5s KD with block and high hate vs consistent on demand 3s kdbichka wrote: ↑Fri Aug 30, 2019 5:23 amkinda disagree with you here. BG have best kd with shiled, BO can buff group for resists and armor by blocking damage, SM can undefendable punt someone when block triggered. I don't remember all tank skills which is triggered by block.Sulorie wrote: ↑Fri Aug 30, 2019 4:50 amExcuse me but a tank in sc does the same job with either weapon - defend their teammates by guarding and CC enemies. To fulfill this job it doesn't matter what weapon you use. The key feature of shield tanks is HtL, which is not required in sc with the low player numbers you face there and the lack of aoe bombing.wargrimnir wrote: ↑Fri Aug 30, 2019 1:27 am
Regarding 2h tanks, I've already addressed the matchmaking mechanic in another thread. They fill significantly different roles than a def tank.
Those tanks could spec defensive, use defensive armor sets and still count as "dps tank" due to their weapon, while they have 300 str?
I hope it doesn't only scan for weapon and tree, because there is no "dps tree" as you pick utility and not damage, as to deal damage you have to spec according in renown and wear offensive items.
Otherwise I think the approach to detect dps tanks is a wrong one.
Also most of this loldps 2h is usually drops fast as mdps, especially in pugs. Tank with shiled is useful in scs and his main job to carry glass canon and push with him. Loldps 2h usually focused on their dps, not defense, so sometimes guard damage could kill them even faster than guarded will die. Especially with you are guarding someone like slayer.
In proper premades shield is probably overkill, but in pugs 2h simply fear to guard anyone or don't care. So in pugs, especially with 1 or no healers at all shield is still useful. Usually i don't have guard as WE even if there 3 tanks in group, so why this loldps should count as tanks? There no point to spec def for scs if you don't want to support dps or hold BO, but 2h is a different story. So threat them as dps is a right thingy, imho.
What you lose in duration you gain in reliability with less prerequisites additionally equipping a 2H decreases the super punt cooldowns for classes like KOTBS and chosen and each has their own respective utilities
So you can’t blanket say SnB has hands down better in CC or utility than 2H
The rest of what you say applies to puggers which is irrelevant, there is a reason that 2H tanks were being run so much more in small scale 6 mans and scenarios