Daknallbomb wrote:Oh my dear that blue eyed naiv like a child ( no attack on you) iam feel exactly The Same! But it isnt like that.. So many ppl here are Just playing for rewarding ( gear) and nothing Else thats the fact! The Rolf perma stomp in orvr, the premates that dont want a challange Just want to "farm" thats not playing for fun...th3gatekeeper wrote:I've read 90% of this thread and I want to point out something.
People are focused on the cost and time to grind gear. It gets too much and people quit (as some claim)...
What is odd to me. Is if the game were fun to play for the sake of playing, people wouldn't quit OR stay based on gear grind.
I think.people need to realize that this game died on live... So we shouldn't be trying to "remake live".
If the game were FUN first, people wouldn't care about gear grind or gear. You can be competitive in BL/Merc/Anni.... People get upset because gear is THE reason they play... Which is wrong.
The devs need to be focused on how toake it more fun, not "how do we adjust the carrot and how big a stick do we need" if it's FUN people don't need a carrot... Hell... Look at games like counter strike, or overwatch. There isn't a "carrot" really for those games.
RvR is not FUN... Which is why it FEELS so painful of a gear grind... Trying to do RVR when it's 200vs30 isn't fun...
Make it fun first, and people will play regardless of gear cost.
Oh I know... I'm well aware of what people currently do... People who do SCs enjoy that more than RvR but it's still not "fun" most people see SCs as a means to an end (gear) and many admit once they get it, they stop doing SCs....
Same with RvR. For many it's a means to and end(gear) and once they have it, they are less likely to keep playing. The problem is... Rather than address the "fun" concept, people keep getting hung up on the cost which then causes Devs to get mad because the cost (in their minds) is ALL they have to keep people from that carrot... Once they have it, they stop playing.
So this is why I challenge the current systems. The current structure of the game. Things like guard (as you know) that are at the center of the game... If we keep everything the same, then it's just a constant gear cycle and people move on to other games...
If you want to makeup this game grow, you should start looking at player experiences and what.makes the game fun.... Not focusing on "here are wildly expensive gear options to keep you hooked for another 2 months"....
RvR is broken. Zergs dominate. It's fun sometimes when your guild organise a premade warband to crush the other side.... But outside of "scheduled RvR times" the game is very boring....
Same with SCs.... Unless you have a premade and trying to challenge another premade, it's largely boring.... People get "enjoyment" when they get gear or currency. Which keeps people satiated until..... They have the gear. Then it's hard for people to care...
There needs to be a focus on making the game FUN both for die hards AND CASUALS as well as giving people reason to play above just "gear grind"...
Otherwise eventually you run out of carrots... And the population dies minus a few groups of Uber die hards that will.play even with only 100 people on the server total... That's where RoR is headed and I hope I am wrong.... But that's what I see....