dansari wrote:
Instead of purchasable, I would rather see genesis, subj, and conq (and all future gear sets) all move to a ruin fragment system.
Also, I don't agree with more than 1 zone open at a time. T1 implemented that and it immediately became a situation where order went to elf, and destro went to dwarf.
Fragment system would still require rng, it would be an improvement tho. The thing for me is that if rng fails u time after time you cant go full grind mode to get what you want like you can with conq/dominator and sc weapons.
I can understand the nature of players wanting to take the easiest route to capturing a zone so more then 1 open zone may be an issue however capturing a t4 zone isnt easy, if for example the "zerg zone" had odds of 80 v 30( which is quite common for early eu afternoon times) and say 15 of the 30 decided to knock on a keep door in an empty zone it would take them a long time to get the keep to rank 1, knock down both doors and then kill the keep lord, plenty of time for a small portion of the 80 to come and defend, the 15 would them be able to hurry back to the "zerg zone" where the odds of 80 v 30 may be 60 v 30 or even better giving them more of a chance to defend the keep, and if none of the 80 came to defend then you have just lost a zone which means the zerg side gained no advantage having the extra numbers as both sides gained a zone, further more rewards for empty keep/zone locks are so bad its off putting anyway.
Bottom line a system where you are not all crammed into a single zone forced to play zerg wars to win, im sure im not alone in wanting some sort of pvp that requires a full use of your abilities and skill instead of just a few aoe skills.
I do understand that NA times are alot different from what i generally experience during eu time zones so not everyone sees the zerg ball rvr where every player is following each other, zerging bo - bo killing everything that dares hold them up in there goal of zerging there way to the zone lock.
Penril wrote:Morf wrote:
Lastly more then 1 open rvr zone so you have the option to knock on a keep door in the zone away from the zone which has 400 aao and zerg balls everywhere you step, making them split there forces or face losing a zone, same system that worked on live to stop or slow down a city push.
I would only agree with this if we ever get State of Realm working (or a similar addon) so we can actually notice when a keep is under attack and we at least have a chance to defend it. Else people will just take empty keeps in empty zones (like they did before).
You make a good point, at some point in the past i believe keep claiming allowed the guild who claimed the keep to get a number check of players if a door was attacked, this would prolly help if more then 1 zone was open at a single time however im sure no keep take will go unnoticed and even if it did then that is the fault of the side not being smart and keeping tabs on all the zones, basically deserving to lose a zone if you neglect it.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder