Recent Topics

Ads

CONCEPT: Major RvR Overhaul

Let's talk about... everything else
User avatar
boog
Posts: 343

Re: CONCEPT: Major RvR Overhaul

Post#101 » Fri Oct 02, 2015 6:46 am

*edit I see u stated pity ticks don't exist here so I' see now at least I know they so not exist
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels

Ads
Sulorie
Posts: 7458

Re: CONCEPT: Major RvR Overhaul

Post#102 » Fri Oct 02, 2015 6:54 am

Pity ticks are not needed, when the rvr system isn't favoring zerging. :)
Dying is no option.

User avatar
boog
Posts: 343

Re: CONCEPT: Major RvR Overhaul

Post#103 » Fri Oct 02, 2015 7:14 am

Okay but a new system takes time. Like I said in my post, pity ticks would be a way to lessen the blow of Zerg dominance until a new solution is implemented.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels

Sulorie
Posts: 7458

Re: CONCEPT: Major RvR Overhaul

Post#104 » Fri Oct 02, 2015 3:04 pm

Pity ticks are rewards for doing nothing. I don't support any mechanic, which could be abused for leeching.
That said, a discussion about this is a different topic and does not belong in this thread.
Dying is no option.

Sulorie
Posts: 7458

Re: CONCEPT: Major RvR Overhaul

Post#105 » Mon Oct 05, 2015 5:58 pm

Added an alternate win condition to the OP for situation, when both realms are equal and nobody is able to take the enemy keep. :)
Dying is no option.

User avatar
SilverWF
Suspended
Posts: 606

Re: CONCEPT: Major RvR Overhaul

Post#106 » Thu Nov 26, 2015 12:53 am

No, just NO.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything

Deal with it.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

Sulorie
Posts: 7458

Re: CONCEPT: Major RvR Overhaul

Post#107 » Thu Nov 26, 2015 8:12 am

SilverWF wrote:No, just NO.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything

Deal with it.
Stop spamming Silver. Your posts are as bad as your threads. Getting stronger in the context of ROR currently means wiping the zerg one or two times at a keep to make the pugs switching the side.
Dying is no option.

User avatar
SilverWF
Suspended
Posts: 606

Re: CONCEPT: Major RvR Overhaul

Post#108 » Thu Nov 26, 2015 8:16 am

Sulorie wrote:
SilverWF wrote:No, just NO.
If your realm is underdoged - that's means you will loose only. Nothing else.
You and your realm will continue loosing until your realm becomes stronger.
Also, there is LORE explanation of this: Chaos or Order converted more ppls to their side and becomes stronger and won opposite side.
There is no equality in this game and in this universe
This game was created like this - to be unequal in the everything

Deal with it.
Stop spamming Silver. Your posts are as bad as your threads. Getting stronger in the context of ROR currently means wiping the zerg one or two times at a keep to make the pugs switching the side.
This is your opinion only and I don't really care of it.

Yes, this is how the corruption works: it literally affects of your weak allies and they are becomes corrupted and switching sides.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

Ads
User avatar
Bozzax
Posts: 2616

Re: CONCEPT: Major RvR Overhaul

Post#109 » Thu Nov 26, 2015 8:47 am

OP is just another Zerg/Lag/Xrealm-friendly RvR-system where we all go together from BO to BO to keep and idle/afk. (with some twists ofc)

Being big enough Zerg is an auto win condition and all ticsk/rewards are handed out in one spot to further feed the zergfest.

One could even argue the current RvR-system and OP-RvR-system is designed to maximise lag/zerg.

This RvR-system on the other hand don't http://i.imgur.com/tEVeRDd.png

It emphasis on

- Spreading out the Zerg on all BOs and Keeps
- Outnumbered defenders can (choose) hit the weakest spot
- Communication matters (Realm) as you need to move reservs to the right spot
- Tactics matters (Realm), Decoy north hit south
- Reduce lag as entire zone must be controlled even during keep sieges

Best part it works we had "it" in game for years so it is battle proven and tested.

(Well there are some tweaks on timers and how AAO/BOs affect siege)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Sulorie
Posts: 7458

Re: CONCEPT: Major RvR Overhaul

Post#110 » Thu Nov 26, 2015 9:44 am

Bozzax wrote:OP is just another Zerg/Xrealm-friendly RvR-system where we all go together from BO to BO to keep and idle/afk.

This is better http://i.imgur.com/tEVeRDd.png

It emphasis on
- Spreading out the Zerg on all BOs and Keeps
- Outnumbered defenders can (choose) hit the weakest spot
- Communication matters (Realm)
- Tactics matters (Realm), Decoy north hit south
- Less lag as entire zone must be controlled even during keep sieges
You basically read nothing of it or you wouldn't come with such a bs comment.
When you want to advertise your own ideas, make a separate thread.
Dying is no option.

Who is online

Users browsing this forum: No registered users and 8 guests