tomato wrote:I we believed what we say we would have played with a rp in our order main group.Annaise16 wrote:
They argued long and hard that RP could be tankier and harder to kill than the WP. And yet I just watched their 6v6 against CCM, and Gankbus clearly targeted the RP first and killed him in under 3 seconds in both fights. If they believed what they said and weren't just trying to con us, why didn't they target the WP first? Why did they find it so easy to kill the incredibly "tanky" RP?
PS. And it isn't subjective unless you are arguing that a 10% block strikethrough is as good as a 10% parry bonus. Is that what you believe?
Oh wait, we did.
Good rp still can be tankier than a wp.
It comes down to you not having any useful 6vs6 experience I guess.
And we played on both sides, contrary to lots of other people who like to voice their opinions on balance matters. Do you really think we wanted buffs for our advantage? Worst case we just switched them out...
The RP died before he could cast Rune of Regeneration on himself. So he had no chance of getting the armor proc. He also died before he could get a Blessing of Grungni proc on himself. So those tactics were no help in that situation.
And that was my point. To get the tankiness, the RP has to give up two tactic slots, only one of which is guaranteed to help when needed. And two tactic slots on armor means the RP has to give up one or two tactics that would have improved healing. The WP doesn't have to make that sacrifice to get their armor.
PS. I watched quite a few of the CCM videos and it was also interesting to note that the WP in CCM out-healed the RP by between 30 and 90% in every scen where the scoreboard was shown. So I don't think it could be argued that WP's healing suffered in comparison to the RP. Of course, the rP brings some useful group buffs that the WP can't provide and their cleansing is a little different. But it's hard to see why a backline WP should have all that extra armor when compared to the cloth healers.