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Patch Notes 13/1/2017

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covenn
Posts: 186

Re: Patch Notes 13/1/2017

Post#101 » Tue Jan 16, 2018 2:25 am

Vl4ddy wrote: Come on guys.. just listen to the players for a change!
It has been made perfectly clear numerous times that they really don't care about the opinions of players. You are barking up the wrong tree on that my friend. Their game to do with as they please, 1 player playing it or 1000 makes no difference.
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Telen
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Posts: 2542
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Re: Patch Notes 13/1/2017

Post#102 » Tue Jan 16, 2018 2:37 am

Does seem odd to disable mid tier then make it even harder to level so you're forced in the teens to go into rvr without the majority of mandatory class abilities. Oh and with 700 bal you can guess how that goes against the buffed avoidance.
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dansari
Posts: 2524

Re: Patch Notes 13/1/2017

Post#103 » Tue Jan 16, 2018 3:44 am

Telen wrote:Does seem odd to disable mid tier then make it even harder to level so you're forced in the teens to go into rvr without the majority of mandatory class abilities. Oh and with 700 bal you can guess how that goes against the buffed avoidance.
Yeah but it's not 700 at 40, it's 700 at 25. The DPS is comparable. Take a look at the +dps it gives, or the armor you have (on my Slayer it's 102% mitigation, and my weapon skill with wild gambit was granting like 75% armor pen).
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Arteker616
Posts: 413

Re: Patch Notes 13/1/2017

Post#104 » Tue Jan 16, 2018 5:04 am

Akilinus wrote:
dansari wrote:
lefze wrote:
The point is, that even if some do, they pretty much wasted to 2 seconds to MAYBE gain 2 seconds, but most likely to achieve a disrupt.
Except when you pair it with a knockdown, and you get 5+ seconds of facing the target's back for free. There's no question that it's less effective or less reliable, but it is still abused.
Tell me a scenario where you feel like a marauder abused their pull I cant understand what you mean
u cant as mara , the trick wls abused was to point blank pull u stayed 3 secs in the air wich he could use to hit you while with mechanics changes made into no casting in the air , made imposible little stuff like detaunt kick punt (long etc) followed of a 3 secs kd .u even took land dmg alot of times .
in the case of wl more than enough time to kill anyone not backed by a tank and a healer , it used to be the Iwin move of most wls agaisnt almost anything but a a turtle tank.
if a mara was sos tupid to try it would be his doom because u can see animation and interrupt him, good luck trying it with a wl pet lol

mogt
Posts: 476

Re: Patch Notes 13/1/2017

Post#105 » Tue Jan 16, 2018 5:14 am

nice hofixes, now the bos, are importanter as earlier very good devs

insultus
Posts: 3

Re: Patch Notes 13/1/2017

Post#106 » Tue Jan 16, 2018 6:47 am

Im not sure i understand why you would want to handicap undermanned sides even more. Currently anything around 40% aao seems lob sided, so now when you have aao you have to defend a keep and also try and hold bo's?.. otherwise the side with extra players can easily hold 4 bo's and do 30% more damage with seige

this just encourages xrealming to the dominant side, its going to be a lot harder to play on the undermanned side

takes 1 player to remain on a bo to hold it, it takes everyone to defend a keep

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Hargrim
Former Staff
Posts: 2465

Re: Patch Notes 13/1/2017

Post#107 » Tue Jan 16, 2018 7:02 am

insultus wrote:Im not sure i understand why you would want to handicap undermanned sides even more. Currently anything around 40% aao seems lob sided, so now when you have aao you have to defend a keep and also try and hold bo's?.. otherwise the side with extra players can easily hold 4 bo's and do 30% more damage with seige

this just encourages xrealming to the dominant side, its going to be a lot harder to play on the undermanned side

takes 1 player to remain on a bo to hold it, it takes everyone to defend a keep
Are you aware that realm with higher numbers get lesser rewards and if you want to get good bags you should play the realm with AAO? Or not really?
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insultus
Posts: 3

Re: Patch Notes 13/1/2017

Post#108 » Tue Jan 16, 2018 7:23 am

its not me you need to tell.. its all the people that xrealm and that prefer the easier option

ive put in around 42 hours of rvr in the last week playing a destro toon and 90% of that time ive been playing with aao

good bags?.. you mean if i happen to roll one by chance?

renown increase is the only real benefit.. and thats basically a rotten carrot

and the only thing you took out of my post was the need to educate me on the benefits of AAO?

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Hargrim
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Posts: 2465

Re: Patch Notes 13/1/2017

Post#109 » Tue Jan 16, 2018 8:07 am

insultus wrote:its not me you need to tell.. its all the people that xrealm and that prefer the easier option

ive put in around 42 hours of rvr in the last week playing a destro toon and 90% of that time ive been playing with aao

good bags?.. you mean if i happen to roll one by chance?

renown increase is the only real benefit.. and thats basically a rotten carrot

and the only thing you took out of my post was the need to educate me on the benefits of AAO?
You miss the point. If you have AAO there is (almost) nothing you can do to win - you can just force the draw or be defeated and get good rewards for your effort. If playerbase chose to xrealm to the bigger side nothing we can do about that for now and the BO change just make them valuable for attackers and defenders, but essentially doesn't change the funnel situation on the keeps - defenders can defend the inner just as before.

Another thing that requirement to hold BOs bring is that roaming 6mans (who doesn't stay at keep during siege, cose they prefer action instead of pug waiting) can kill the solo plebe that try to keep the BOs of attacking realm. If attacker want to prevent that he need to move some of the forces from the keep, making push from inside more easy, as number of attackers is reduced.

Speaking of education, you should also educate yourself how the bag/reward system works, it seem the 42 hours you put last week into rvr was not enough to read and comprehend the basics of the system on the forums. Stop spreading false memes.
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PsichedelicTrip
Posts: 9

Re: Patch Notes 13/1/2017

Post#110 » Tue Jan 16, 2018 8:29 am

insultus wrote:Im not sure i understand why you would want to handicap undermanned sides even more. Currently anything around 40% aao seems lob sided, so now when you have aao you have to defend a keep and also try and hold bo's?.. otherwise the side with extra players can easily hold 4 bo's and do 30% more damage with seige

this just encourages xrealming to the dominant side, its going to be a lot harder to play on the undermanned side

takes 1 player to remain on a bo to hold it, it takes everyone to defend a keep

Just wanted to say too much whine for me.Last week one evening destro had 80%-60%AAO
Order where sieginTHE KEEP in saphery on Inner door TUP entrered the Lake and after 20-30 min or less order had 40% AAO was prime time EU round 8.00 pm.
So to me the thing is get a guild get organized get on comms and Try to turn the tide u can do good thing even with AAO.

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