Guard cuts dmg in half. Detaunt cuts dmg in half. Both heal debuffs cut healing in half. Thats the interplay.thullonse wrote:with the ability to guard a player in a game you need a way of countering it and in this case you need to rely on crits and +crit dmg tactics since there arent that many abilities to improve your damage output drastically for a short amount of time. currently the only way to burst down people reliably in a 6v6 situation is to KD+punt away both tanks and isolate the dps or heal and hope for some lucky crits to score a kill. this game doesnt have any sort of hard cc that can be stacked so you have an extremely small window of kill oppurtunity. by removing crit and crit dmg the combat literally gets a snoozefest and will kill any 6mans in open rvr since they cant bring anyone in a zerg down.
crit in a game where healers and guard tanks are present is vital to the balance.
Of course when youre missing one of these elements you have a problem.