lumpi33 wrote: Fri Jul 10, 2026 11:25 am
When I talk to people pretty much all of them agree that the fun of fighting has decreased over the last years.
Lets gather some input/feedback here. Feel free to answer one or more of these questions:
-> What do you think got worse? Or do you think it got better? Tell as what and why. Keep it short. What got worse and why, maybe short suggestion to improve.
-> What do you think is currently hurting the overall fun? You don't like pulls or stealthers? Tell us.
Keep it short. Please stay on topic.
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I do the start.
I personally think that there are some "cheesy" game plays that are really hurting the overall fun for me:
1. Fishing for people with pulls. It's such a low risk/high reward strategy that is very easy to pull off and very hard to counter, granting almost a guaranteed kill in most cases. The pull distance for Maras/WLs is just too far. It feels unfair and not fun.
2. Playing golf with people. Tanks with crazy high defenses walking in knocking someone down and punting it into the own lines. Like with pulls it is a low risk / high reward tactic that is again very hard to counter, almost impossible. Again it feels unfair and not fun.
3. Moral drop farming. This I see a lot in orvr by organized warbands. They wait for their morals, pretend to fall back just to overpower them quickly with moral drops. Again a very cheesy play which can be executed almost every minute. For the casual players just wanting to have fun this feels very unfair and not fun because they keep getting killed without being able to kill anything. Works especially well on destro with their fast moral gains, snare prayer from doks and mara aoe kd.
4. Small scale died off with all the overtuned stealthers everywhere. Nothing to add there. Should be obvious.
There is only one point for me that really made the game better than before:
1. I like the new scenario queue system. Works really well and I think it's the best you can get out of that queue system. Fun in scenarios increased due to more equal matches.
Your turn.
1) Pulls from Mara/WL. Why can't you Devs put a CD on a fail "Fetch"? Mara makes a pull, gets disrupted, and he pulls immediately again; please fix this? It also needs a much longer CD, like 1min once? Right now, even if you disrupted the pull, Mara just keeps spamming the same spell on you!
2) Punting. If the tank knocks you down and punts you, the distance should be 50%. If he punts you without knocking you down first, yes, give him the 100% distance. This way it's fairer to the target.
3) Morale dumping. I think it's ok at the moment.
4) Small-scale fighting. I think we should enlarge the RvR areas on each map, so many of the PvE areas can be used. This way the fights can be more spread out, and smaller-scale fights can happen with a lower proability to get run over by multiple WBs.
5) Blobbing. The current state of play does not penalise blobbing, which is killing the game. We need to implement a system where the more you blob, the more HP and DPS are reduced. For example:
- 1 WB, no penalty
- 2 WBs, HP and DPS reduced 25%
- 3 WBs, HP and DPS reduced 50%
- 4 WBs and more, HP and DPS reduced 75%
This way, no WBs will blob, and the fights will be more spread out. Even if 4 WBs jump on 1 enemy WB, the 1 enemy WB has a good chance to fight.
These are my 2 cents' worth.