Well at least we can make an effort to balance out things, that utterly break the balance of either one of those.roadkillrobin wrote:6v6 doesn't play the same as 24v24 or RVRvsRVR so impossible to ballance this game for multtiple formats when all skills, morales and tactic is open to get all the time. Something thats broken in small scale is prefectly fine and might even be underpeforming in large scale. And thats completly true for this game. Proc meta completly fine in large scale, destroyed everyone in small scale and after changes completly useless in large scale and made several tactics and warband builds useless. So thats what you get when you trying to ballance for multiple formats at the same timme. It doesn't work with this system. So sadly one format most come first in prioroty when doing ballance.
Examples of things that broke either of the balances and were removed/changed include Proc's for smallscale , AoE experimental changes for largescale , ex. Lifetap meleehealing being broken when it works(usually smallscale), Keg (with one of the bigest arguments being keep sieges) and hopefully casted lifetap's soon
As far as the impact of balancing of armor it is far more likely it could break something in smallscale/scens then in largescale ( considering that there is a lot more magic/morale dmg flying around and hp rises in value compared to armor )






