You are pretty on point.Farrul wrote: Sat Feb 07, 2026 12:02 pmI think they should honestly rework the mid-tree, no need to nerf if they ''design it'' correct in the first place. It's supposed to be a dps class with stealth not a brawler marauder mdps or tank class. It could be given some new tools like Repel blashemy which suits a stealth class, but need to drop this passive tankiness nonsense.lumpi33 wrote: Sat Feb 07, 2026 11:45 amThey need at least the following nerfs:
- KD down to 2s
- bubble after crit down to 400 to be in line with other self absorbs
- no dual in and out heal debuffing. Only one of it. Dual debuffing a healer with all the armor pierce, kd and high damage is too op.
- less pouncing. They already two speed buffs and a snare with dagger. That pounce with snare is so broken op. You just cannot shake them off anymore. Why does a class need 3 powerful gap closers (charge, pounce, dagger throw snare)? Other classes have zero like the engi.
I mean 3s KD is standard so i wouldnt touch that, absorb tactic has been overpowered for a long time so i agree on the nerf to 400.
But i feel we are just trying to argue for ''damage control'' here in hindsight, the balance team messed up in the latest mdps patch and gave stuff like wound debuff and 2 x jumps. That is the elephant in the room, so for now let the results speak for themselves. I hope the ones that coould make a difference will realize there is an issue here and do balance adjustments accordingly.
I forgot their wounds debuff... In relation to how many hitpoints a player usually has (8k-10k ish), a 1.5k debuff is really strong. Actually too strong. Being down at 6.5k health and getting targeted by a melee assist train is death under 3s.
The game is in a weird state right now. Good assists in scenarios almost instant kill other players.
Id prefer a game with less powerful guard mechanic but more wounds for the players. This would allow to still kill targeted players with an assist but it would take slightly longer because of the higher wounds. That way you would have more time to react and actually do something, with or without guard. Dying instantly isn't fun. Not vs WEs, not vs assist trains, not in any situation. Id also remove the GCD from potions again. That is so annoying.



