CONCEPT: Major RvR Overhaul
Re: CONCEPT: Major RvR Overhaul
*edit I see u stated pity ticks don't exist here so I' see now at least I know they so not exist
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Re: CONCEPT: Major RvR Overhaul
Pity ticks are not needed, when the rvr system isn't favoring zerging. 

Dying is no option.
Re: CONCEPT: Major RvR Overhaul
Okay but a new system takes time. Like I said in my post, pity ticks would be a way to lessen the blow of Zerg dominance until a new solution is implemented.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels
Re: CONCEPT: Major RvR Overhaul
Pity ticks are rewards for doing nothing. I don't support any mechanic, which could be abused for leeching.
That said, a discussion about this is a different topic and does not belong in this thread.
That said, a discussion about this is a different topic and does not belong in this thread.
Dying is no option.
Re: CONCEPT: Major RvR Overhaul
Added an alternate win condition to the OP for situation, when both realms are equal and nobody is able to take the enemy keep. 

Dying is no option.
Re: CONCEPT: Major RvR Overhaul
No, just NO.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything
Deal with it.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything
Deal with it.
Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
Re: CONCEPT: Major RvR Overhaul
Stop spamming Silver. Your posts are as bad as your threads. Getting stronger in the context of ROR currently means wiping the zerg one or two times at a keep to make the pugs switching the side.SilverWF wrote:No, just NO.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything
Deal with it.
Dying is no option.
Re: CONCEPT: Major RvR Overhaul
This is your opinion only and I don't really care of it.Sulorie wrote:Stop spamming Silver. Your posts are as bad as your threads. Getting stronger in the context of ROR currently means wiping the zerg one or two times at a keep to make the pugs switching the side.SilverWF wrote:No, just NO.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything
Deal with it.
Yes, this is how the corruption works: it literally affects of your weak allies and they are becomes corrupted and switching sides.
Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
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Re: CONCEPT: Major RvR Overhaul
OP is just another Zerg/Lag/Xrealm-friendly RvR-system where we all go together from BO to BO to keep and idle/afk. (with some twists ofc)
Being big enough Zerg is an auto win condition and all ticsk/rewards are handed out in one spot to further feed the zergfest.
One could even argue the current RvR-system and OP-RvR-system is designed to maximise lag/zerg.
This RvR-system on the other hand don't http://i.imgur.com/tEVeRDd.png
It emphasis on
- Spreading out the Zerg on all BOs and Keeps
- Outnumbered defenders can (choose) hit the weakest spot
- Communication matters (Realm) as you need to move reservs to the right spot
- Tactics matters (Realm), Decoy north hit south
- Reduce lag as entire zone must be controlled even during keep sieges
Best part it works we had "it" in game for years so it is battle proven and tested.
(Well there are some tweaks on timers and how AAO/BOs affect siege)
Being big enough Zerg is an auto win condition and all ticsk/rewards are handed out in one spot to further feed the zergfest.
One could even argue the current RvR-system and OP-RvR-system is designed to maximise lag/zerg.
This RvR-system on the other hand don't http://i.imgur.com/tEVeRDd.png
It emphasis on
- Spreading out the Zerg on all BOs and Keeps
- Outnumbered defenders can (choose) hit the weakest spot
- Communication matters (Realm) as you need to move reservs to the right spot
- Tactics matters (Realm), Decoy north hit south
- Reduce lag as entire zone must be controlled even during keep sieges
Best part it works we had "it" in game for years so it is battle proven and tested.
(Well there are some tweaks on timers and how AAO/BOs affect siege)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: CONCEPT: Major RvR Overhaul
You basically read nothing of it or you wouldn't come with such a bs comment.Bozzax wrote:OP is just another Zerg/Xrealm-friendly RvR-system where we all go together from BO to BO to keep and idle/afk.
This is better http://i.imgur.com/tEVeRDd.png
It emphasis on
- Spreading out the Zerg on all BOs and Keeps
- Outnumbered defenders can (choose) hit the weakest spot
- Communication matters (Realm)
- Tactics matters (Realm), Decoy north hit south
- Less lag as entire zone must be controlled even during keep sieges
When you want to advertise your own ideas, make a separate thread.
Dying is no option.
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