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BG buffs to be more inline with IB?

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Tesq
Posts: 5713

Re: BG buffs to be more inline with IB?

Post#101 » Wed Jan 04, 2017 12:48 am

Natherul wrote:Alright guys, the way this topic is heading its going for a close due to balance discussion outside of a balance discussion.

I want to keep some threads open so you can try and figure out what exactly is wrong with a class so you can prep for a balance proposal, this is the reason why I have not yet closed this thread.

So if this thread is to stay open lets find an issue, then come up with how to solve it and then post a proposal on it
since we are out of balance thread i also remember the previously BG thread to gone in the same way; some suggestion were made as a brainstorming i think it's all good if we keep make suggestion and then when something pop/reach consensun get discuss ... or not? i mean we need to decide a starting point.

@ten personally i do not have a clear idea regarding BG role be it offensive or defensive i rather move to cross mirror stuff (not perfect mirror to clarify for others) and catch ideas there on the way because is easier to balance those stuff by cross mirror than create skill x se for me; Tough if we really want remain on the debuffer theme, even have 100 debuff of every kind dosen't suit well if you cant have all up togheter: exemple the wounds debuff tactic allow you to have both the main dmg skill spam (murderoush wrath) the chance to wounds debuff and also allow you to proc an auto attack increase. This is skill economy that BG need as breed on the other 2 mastery as well. Because this is exatly what other tanks have

stat steal /auras/ skill + tactics that became aoe cc / skill + tactics that became aoe / defensive self buff passive

BG miss this economy and also have some hard to balance utility with a lot of his stuff duplicate among tank/healers. Tought BO snare spam is excessive, a CD should be put on the tactic not inferior to 30 sec (same goes for kobs something should be done in that regard so they are not imo the best exemple to balance BG).

maybe it would be better start with 1 mastery as the previously thread instead focus on the single skill, i think either middle again for durability or right for support even outside 2h ,what you guys think? you prefer a skill to skill approach? personally Bor should be spamable or have a 5 sec CD (5 sec just becuase you also dot with snare otherwise should be spamable for granted).
May also even get take into consideration that with all the past fix to BG they all improved the cross mirror with kobs

"CD" buff with kobs "press the attack", kobs nerf to "dirty tricks" is now more balanced also with "crush the weak" max 20% st vs 5% to 6 ppl; what remain is just the heal increase to the whole group on the third path. Since both CD and crush the weak are main BG utility skill maybe a fix in that direction of cross mirror all the strongest kobs tactics in every path could be enough/ or at least an important step to do first. So the next one would be the healing tactic.
In fact you could gain a moral boost for all party dropping a zealot for a shammy this way. You would also gain a aoe /group snare pot to help with snare things.

i think regardless that for fix 2h you need either way to pass throught the KD discussion and the durability discussion so we are around left and mid path; while if you talk about s+b we are around mid+right + Bor skill/ W-debuff, tough the bad state 1 starting point is equal to another one but anyway malice is in a better shape than the other 2 mastery, quite optimal i'd say for rvr at least.
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Bozzax
Posts: 2622

Re: BG buffs to be more inline with IB?

Post#102 » Wed Jan 04, 2017 9:51 am

MK: viewtopic.php?f=95&t=19211
FoW & DP: viewtopic.php?f=95&t=19210
BoR & CV: viewtopic.php?f=95&t=19209

EDIT: Yep it is better to beef FoW
Last edited by Bozzax on Wed Jan 04, 2017 5:33 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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TenTonHammer
Posts: 3806

Re: BG buffs to be more inline with IB?

Post#103 » Wed Jan 04, 2017 11:34 am

Oh boy...

Ok first off:
Mind killers power comes from soul killer, the latter debuffs a targets healing by 50%, then you reduce their WP further weakening their healing potential

Having BS buff both WP and tough well render feeding on weakness useless

Lastly pretty sure pretty much everyone here wanted a cave in mirror for BoR not an AA debuff as interesting as that it BoR should be changed as a tool solely for 2H Bg
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Tesq
Posts: 5713

Re: BG buffs to be more inline with IB?

Post#104 » Wed Jan 04, 2017 12:00 pm

i agree with ton, we have anyway to pass from a KD discussion for 2h be it have or not a perfect mirror with cave-in or make the mid kd also workable in 2h (prefer the second hate perfect mirror thing). I think also that the feeding on weakness could be just be improved by link the tough tactic to it instead to a pve skill and remove that 5 sec CD; the healing component is very low and linked to dmg you do anyway and spec for mid path give ya less overall dmg since spam that make you less efficent at assist that spam murerous wrath (regardless SM can give some on demand heals too in addition to a BO, could be cool have BG be able to do that too so that the healin factor a SM can provide on the destru side is divided between 2 tanks, i know every tank can regen some healts to all group just saying since BG can heal a bit let make it does).

The only improvement i can see for mind killer and soul killer is add a secondary eff to soul killer since mind killer hit both offensive and healing caster then soul killer should do the same; tough ye maybe instead 3 stack , 1 stack (but hate based) for both. SO you will have skill economy also vs offensive caster and not only vs healing one.
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Penril
Posts: 4441

Re: BG buffs to be more inline with IB?

Post#105 » Wed Jan 04, 2017 1:23 pm

Tesq wrote:
since we are out of balance thread i also remember the previously BG thread to gone in the same way; some suggestion were made as a brainstorming i think it's all good if we keep make suggestion and then when something pop/reach consensun get discuss ... or not? i mean we need to decide a starting point.
I don't agree with this. The reason is people just keep throwing out suggestions without pointing out the issue first. Sure, it might start with someone pointing out "BG doesn't have as many buffs as IBs" (that is, arguably, an issue; first we have to decide if they are supposed to be played like an IB) and posting a few suggestions to address this issue. However, after a few pages, people start asking for silly stuff that has nothing to do with the issue raised (give them a CD increaser! give them a disorient! etc). This can be avoided in the Balance Discussion forum since I can simply moderate posts that don't stick to the issue.

The consensus you mention should be reached in the Balance discussion forum. How? Well, if there is indeed an issue, you can expect several proposals about it (case and point: KotBS/Chosen auras, or SW Assault stance, which led us to decide on working on .ab ex for those classes). If a proposal makes it to the Discussions forum, and there is a consensus on the issue, you can expect several members of the community actively participating in that discussion. In the case of BG, we have had a few proposals moved in the past, and you can expect more in the future (I have also declined several, for different reasons).

Class sub-forums are meant for discussions about classes as they currently are. In this case, I would expect this thread to be more like "are BGs supposed to be played like IBs? No? ok, give me some tips on how to play them as they currently are". When the discussion changes into a "buff this! nerf that! give us XXXXX!!", then it is time to lock the thread. Keep that in mind; Natherul already said he doesn't want to lock threads like this one (while I have zero issues locking them immediately).

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Tesq
Posts: 5713

Re: BG buffs to be more inline with IB?

Post#106 » Wed Jan 04, 2017 3:36 pm

Spoiler:
Penril wrote:
Tesq wrote:
since we are out of balance thread i also remember the previously BG thread to gone in the same way; some suggestion were made as a brainstorming i think it's all good if we keep make suggestion and then when something pop/reach consensun get discuss ... or not? i mean we need to decide a starting point.
I don't agree with this. The reason is people just keep throwing out suggestions without pointing out the issue first. Sure, it might start with someone pointing out "BG doesn't have as many buffs as IBs" (that is, arguably, an issue; first we have to decide if they are supposed to be played like an IB) and posting a few suggestions to address this issue. However, after a few pages, people start asking for silly stuff that has nothing to do with the issue raised (give them a CD increaser! give them a disorient! etc). This can be avoided in the Balance Discussion forum since I can simply moderate posts that don't stick to the issue.

The consensus you mention should be reached in the Balance discussion forum. How? Well, if there is indeed an issue, you can expect several proposals about it (case and point: KotBS/Chosen auras, or SW Assault stance, which led us to decide on working on .ab ex for those classes). If a proposal makes it to the Discussions forum, and there is a consensus on the issue, you can expect several members of the community actively participating in that discussion. In the case of BG, we have had a few proposals moved in the past, and you can expect more in the future (I have also declined several, for different reasons).

Class sub-forums are meant for discussions about classes as they currently are. In this case, I would expect this thread to be more like "are BGs supposed to be played like IBs? No? ok, give me some tips on how to play them as they currently are". When the discussion changes into a "buff this! nerf that! give us XXXXX!!", then it is time to lock the thread. Keep that in mind; Natherul already said he doesn't want to lock threads like this one (while I have zero issues locking them immediately).
i see most of times proposal get declined because someone proved not the problem or the proposal was bad formuled, if you can't discuss things there then you need a place outside the balance forum otherwise it's harder pass the proposal sub forum rules and get the propose accept. You either accept most of the proposal even if bad formuled or either allow a pre-discussion as brainstorming for exemple so that ppl can put in sub forum costructive proposal so that it can then even be more costructive discussed or not? i mean how can players talk about anything if not? if i wanna talk about how could bg be improved what ppl think and how it could be played with x and y should i go in off topic? we know is not the balance forum but we still need a place to talk and share ideas or otherwise why we have a forum in the first place? we need a place to formulate the proposal first all togheter if we want. We know this thread is NOT for class fix we are in fact talking about problem and maybe possible solution and also why BG is not in line but no one is "discussing" about recive that or another fix , is more what about this or that for this reason; moreover the thread is civil currently.
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Natherul
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Re: BG buffs to be more inline with IB?

Post#107 » Wed Jan 04, 2017 5:52 pm

To clarify further is that I really dont want these convos outside of the balance forum either BUT since getting past the barrier of entry that is not getting declined before reaching the discussion stage then something should be allowed in regards to prepare for proposals.

As such Penril hit it on the head with:
Penril wrote:Class sub-forums are meant for discussions about classes as they currently are. In this case, I would expect this thread to be more like "are BGs supposed to be played like IBs? No? ok, give me some tips on how to play them as they currently are". When the discussion changes into a "buff this! nerf that! give us XXXXX!!", then it is time to lock the thread. Keep that in mind; Natherul already said he doesn't want to lock threads like this one (while I have zero issues locking them immediately).
Keep that in mind when opening up threads like this one and when replying to threads like this one or it will get locked.

I apologize for not being able to convey that sooner or better.

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Bozzax
Posts: 2622

Re: BG buffs to be more inline with IB?

Post#108 » Wed Jan 04, 2017 7:11 pm

TenTonHammer wrote:
Oh boy...
Spoiler:
Adding a 2h cave-win likely won't do much. SnB BGs clearly don't make it even with the best KD in game. (Adding a 2h KD would do even less for a SnB BG to get drafted ofc)

My .2£

Mind Killer truly is broken 3gcds for 105 AP to debuff 120 willpower (near nothing in terms of healing reduction on an insta heal). One GCd to cleanse it. Well well

The value of bringing a BG in your grp could be as the great debuffer but as we all know most BGs stuff are redundant.

Personally I'd much rather see the great debuffer being a slightly better debuffer maybe with a better CV tactic and / or BoR gaining a 20% AA debuff then just having a KD. (KDs are redundant as well to some extent)

Still there is likely something missing. BGs and IBs are well "related" and if you look past the buffs which are covered by other classes or potions an IB gives his oathie less crits (ini) and a flat 25% avoidance (survivability).

Make Feeding on Weakness buff DPs toughness 50,75,150,225,300 from hate (similar to BS willpower buff). This would give BG a similar value as an IB in a group without changing the feel/theme of the class, wo making the BG tougher or mirroring IBs parry/ini ability.

That is pretty much what I put in proposals.
Last edited by Bozzax on Wed Jan 04, 2017 8:41 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Tesq
Posts: 5713

Re: BG buffs to be more inline with IB?

Post#109 » Wed Jan 04, 2017 7:45 pm

the bg alredy have a tactic which reduces enemy auto attack tough the value is low that could be buff there is no need modify other things malice is a good mastery alredy probably one of the better in term of "utility" the fact that things are reduntant is another talk.

2 skill from this path can actualy proc 4 effect it's the efficest mastery BG have.

Mind killer (even sould killer) ye feel pretty off but you alredy made a suggestion for that, feeding on weakness is another matter as you said the toughness buff is not much and work only on the protector tough shammy can provide that buff too and unless you wanna rend useless 1 of the 2 things that make desiderable shammy into a party (the tough buff and the moral boost) would be better not rewamp totally that skill. Based on what happen on the malice path maybe the same result could e achived by fix the skill economy

in mid path you have 2 x toughness buff 1 require the tactic + use a pve skill hatefull strike and the other which is both the base tank tough buff and also a heal skill

basically feeding on weakness work for toughness buff when there is no chosen or BO with active stat steal, the heal component is inefficent due the CD of 5 sec. So for exemple you need to use both feeding on weakness and hateful strike for be sure to have toughness cap under certian condition and benefith from the regen; these are the skill economy problem i refer too, why the toughness tactic could not proc on feeding on weakness and this one get make spamable? that would make the BG able to help keep up a bit his dark protector(actualy 2 ppl by buff both melee or both healer or who need a toughness buff when the bo stat steal is unlucky and never proc it) when all enemy have immunity or are alredy being debuff + it also buff your self

basically with 1 skill you will apply the buff tough to you and your mate + regen.
Use a pve skill is just a waste of time the dmg is laughtable+ you have so many debuff to apply that the main buffing skill fo the mastery should had been not hatfull strike. Also that toghness tacti buff only the BG if that would had buff a dark protector tough the presence of the bg would skyrocket with any dok specced toughness.

basically there is 1 main skill in any path to which the gamplay of BG is linked but exept the malice path which give you with 1 skill 3 effect (dmg+ wounds debuff+ auto attack haste) the other give you 1 eff only

murderous wrath + wounds debuff give ya
-dmg+ armor ingore on the hit
-wounds debuff
-procable auto attack haste

hatefull strike+ toughness tactic give ya
-dmg+agro ( LOL)(if it was feeading on weakneed here we will also have a regen in place of agro and we will miss 1)
-max 45% toughness buff
-(MISS ONE)( i think it crush the weak must be balanced due have a passive avoidance tactic instead.......)

mind killer + soul killer tactic
-dmg +int/willpower (count as 1 becuase the primary stat is either one of these 2, this is physical skill economy because there where no more slot to assign and so...)
-out H-debuff/ (MISS HALF)(change do be disrupted increase by x%...)
-(MISS ONE)( maybe cross mirror kobs healing tactic ......)

if you compere what malice path does and what other path does basicaly malice give ya with CD + murderoush wrath (2skill) the double of effect (4 effect), it's easy see why malice is currently the best BG mastery

mid mastery miss 2 effect while the right 1 and half considerinf that it miss general speaking 1 + it need something like the h-debuff but for magic offensive caster.. All this chain of effect provide both skill economy and more utility on malice and is what is missing from other mastery. The effect are not so much importants but BG basically miss 1-2 effects in every mastery that should be granted for free. Consider how many skill you need from 2 path only and how many GCD you need to keep up this stuff...like 3 min + crush the weak+ apply snare + cc it get a hell of lots of things to do and is not like you have all the day to do them.
If other mastery could offer the same economy in action that malice would then they wouldn't be so bad, because count done it matter not if you can apply all your debuff with 3 skill just that the class is balanced with the others; BG is an actiVe tank but being active require time, BG not only miss the tools but also miss the time due to Skill econmy problem.
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Psychocandy
Posts: 52

Re: BG buffs to be more inline with IB?

Post#110 » Thu Jan 05, 2017 3:22 pm

I know this thread had already sort of died out, but Ive just finished reading It: I think Tesq has pointed out the real problem of BG: economy of skills. What other tanks achieve automatically bgs need several gcds, and stat and avoidance wise don't benefit the group.

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