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WE/WH too hard burst

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Posts: 1012

Re: WE/WH too hard burst

Post#101 » Mon Jun 08, 2015 4:10 pm

Telen wrote:
Ototo wrote:
Sulorie wrote:You can spam pots and trinkets to catch a kiter but anyone can do this and it is hardly skill. The point of proper kiting is to avoid this snare. When WE/WH still snares you, then you did a mistake.
Or just know how to use their abilities, cause Feinted will erase the positional requirement for the WE/WH snare.

But, you know? I have no experience in the class nor idea of how to play it according to the thread, so just ignore this post and keep using the 65ft snare, same range as RDPSs one, without Feinted.
FP doesnt work for ranged snare

It does. But, plz, dont believe me.
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Re: WE/WH too hard burst

Post#102 » Mon Jun 08, 2015 4:27 pm

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sotora wrote:
Zealote wrote: Not sure about WHs but WEs at least do seem to hit really hard atm; I haven't tried it properly 1v1 but fully twinked out ones seem to be able to kill my WP even through detaunt*,
You have propably met twinked, buffed WEs that also had morale bar loaded with T1 skill, with 4-5 blood points at beggining of the fight + being ambushed and WEs having luck of overaverage number of crits.

Aside of that, in all other 95%+ cases well geared WP can easily heal thorugh WE burst.


PS. WE damage is better now than before patch because some skills that were not working correctly/at all were fixed.
You might be right - I tried it on DoK against a twinked WH and could easily outheal their dmg as ya say, and that was with them always behind me and without detaunt.. was before last patch though, doubt the same is poss now. And it's diff when you arrange it 1v1 as you're prepared, can pre-hot etc.

I find it's the kiss procs and Ruthless Assault tht tend to cause problems. The specific numbers in pic aren't really important cos I was on a lvl 7 engi in starter gear haha but you can see the number of hits I took in less than 3 secs. And ofc the procs mean you're pretty much constantly heal debuffed.

My WP's called Feyth though so if you're on would be interested in trying at some point :)

Edit: Just to clarify, I'm talking about healers standing and tanking, not attacking (so without using divine assault).
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Aetir

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Re: WE/WH too hard burst

Post#103 » Mon Jun 08, 2015 4:37 pm

Ototo wrote:It does. But, plz, dont believe me.
In the current RoR code, FP does not affect TD and SS.

I'd advise reaching a consensus on expected behaviour, though common sense would say that the idea of feinting to snare someone who is 65ft away from you is bogus.

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Re: WE/WH too hard burst

Post#104 » Mon Jun 08, 2015 4:53 pm

I just tried it on WH and Feinted Positioning did affect the snare, could use it from the front. Misbehaving code maybe? :P

Def didn't work like tht on live though anyway.
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Re: WE/WH too hard burst

Post#105 » Mon Jun 08, 2015 4:59 pm

If people want to blow several seconds of fp on a snare. be my guest.
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Re: WE/WH too hard burst

Post#106 » Mon Jun 08, 2015 5:06 pm

Telen wrote:If people want to blow several seconds of fp on a snare. be my guest.
Cuase u cant Razor Strike/Trial by Pain them instead of Feinted/Torment/Absolution........
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Re: WE/WH too hard burst

Post#107 » Mon Jun 08, 2015 5:17 pm

You should drop Razor Strike / Trial by Pain from your shortcut bar, as it prevents healers from detaunting. Don't teach them bad habits.
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Re: WE/WH too hard burst

Post#108 » Mon Jun 08, 2015 5:22 pm

Anything you can damage with TbP is low level/very squishy you might aswell not waste FP on and save it for a real threat wp/mdps. It the tanks and rdps job to snare and keep them in range. mdps is to burst.
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Re: WE/WH too hard burst

Post#109 » Mon Jun 08, 2015 5:29 pm

Number 2 and Number 5. Not used as often as 1 Feinted, 3 Torment and 4 Absolution, but i like them there they have its niche, basically when u can spare the time to kill someone due to attrition, or u are being heavily healed. Simply works better than Fervor+BurnHeretic!, that here in t1 with healers so powerfull, a HoT can prevent to actually deal the necesary DPS.

Also, no idea why only those 2 would prevent detaunt, as long as they have nothing special or different to other skills, namely Torment non-feinted or Burn Heretic! that is a DoT execution like Trial By Pain sorta is (i know is a cast, but for DPS on target, they are basically the same), but if so, thats clearly a bug cause my skills, not having any effect to apply, shouldnt interfere in the way damage is deal to other players other than my own target and myself.
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Re: WE/WH too hard burst

Post#110 » Mon Jun 08, 2015 5:30 pm

I believe he's implying that both skills end up being such a waste of time that the healer does not need to bother detaunting.

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