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[UI] VinyUI
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Re: [UI] VinyUI
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Re: [UI] VinyUI
is there a way to hide the shaman mechanic above the spell icons?
Re: [UI] VinyUI
hey,
if you mean the career resource thingy
Esc > Costumize Interface > Layout Editor > and right click "Hide Window"
otherwise, you can type this is in chat:
hide:
Code: Select all
/script WindowSetShowing("EA_CareerResourceWindow", false)
Code: Select all
/script WindowSetShowing("EA_CareerResourceWindow", true)
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- Posts: 4
Re: [UI] VinyUI
Hi,
I also installed the full package and so far I am very pleased with the addons but I am facing some problems atm which can be rly annoying:
- When I am in Altdorf I canot see the progress or normal PQ overlay (or sc)
- The dpsmeter is noch working (is there a way to fix this?)
- I went BB/BE yesterday and people tell me there should be an time in the character window which tells me when I can do it again ~3days but there is none....
Thanks for the help =)
I also installed the full package and so far I am very pleased with the addons but I am facing some problems atm which can be rly annoying:
- When I am in Altdorf I canot see the progress or normal PQ overlay (or sc)
- The dpsmeter is noch working (is there a way to fix this?)
- I went BB/BE yesterday and people tell me there should be an time in the character window which tells me when I can do it again ~3days but there is none....
Thanks for the help =)
Re: [UI] VinyUI
In your character window (P ingame) you have a pane named "Lockouts", there you can see it.Warstriker wrote: ↑Fri Jul 10, 2020 9:02 am - I went BB/BE yesterday and people tell me there should be an time in the character window which tells me when I can do it again ~3days but there is none....
You can adjust your UI elements' positions via the ingame menu --> "Customize Interface" --> "Layout Editor".Warstriker wrote: ↑Fri Jul 10, 2020 9:02 am - When I am in Altdorf I canot see the progress or normal PQ overlay (or sc)
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)
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- Posts: 4
Re: [UI] VinyUI
Found that Pane, it was overlayed by the chat window
Yes I know that but the tracker alw keeps hiding himself after a new reload to a zone or smth else. So you can see the bottom line of it but it is out of vision. So the way to get it back is to click on the windows and then find Public Quest tracker and press on hidden and again so it will "respawn" in the top right where it normally is.
Is there no way to get a functional dps?
Also I would like to be able to see enemy castbars (from target) Is there a way to see it?
Yes I know that but the tracker alw keeps hiding himself after a new reload to a zone or smth else. So you can see the bottom line of it but it is out of vision. So the way to get it back is to click on the windows and then find Public Quest tracker and press on hidden and again so it will "respawn" in the top right where it normally is.
Is there no way to get a functional dps?
Also I would like to be able to see enemy castbars (from target) Is there a way to see it?
Re: [UI] VinyUI
Go to Layout Editor -> Windows, find City Tracker window and make sure it's not Hidden.Warstriker wrote: ↑Fri Jul 10, 2020 9:02 am - When I am in Altdorf I canot see the progress or normal PQ overlay (or sc)
Spoiler:
Enemy dpsmeter is disabled by default for better performance. If you only want a combat log breakdown in PVE then I strongly recommend using RaidMeter, see viewtopic.php?f=66&t=38987#p419626Warstriker wrote: ↑Fri Jul 10, 2020 9:02 am - The dpsmeter is noch working (is there a way to fix this?)
If you want to track your stats in scs/rvr then you can enable combat logging in Enemy:
Spoiler:
Covered by this post by RuffRyder: viewtopic.php?f=66&t=6371&start=1020#p426057Warstriker wrote: ↑Fri Jul 10, 2020 9:02 am - I went BB/BE yesterday and people tell me there should be an time in the character window which tells me when I can do it again ~3days but there is none....
If I remember correctly you can also run .lockouts command.
Re: [UI] VinyUI
is there a way to get back the quest tracking box? i went in and toggled it off/on in the default ui settings and it doesn't appear to be disabled there. i went into /phantom to see if it's hidden there and did not see an option for it. I'm at a loss as where else to look.
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Re: [UI] VinyUI
Presserino the quest togglerino my dude. Looks like a brown triangle.trexy wrote: ↑Fri Jul 10, 2020 7:14 pm is there a way to get back the quest tracking box? i went in and toggled it off/on in the default ui settings and it doesn't appear to be disabled there. i went into /phantom to see if it's hidden there and did not see an option for it. I'm at a loss as where else to look.
Re: [UI] VinyUI
Updated to 5.1.3
- Tether config window now has an option to change line texture.
- Tether will now clear forced target on zone change.
- Cmap will now correctly enable scenario buttons upon joining a City Siege. (this fix relies on data provided by ZonepopLite addon)
- City Status window will now correctly show on all profiles (both factions).
- Removed some fluff icons from tank and healer Buffhead profiles (both factions).
- Fixed an issue where Pure bars failed to show on healer profiles (both factions)
- Removed some unused settings folders.
- Fixed a loading error in EA_SocialWindow.
- Fixed an issue in ZonepopLite where fort prefix was colored incorrectly.
- Tether config window now has an option to change line texture.
- Tether will now clear forced target on zone change.
- Cmap will now correctly enable scenario buttons upon joining a City Siege. (this fix relies on data provided by ZonepopLite addon)
- City Status window will now correctly show on all profiles (both factions).
- Removed some fluff icons from tank and healer Buffhead profiles (both factions).
- Fixed an issue where Pure bars failed to show on healer profiles (both factions)
- Removed some unused settings folders.
- Fixed a loading error in EA_SocialWindow.
- Fixed an issue in ZonepopLite where fort prefix was colored incorrectly.
Last edited by Caffeine on Thu Jul 16, 2020 8:36 pm, edited 1 time in total.
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