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[Mac OS] How to Install Return of Reckoning V.2

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imstuckhere
Posts: 3

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#101 » Sun Jun 28, 2026 7:30 am

gyps wrote: Fri Jun 26, 2026 10:07 am
There isn't any 64 bits version of the war.exe, even if in the folder there's a WAR64.exe but its just an incorrect name that was given to the "under development client".

You can select dxmt or metal but its not using that path, eventually it triggers wined3d, there isn't any other solution working atm, if you opt to put my d3d9 just let "wine" in that box.

Regarding the map, sadly, I didn't find yet a solution.
Thanks for the answer! Yeah, I'm using your file, though I haven't noticed much of a difference yet. ;)

I honestly thought the map issue was just on my end. I even tried disabling all my add-ons to check, but there's absolutely no difference with or without them.

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gyps
Posts: 196

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#102 » Sun Jun 28, 2026 9:01 am

imstuckhere wrote: Sun Jun 28, 2026 7:30 am
gyps wrote: Fri Jun 26, 2026 10:07 am
There isn't any 64 bits version of the war.exe, even if in the folder there's a WAR64.exe but its just an incorrect name that was given to the "under development client".

You can select dxmt or metal but its not using that path, eventually it triggers wined3d, there isn't any other solution working atm, if you opt to put my d3d9 just let "wine" in that box.

Regarding the map, sadly, I didn't find yet a solution.
Thanks for the answer! Yeah, I'm using your file, though I haven't noticed much of a difference yet. ;)

I honestly thought the map issue was just on my end. I even tried disabling all my add-ons to check, but there's absolutely no difference with or without them.
Just make sure that the shade cache folder is created now, that will mean that the dll is working, overtime it should get better.

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