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Reset WL Pounce

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noisestorm
Posts: 1727

Re: Reset WL Pounce

Post#101 » Mon Nov 30, 2015 5:15 pm

Regarding the being kicked and then easily jumping back. Dont forget Destro has Exile - Order does not. Sure if you think about a shitty base Kotbs Kick it may not be any issue. But being Exiled is something completely else. And fights on keepwalls for example arent that rare either! Especially since the Z-Axis patch will stay. Additionally you have to think about how short the timeframe of getting a target in pounce range and pouncing there (while being exiled) actually is. That requires indeed some skill and is not just a nobrain easymode move. Just adds to the skillcap id say

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Penril
Posts: 4441

Re: Reset WL Pounce

Post#102 » Mon Nov 30, 2015 5:21 pm

tomato wrote:Not going into quoting wars, but no, from my perspective the game should be balanced around endgame, because this is where in the end the majority of ppl play. If you have a different opinion, fine.

Having no inc hd hurts you even in groupplay, (ever heard of cleanse? and the slayer/wh doesn't get quickly on the same targets the wl pounces.) and the main point I was trying to get across ist that in groupplay, the wl can't pounce on squishies in the backline and kill them (for the reasons I mentioned earlier).
Because that's what so many people seem to complain about. (And yes, maybe compared with a sw, but does this setup make the lion op? if you really think so...)

It's not really about what got nerfed, it's that a class which didn't need any nerfs got nerfed.
And everything you take away from such a class hurts its viability.
Not going into any war either.

For balancing around lower tiers/T4 we can agree to disagree (you only think about T4, i would love balance in all 4 tiers).

The WH can stealth, jump a target and have the WL immediately pounce there.

I dont think SW+WL is OP. But i think it is a viable setup.

Yeah WL can't pounce on a squishie and kill it by itself (if he does, the squishie and his healers/tank are bad).

And i believe most people crying about WLs are talking from a 1v1 perspective. Maybe they got Pounced to death in RvR.

tomato
Posts: 403

Re: Reset WL Pounce

Post#103 » Mon Nov 30, 2015 5:29 pm

Well, wh stealth+lion only works for the first target, you could also play 2 whs/wes for that.
But neither wl/wh, wl/sw or double wh/we come close to beeing op at all.

It's wrong to say I only want balance in t4, balance in t4 has for me the highest priority.
So gimping a class for t4 just because its t3 is strong is wrong from my perspective.

Your last sentences are like an approval to my point, 1vs1 doesn't matter for balance, wl can't solo kill squishies in a grouplay environment.

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ropuch
Posts: 91

Re: Reset WL Pounce

Post#104 » Mon Nov 30, 2015 5:37 pm

noisestorm wrote:Regarding the being kicked and then easily jumping back. Dont forget Destro has Exile - Order does not.
Wow, the best argument in this thread - BG punt. Now the door has been opened, I'm waiting for Cave-In etc. arguments from destro ;-) Trolling masterpiece.
A Pounce Too Far: http://imgur.com/KeSt8WL

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Coryphaus
Posts: 2230

Re: Reset WL Pounce

Post#105 » Mon Nov 30, 2015 5:42 pm

cave in is a 3s kd which requires 2h and that has some dot component dmg

theirs nothing wrong with it or to be complained about

if dest ever complains about cave in now, its about how 2h bg could use something similar to have acess to a kd while 2h as they are the only tank now without a kd in the 2h path
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bloodi
Suspended
Posts: 1725

Re: Reset WL Pounce

Post#106 » Mon Nov 30, 2015 5:44 pm

Coryphaus wrote:cave in is a 3s kd which requires 2h and that has some dot component dmg

theirs nothing wrong with it or to be complained about

if dest ever complains about cave in now, its about how 2h bg could use something similar to have acess to a kd while 2h as they are the only tank now without a kd in the 2h path
Are you a **** bot?

Testing: Cave in.

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Coryphaus
Posts: 2230

Re: Reset WL Pounce

Post#107 » Mon Nov 30, 2015 5:46 pm

bloodi wrote:
Are you a **** bot?

Ive seen this mentioned a bunch in /ad and on forums here about people who still think cave in is a 4s kd or something

simply stating its not and that their is nothing wrong with the ability
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Penril
Posts: 4441

Re: Reset WL Pounce

Post#108 » Mon Nov 30, 2015 5:47 pm

4 sec KD: Cave-Win
3 sec KD: Just Cave In.







5 sec KD: OP.

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bloodi
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Posts: 1725

Re: Reset WL Pounce

Post#109 » Mon Nov 30, 2015 5:52 pm

Penril wrote:4 sec KD: Cave-Win
3 sec KD: Just Cave In.
Did you know that BG does not have a Cave In equivalent in their 2h tree?

I would suggest adding it to them to make 2h bg viable, i never saw this suggested before every time the words "cave in" appear in a thread.
Zdzicho wrote:very well done nerf all that easy mode classes let them cry now its time for engi and wh
Engi and Wh, staple or order imbalance since... 3 minutes ago

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magter3001
Posts: 1284

Re: Reset WL Pounce

Post#110 » Mon Nov 30, 2015 5:54 pm

Nanji wrote:I said nothing about WL being ruined, just not viable.
So the ability to jump on to keep walls is what made the class viable? Interesting. Or is it being able to avoid all manners of punts and reduce the effectiveness of snares, both important CCs in the game? :lol:
tomato wrote:
And for all the idiots complaining about wl mobility/snares, NOT ONE of you mentions that he is the only mdps without incoming healing debuff.
Ask a BW to give it to you. :lol: Sorcs don't have any heal debuff while WLs at least have an outgoing one. A skilled WL could technically pounce on a healer, apply the outgoing HD, and pounce away but an IB would clearly do a better job with that. ;)
Azarael wrote:Then it's a major balance change, and I don't have the authority to make it alone.

I will also be allowing the Marauder to proc mutations from thrown axes until general balance is done in T4.
Seems like a waste of a precious dev's time to fix something so minuscule. The Marauder proc from axe isn't a game-changer one way or another.

Also, if we are gonna balance around the notion of how it was on Live then we gotta acknowledge that pouncing on keeps and rifting/magnetic pull shouldn't pull people from walls, is a bug, as you couldn't do that on Live. That way I can report it on the bugtracker. 8-)
wender88 wrote:
tomato wrote:That's actually right I think, you could use rootbreaker or parry? (not sure which form of avoidance it was) to stop the sw/sh from selfkicking.
Used to pop anti snare on my mdps, in order to avoid selfpunting from SW/sh..
I've reported that bug 6 months ago or so, maybe more. It did get fixed for like 3 days but got reversed for some reason to it's current state. At least now the SH/SW needs someone in their vicinity to self punt unlike how it was in T1. ;)
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