Changelog 08/11/16

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Azarael
Posts: 5332

Re: Changelog 08/11/16

Post#101 » Wed Nov 09, 2016 2:56 am

Siege / ram cooldown issue should now be resolved. Also reverted Engineer range changes per post made on Cannon Smash being limited to 100ft of range. Range returns to 40% master / 20% pet.

Going to make another subsection of the balance forum for handling that type of discussion soon.

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Razid1987
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Re: Changelog 08/11/16

Post#102 » Wed Nov 09, 2016 3:31 am

Awesome - Thanks Aza.

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Karast
Posts: 554

Re: Changelog 08/11/16

Post#103 » Wed Nov 09, 2016 3:39 am

I noticed melee squig pets eat through siege as well. Many SH's were using their pets to kill cannons and there was nothing order could do about it.

It might have been the same with the ram. But we did have a lot of cannons, and a lot of people focusing hard on those rams last night. There was a concerted effort to kill them order side.

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satanicomoderno
Posts: 131

Re: Changelog 08/11/16

Post#104 » Wed Nov 09, 2016 5:13 am

Give WP the same snare aura of doks and we start to talk about real balance. Just that.
Also, nerf the whirlwind of chopas, it's so stupid and OP.

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TenTonHammer
Posts: 3806

Re: Changelog 08/11/16

Post#105 » Wed Nov 09, 2016 5:44 am

satanicomoderno wrote:Give WP the same snare aura of doks and we start to talk about real balance. Just that.
Also, nerf the whirlwind of chopas, it's so stupid and OP.
Have you ever played around with GTTC on choppa?

It is hands down utter garbage an RNG pull that exposes the choppa to danger with no control over the targets you pull it is compleatly inferior to the much better and safer mass pull of magus and the also safer controlled pull of maras

Not not mention that the Wrecka tree in of its self is pretty awful the ablity an the tree on choppa need buffs.


Secondly WP does not need a snare prayer becuase order already has 9001 snare and CC tools
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Toldavf
Posts: 1586

Re: Changelog 08/11/16

Post#106 » Wed Nov 09, 2016 5:45 am

satanicomoderno wrote:Give WP the same snare aura of doks and we start to talk about real balance. Just that.
Also, nerf the whirlwind of chopas, it's so stupid and OP.
Get to da chopper op? Well I've never heard it called that before please explain yourself.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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satanicomoderno
Posts: 131

Re: Changelog 08/11/16

Post#107 » Wed Nov 09, 2016 5:59 am

TenTonHammer wrote:
satanicomoderno wrote:Give WP the same snare aura of doks and we start to talk about real balance. Just that.
Also, nerf the whirlwind of chopas, it's so stupid and OP.
Have you ever played around with GTTC on choppa?

It is hands down utter garbage an RNG pull that exposes the choppa to danger with no control over the targets you pull it is compleatly inferior to the much better and safer mass pull of magus and the also safer controlled pull of maras

Not not mention that the Wrecka tree in of its self is pretty awful the ablity an the tree on choppa need buffs.


Secondly WP does not need a snare prayer becuase order already has 9001 snare and CC tools
I don't see any order pulling everyone in rvr lake without stop like choppas do. And if what you say were truth we wouldnt have so many choppas using this ability in combat.
Tell me, which class of order give all group member the ability of snare folks like doks do? Also, destruction has more cc than order.

Ninepaces
Posts: 313

Re: Changelog 08/11/16

Post#108 » Wed Nov 09, 2016 7:26 am

good changes


it appears the guard >> parry issue was what was bugging blade of ruin. I will check tomorrow.

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daniilpb
Posts: 591

Re: Changelog 08/11/16

Post#109 » Wed Nov 09, 2016 7:55 am

Well at least I want say there is no order biased. Well done.
Looking forward to see fix of scenario bug
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Tesq
Posts: 5713

Re: Changelog 08/11/16

Post#110 » Wed Nov 09, 2016 9:22 am

the good thing of coppa it's that that pull do not give immunity, so if used before a magus pull is another way to force the melee, but it lower too much the choppa damages, also the pull is handled in a bad way should not pull ppl in a certain range and keep pull everyone that move out of that certain range till a amx one, pulll ppl 1 by 1 with lower damages and rng is bad.
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