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Bug Report 21/05/2015 (Abilities)

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Shivashanti
Posts: 58

Re: Bug Report 21/05/2015 (Abilities)

Post#101 » Fri May 22, 2015 3:08 pm

Black Orc
guard can not be switched off, you can just switch to another target if u want to "unguard" because of massiv dmg inc

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#102 » Fri May 22, 2015 3:20 pm

Gnash wrote:Marauder
Marauders can dual wield now. I believe doing so resolves this issue.

Regarding stat buffs:

For the moment, please use the buff mouseover tooltip and not the stats screen to determine whether or not a stat buff is being applied. If you see the correct value in the buff tooltip, it's working.

Regarding damage values:

Linear interpolation is used for base values. Values may not match the tooltip exactly.
Black Orc
guard can not be switched off, you can just switch to another target if u want to "unguard" because of massiv dmg inc
Is this BO-specific?

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Tesq
Posts: 5713

Re: Bug Report 21/05/2015 (Abilities)

Post#103 » Fri May 22, 2015 3:38 pm

SM:
-balance fade after 19 sec you killed last enemy
-while out of combat you cannot use "sudden shift" to go to improved balance it always reset after less then 1 sec ( duno how was the class on live, first time roll it, but to being usable should at least last 5-10 secods before reset like other meccanic)

-Phantom blade seems not proc
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Zealote
Posts: 456

Re: Bug Report 21/05/2015 (Abilities)

Post#104 » Fri May 22, 2015 3:43 pm

Zealote wrote:Magus/engi 'Rend Winds'/'Firebomb' still castable on the move.

pretty sure this isn't a bug - Azarael

Edit: Is magus 'Rend Winds' working differently now? It seems to apply a 1s dot (where the dmg is actually applied) after the full 1s cast. Still hits 3 times as it should though.
RW is a 1s cast and always required you to stand still while casting (like any other cast, except for those that say "will continue to build up while moving). Magus was never kitey like that, you had to bunnyhop if you wanted to use it and maintain distance. We'll have to wait for confirmation from someone else but I'm pretty sure that's how it was.
Aetir

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#105 » Fri May 22, 2015 3:44 pm

Please assume any bugs related to sudden mechanic point loss to be fixed.

Did SM Balance / BO Plan ever fade?

Phantom's Blade is affected by the event loss bug - if you zone after casting a buff or tactic which acts upon events like defending an attack, dealing damage or receiving damage, it will stop working and need to be recast.

@Zealote: Gotcha. Let's find out. And yes, RW is implemented as a 1s DoT ticking every 0.35s.

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Tesq
Posts: 5713

Re: Bug Report 21/05/2015 (Abilities)

Post#106 » Fri May 22, 2015 3:51 pm

Azarael wrote:Please assume any bugs related to sudden mechanic point loss to be fixed.

Did SM Balance / BO Plan ever fade?

@Zealote: Gotcha. Let's find out. And yes, RW is implemented as a 1s DoT ticking every 0.35s.
every mecc point fade after a while out of combat exept aura, just i dont know after how much time they supose to fade, usually 5 -10 sec after combat ended ( it can depend even when server consider combat ended).
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sotora
Posts: 320

Re: Bug Report 21/05/2015 (Abilities)

Post#107 » Fri May 22, 2015 3:53 pm

Seem that Zone locking is having some kind of problems since patch. I.e. today Empire locked and since it did no further zone locks at all, even when it should. (cause of 120 VP, scenario domination, etc)

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murmelon
Posts: 43

Re: Bug Report 21/05/2015 (Abilities)

Post#108 » Fri May 22, 2015 3:57 pm

Regarding Black ork's armor buff
Spoiler:
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Zealote
Posts: 456

Re: Bug Report 21/05/2015 (Abilities)

Post#109 » Fri May 22, 2015 4:01 pm

Azarael wrote:[]
@Zealote: Gotcha. Let's find out. And yes, RW is implemented as a 1s DoT ticking every 0.35s.
The only problem is that it normally does the 3 separate hits during the 1s cast, now you spend 1s casting where the enemy takes no dmg and then you have to wait another another whole second for the full dmg to be done.

And cautiously moving into a slightly more technical aspect of it... :P Doesn't that have other side-effects? E.g. I believe the 3 hits had separate chances to be disrupted (at least the crit chance of each was distinct), whereas if it's functioning as a normal dot, is it possible the whole dot could be disrupted and so they'd receive no dmg at all? I know almost nothing about the implementation of this stuff though so just speculating :)
Aetir

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#110 » Fri May 22, 2015 4:18 pm

It does have side effects, yes. I'm not familiar with how RW worked but it looks like it is unique for no good reason :P

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