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Changelog 09/09

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Penril
Posts: 4441

Re: Changelog 09/09

Post#111 » Thu Sep 10, 2015 8:37 pm

Renork wrote:
Penril wrote:How about you guys talk about the new RvR mechanic and make a new thread to talk about crits :/

But that would make you happy, and who wants to see you happy? :twisted:
Meh. I had fun last night and most of the people i have talked to like the new system.

I just want more people posting about it so Tesq can go cry in his room.

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Tesq
Posts: 5713

Re: Changelog 09/09

Post#112 » Thu Sep 10, 2015 8:42 pm

Penril wrote:
Renork wrote:
Penril wrote:How about you guys talk about the new RvR mechanic and make a new thread to talk about crits :/

But that would make you happy, and who wants to see you happy? :twisted:
Meh. I had fun last night and most of the people i have talked to like the new system.

I just want more people posting about it so Tesq can go cry in his room.
do you really live your life to see/make other unhappy? :/

also my pc is k.o. from 1 week, so im not in game atm so i could care nothing if 4 ppl on forum tell the system is k when 90% of ppl do not join forum discussions.
Last edited by Tesq on Thu Sep 10, 2015 8:43 pm, edited 2 times in total.
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Tklees
Posts: 675

Re: Changelog 09/09

Post#113 » Thu Sep 10, 2015 8:43 pm

I am seeing the new system work perfectly. Currently Destro is running order over because they are not defending/recapping the BOs as they should be. While destro is blobbing and leaving their BOs for the taking. Its only going to take 1 small group to start nabbing BOs to change this.
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dkabib
Posts: 408

Re: Changelog 09/09

Post#114 » Thu Sep 10, 2015 8:47 pm

Penril wrote:How about you guys talk about the new RvR mechanic and make a new thread to talk about crits :/
Another cookie sir.
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dkabib
Posts: 408

Re: Changelog 09/09

Post#115 » Thu Sep 10, 2015 9:18 pm

Little feedback about the changes.

I think we need more than 1 zone open. The way it is atm is driving a constant battle between a keep and the enemy warcamp. It happened yesterday at Mandreds, it is happening now at Fang.
It is very hard to capture the way it is, may need a little change on that, what about the door being always attackable, but having more health if the defender has more BOs?
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Penril
Posts: 4441

Re: Changelog 09/09

Post#116 » Thu Sep 10, 2015 9:36 pm

dkabib wrote:Little feedback about the changes.

I think we need more than 1 zone open. The way it is atm is driving a constant battle between a keep and the enemy warcamp. It happened yesterday at Mandreds, it is happening now at Fang.
It is very hard to capture the way it is, may need a little change on that, what about the door being always attackable, but having more health if the defender has more BOs?
People will just zerg the door and ignore BOs, like they did before.

This system is more similar to live, where you had to own BOs and rank a zone to rank 4 in order to acquire a ram (only way of destroying a door, beisdes rat ogres lol).

Once a realm got rank 4, everyone knew a keep attack was coming. Defenders turtled, attackers zerged, small groups took back BOs. Very similar to current system if you ask me.

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dkabib
Posts: 408

Re: Changelog 09/09

Post#117 » Thu Sep 10, 2015 9:41 pm

Penril wrote:
dkabib wrote:Little feedback about the changes.

I think we need more than 1 zone open. The way it is atm is driving a constant battle between a keep and the enemy warcamp. It happened yesterday at Mandreds, it is happening now at Fang.
It is very hard to capture the way it is, may need a little change on that, what about the door being always attackable, but having more health if the defender has more BOs?
People will just zerg the door and ignore BOs, like they did before.

This system is more similar to live, where you had to own BOs and rank a zone to rank 4 in order to acquire a ram (only way of destroying a door, beisdes rat ogres lol).

Once a realm got rank 4, everyone knew a keep attack was coming. Defenders turtled, attackers zerged, small groups took back BOs. Very similar to current system if you ask me.

I understand. But at least at some point the door became always attackable, even needing a ram.
What is happening right now (really right now) at BV/MoM is that we get to the door, start hiting it and it suddenly becomes unattackable because we lost a BO on the other map.
Yeah I know, go defend it and such. But we all know that doesn't happen.
Players didn't read chat at live, here it's even worse.
An IB even asked if the door was bugged......
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Razid1987
Posts: 1295

Re: Changelog 09/09

Post#118 » Thu Sep 10, 2015 9:44 pm

Tesq wrote: do you really live your life to see/make other unhappy? :/

also my pc is k.o. from 1 week, so im not in game atm so i could care nothing if 4 ppl on forum tell the system is k when 90% of ppl do not join forum discussions.
You're such a crybaby. Is there anything you don't whine about? The new changes are GOOD.

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Penril
Posts: 4441

Re: Changelog 09/09

Post#119 » Thu Sep 10, 2015 9:47 pm

How many times per day should a zone be locked? How many locks should we have per hour?

I think if you lock a zone every hour and a half then the system is ok. Locking a zone every 10-30 minutes is ridiculous.

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dkabib
Posts: 408

Re: Changelog 09/09

Post#120 » Thu Sep 10, 2015 9:49 pm

Penril wrote:How many times per day should a zone be locked? How many locks should we have per hour?

I think if you lock a zone every hour and a half then the system is ok. Locking a zone every 10-30 minutes is ridiculous.
I get that. Will keep playing to see how things goes today.
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