turret be applied immediately instead of it taking a couple seconds?

Just asking what do you think. I don't play an engi.

Who is online

Users browsing this forum: Baidu [Spider] and 13 guests